UbitUmarov
|
7ce6dd4cf8
update warp3d.dll
|
10 months ago |
UbitUmarov
|
fbbcc1edd7
== string.Empty is .Lenght == 0
|
2 years ago |
UbitUmarov
|
a7db6d3097
Ooops worng ';'
|
6 years ago |
UbitUmarov
|
dd491bba57
abort uploading large region map tiles as soon one fails
|
6 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
8 years ago |
UbitUmarov
|
49c579ec71
suspend httpdos on mapimge, fix image not been updated after first Get till restart
|
8 years ago |
UbitUmarov
|
583c874773
remove default of 60minutes on MapImageService Refresh time, forgotten from early merge debug
|
9 years ago |
Diva Canto
|
aea86f30a0
Don't crash the sim if the map image is null.
|
9 years ago |
UbitUmarov
|
cdaed11387
at last we can login and see objects ( friends is dead and disable in
|
9 years ago |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 years ago |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 years ago |
UbitUmarov
|
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
|
9 years ago |
UbitUmarov
|
24a093035b
more fixes on map
|
9 years ago |
UbitUmarov
|
5da9979024
Warp3D map now seems to work
|
9 years ago |
AliciaRaven
|
297d31b1c2
Prevent two maptiles being generated at startup, one for v1 and another for v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues.
|
9 years ago |
Robert Adams
|
c0ad5ee81d
varregion: update MapImageServiceModule to upload multiple map tiles for large regions.
|
9 years ago |
Justin Clark-Casey (justincc)
|
9fcee73326
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
|
10 years ago |
Melanie Thielker
|
1fc5dadc60
Add an admin message to refesh a region's map tile. Will be used to periodically
|
10 years ago |
Melanie Thielker
|
1a7efc2c64
Change the map tile system to be multi-grid hosting compatible
|
10 years ago |
Dev Random
|
7112ee0015
Enable MapImageServiceModule with no refresh
|
10 years ago |
Robert Adams
|
54a4b9eab4
varregion: Update Warp3D to properly handle varregions.
|
11 years ago |
Robert Adams
|
60de0bc3c2
varregion: split up generated maptile images for storage in map. This
|
11 years ago |
Robert Adams
|
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
|
11 years ago |
Robert Adams
|
317c04fe17
VarRegion: change RegionInfo storage of region coordinates from region
|
11 years ago |
Melanie
|
7482ad1c22
Merge branch 'master' into careminster
|
12 years ago |
Justin Clark-Casey (justincc)
|
9588328242
Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead.
|
12 years ago |
Melanie
|
9a5679876e
Merge branch 'master' into careminster
|
12 years ago |
Diva Canto
|
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
|
12 years ago |
Melanie
|
771d79e83e
Merge branch 'master' into careminster
|
12 years ago |
Justin Clark-Casey (justincc)
|
31304c222d
Make SceneManager.OnRegionsReadyStatusChange event available.
|
12 years ago |