UbitUmarov
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cd4c009e64
a few changes to materials
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11 ヶ月 前 |
UbitUmarov
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602569e5f7
try to match viewer protocol changes on test feature
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11 ヶ月 前 |
UbitUmarov
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bbe6075aa0
add lsl constant PRIM_SCULPT_FLAG_ANIMESH and change a few things about it
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1 年間 前 |
UbitUmarov
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0faf418f0c
a few more changes on test feature
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1 年間 前 |
UbitUmarov
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5740d99286
add test feature bin (de)serializer
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1 年間 前 |
UbitUmarov
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707d223ec3
cosmetics
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1 年間 前 |
UbitUmarov
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52359ecfc7
more cosmetics
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1 年間 前 |
UbitUmarov
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833cd468ff
cosmetics
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1 年間 前 |
UbitUmarov
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91435dff8b
oooops missed one pointer ++
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2 年 前 |
UbitUmarov
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a8baeae468
a few more useless changes
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2 年 前 |
UbitUmarov
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bc7321bdbf
somethings we may need, or not
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2 年 前 |
UbitUmarov
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a0e039e876
useless ms xml things
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2 年 前 |
UbitUmarov
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249f0fc4c2
mantis 7896 and 7910: fix lsl setting of flexi and impact on prim type
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3 年 前 |
UbitUmarov
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6c49f16132
minor changes
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4 年 前 |
UbitUmarov
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15dd033490
primbasicshape: convert eventual MeshEP to SculpEP
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5 年 前 |
UbitUmarov
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0cf5876c45
update pbs
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5 年 前 |
UbitUmarov
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cebe40f5cd
ooops
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6 年 前 |
UbitUmarov
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f6d4fadb0a
a few more changes to pbs
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6 年 前 |
UbitUmarov
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87a723cbc8
code aesthetics and simplification
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6 年 前 |
UbitUmarov
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 年 前 |
UbitUmarov
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e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
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6 年 前 |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 年 前 |
UbitUmarov
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89a690c11f
a few more xml things
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6 年 前 |
UbitUmarov
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3fb61f4470
mantis 8258: change Mesh basic shape pathScaleY in case of Torus
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7 年 前 |
UbitUmarov
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2247251c2f
bug fix: Of course i had to pick a wrong number for profileBegin
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7 年 前 |
UbitUmarov
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05da6b9f14
bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
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7 年 前 |
UbitUmarov
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ef2fd8fcea
keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
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7 年 前 |
UbitUmarov
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7c5376f224
move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs
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7 年 前 |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 年 前 |
Melanie
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75c68fa29e
Merge branch 'master' into careminster
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11 年 前 |