UbitUmarov
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e043d8a2eb
use array.Empty<byte>
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2 years ago |
UbitUmarov
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da928d6099
!= UUID.Zero is slow
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2 years ago |
UbitUmarov
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0ffa225fc2
make dynamic textures only use asset cache explicitly
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3 years ago |
UbitUmarov
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b2810c4ca7
mantis 8442 more changes to alpha blending
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5 years ago |
UbitUmarov
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d8e5b7385e
mantis 8442 change alpha blending note BREAKING CHANGEgit push! old scripts using alpha parameter != 255 on osSetDynamicTextureDataBlendFace, will be diferent
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5 years ago |
UbitUmarov
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84235900b2
do not use lossless compression on dyntextures
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6 years ago |
UbitUmarov
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ead95e85c5
bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present
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7 years ago |
UbitUmarov
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1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
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7 years ago |
UbitUmarov
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72db6f76b5
remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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6744ec95a9
DynamicTextureModule memory leaks
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8 years ago |
BlueWall
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f6168ded47
Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
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9 years ago |
Oren Hurvitz
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b01e73cf27
Dynamic textures shouldn't be saved in the assets service (only in the simulator cache)
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10 years ago |
Oren Hurvitz
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93a9ed2a6d
Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures.
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10 years ago |
Diva Canto
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db418bff2b
Fix issues with the DynamicTextureModule and corresponding unit tests.
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12 years ago |
Diva Canto
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9f45198516
One more module: DynamicTextureModule. Removed it from the special load in the beginning.
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12 years ago |
Justin Clark-Casey (justincc)
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0f70460a32
minor: comment out currently unused logger in DynamicTextureModule
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12 years ago |
Justin Clark-Casey (justincc)
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8f02fd926e
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
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12 years ago |
Justin Clark-Casey (justincc)
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a0d0c9f751
If the GetTexture capability receives a request for a range of data beyond that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable.
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12 years ago |
Justin Clark-Casey (justincc)
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3ed0d79b00
Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
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12 years ago |
Justin Clark-Casey (justincc)
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d89b974680
If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache.
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12 years ago |
Justin Clark-Casey (justincc)
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c1cece4b82
Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
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12 years ago |
Melanie
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66f4ce354f
Fix CHANGED_TEXTURE and CHANGED_COLOR.
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13 years ago |
Justin Clark-Casey (justincc)
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72923134e9
Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules
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13 years ago |
Justin Clark-Casey (justincc)
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f138a2056e
meaningless change to goose panda
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13 years ago |
Justin Clark-Casey (justincc)
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013bf2775f
remove unused LastAssetID from DynamicTextureUpdaer
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13 years ago |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 years ago |
John Hurliman
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df76e95aa2
Changed asset CreatorID to a string
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14 years ago |
John Hurliman
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7665aad002
* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
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14 years ago |
Teravus Ovares (Dan Olivares)
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59f6606ecf
Endline fix
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15 years ago |