Justin Clark-Casey (justincc)
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d6d6618f62
minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests
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12 years ago |
Justin Clark-Casey (justincc)
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22d4c52ffc
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
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12 years ago |
Justin Clark-Casey (justincc)
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09f4e72d6a
Fix memory leak where removing an NPC did not remove its circuits.
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12 years ago |
Justin Clark-Casey (justincc)
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951b45b80f
Add OSSL function osForceAttachToAvatarFromInventory()
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12 years ago |
dahlia
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4186fa10f0
remove default values from prior commit since mono cant deal with them
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12 years ago |
Justin Clark-Casey (justincc)
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07e62df558
Add regression test for teleporting an agent between separated regions on the same simulator.
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12 years ago |
Justin Clark-Casey (justincc)
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30b2a8c778
Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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12 years ago |
Justin Clark-Casey (justincc)
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1dc03e5c4f
Simplify NPCModuleTests code by putting the NPCModule in an instance variable rather than making each test fetch it seperately.
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12 years ago |
Justin Clark-Casey (justincc)
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d44b7c486a
Go back to setting appearance directly in NPCModule.SetAppearance() to fix mantis 5914
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12 years ago |
Justin Clark-Casey (justincc)
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7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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13 years ago |
Justin Clark-Casey (justincc)
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1ac5aa6808
Add remove test for unowned avatars
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13 years ago |
Melanie
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7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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13 years ago |
Dan Lake
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c34ab0ee66
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
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13 years ago |
Justin Clark-Casey (justincc)
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39b967e214
Correct test failure in sit position check of TestSitAndStandWithNoTarget()
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13 years ago |
Melanie
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6d92d65140
That such a trivial change can be so difficult to get right. Fix it this time.
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13 years ago |
Melanie
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e775b3fc47
Fix build break
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13 years ago |
Melanie
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67780b00f0
Fix up failing test to compensate for changed sit target offset
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13 years ago |
Justin Clark-Casey (justincc)
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28c4dc9be4
Fix NPC sitting for prims without a sit target.
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13 years ago |
Justin Clark-Casey (justincc)
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9b3bbedeea
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
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13 years ago |
Dan Lake
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da794f34a5
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
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13 years ago |
Justin Clark-Casey (justincc)
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de161585c0
Implement osNpcStand(<npc-id>)
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13 years ago |
Justin Clark-Casey (justincc)
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0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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13 years ago |
Dan Lake
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460946ad62
Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
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13 years ago |
Justin Clark-Casey (justincc)
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8159fd7110
When calling osNpcMoveTo(), rotate the avatar in the direction of travel.
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13 years ago |
Justin Clark-Casey (justincc)
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f5eace6781
Fix test failure. Oversight in setting up the tests themselves.
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13 years ago |
Justin Clark-Casey (justincc)
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9615292133
Centralize module setup for NPC tests.
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13 years ago |
Justin Clark-Casey (justincc)
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96a3b68086
Remember to set and unset the fire and forget method at the top of the attachment and npc tests
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13 years ago |
Justin Clark-Casey (justincc)
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bd5d2cb043
Use scene presence agent id for rezzed object ownership rather than item owner.
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13 years ago |
Justin Clark-Casey (justincc)
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c9e6b7bd10
Stop NPC's getting hypergrid like names in some circumstances.
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13 years ago |
Justin Clark-Casey (justincc)
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50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
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13 years ago |