UbitUmarov
|
fa3975b4e8
more useless changes on some oar/iar files
|
2 years ago |
UbitUmarov
|
84f39d04d1
cosmetics
|
2 years ago |
UbitUmarov
|
a0e039e876
useless ms xml things
|
2 years ago |
UbitUmarov
|
029d6e40f6
remove those xml things no longer needed on .net >4.5.2
|
6 years ago |
UbitUmarov
|
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
|
6 years ago |
UbitUmarov
|
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
|
6 years ago |
UbitUmarov
|
89a690c11f
a few more xml things
|
6 years ago |
Justin Clark-Casey (justincc)
|
916e3bf886
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
|
12 years ago |
John Hurliman
|
df76e95aa2
Changed asset CreatorID to a string
|
14 years ago |
John Hurliman
|
7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
|
14 years ago |
John Hurliman
|
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
|
15 years ago |
Diva Canto
|
0d8284c7a1
Removed IAssetCache.
|
15 years ago |
Jeff Ames
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Mike Mazur
|
f28886e26d
Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization
|
15 years ago |
Mike Mazur
|
7b2977d625
Move ArchiveConstants to OpenSim.Framework.Archive
|
15 years ago |
Mike Mazur
|
76c0935ec7
- remove the Metadata property from AssetBase and return all previous
|
15 years ago |
Sean Dague
|
5959e42683
large scale fix for svn props after "the great refactor"
|
16 years ago |
lbsa71
|
801da4346a
* optimized usings.
|
16 years ago |
Dr Scofield
|
180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
|
16 years ago |