Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 75952d9bea cosmetics hai 10 meses
  UbitUmarov dea7b7b1a7 remove effect of avatar mass, so all jump similar height %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 1bf5ccedec need to process all mv flags for now %!s(int64=2) %!d(string=hai) anos
  UbitUmarov b8e0aaa7b3 scale bullet avatar jump to more or less match ubOde %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones %!s(int64=2) %!d(string=hai) anos
  Vincent Sylvester 13dbbc2683 Remove tabs, indent code properly %!s(int64=2) %!d(string=hai) anos
  Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. %!s(int64=5) %!d(string=hai) anos
  UbitUmarov c92ba1cc04 shut up some pesty warnings %!s(int64=6) %!d(string=hai) anos
  Robert Adams df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to %!s(int64=7) %!d(string=hai) anos
  Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no %!s(int64=7) %!d(string=hai) anos
  Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little %!s(int64=7) %!d(string=hai) anos
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
  Robert Adams e13ff5a392 BulletSim: update avatar velocity setting to the new TargetVelocity pattern. %!s(int64=8) %!d(string=hai) anos
  Robert Adams e13fecfd3d BulletSim: zero velocity target when setting velocity through the %!s(int64=8) %!d(string=hai) anos
  Robert Adams c7e4b14a26 BulletSim: fix problem with avatar velocity going to zero when flying across %!s(int64=8) %!d(string=hai) anos
  Robert Adams be43fc2234 BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. %!s(int64=8) %!d(string=hai) anos
  Robert Adams 33af419050 BulletSim: make collision sounds work most of the time. Seems that collisions %!s(int64=8) %!d(string=hai) anos
  Robert Adams ddd59fab5f BulletSim: add stationary suppression on AddForce application. This enables %!s(int64=8) %!d(string=hai) anos
  Robert Adams 35d4298be6 BulletSim: change method signatures for internal AddForce methods to remove %!s(int64=8) %!d(string=hai) anos
  Robert Adams d4e88f8883 BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, %!s(int64=9) %!d(string=hai) anos
  UbitUmarov 79945cff7c improve a bit llpushobject on avatars using bullet, but force is ignored a few seconds after a movement comand. RAdams plz take a look %!s(int64=9) %!d(string=hai) anos
  UbitUmarov deb4364f42 remove the use of Vector3 for axis locks on the rest of engines %!s(int64=9) %!d(string=hai) anos
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. %!s(int64=9) %!d(string=hai) anos
  Diva Canto 2c0cad6dd3 Renamed the namespaces too %!s(int64=9) %!d(string=hai) anos
  Diva Canto 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. %!s(int64=9) %!d(string=hai) anos