Justin Clark-Casey (justincc)
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82690e1384
Fix bug where loading an OAR with a deeded parcel would always set the parcel owner ID to the estate owner even if the group UUID was present.
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12 years ago |
Justin Clark-Casey (justincc)
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73c9abf5f2
Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
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12 years ago |
Justin Clark-Casey (justincc)
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24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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12 years ago |
Snoopy Pfeffer
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f9dd4ed89c
Do not timeout group member cache entry, as long as there are frequent group membership requests. These are caused by movements within the parcel boundaries.
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12 years ago |
Snoopy Pfeffer
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8f45eb913c
Revert last commit
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12 years ago |
Snoopy Pfeffer
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e4406c846d
Group based access restrictions to parcels require group membership, but not that this group is active for that user.
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12 years ago |
Snoopy Pfeffer
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600a86bcae
Little bug fix in HasGroupAccess, to properly store the case "true" in the cache.
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12 years ago |
Melanie
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a5d6b624f6
Simplify group access checks and break them out into a separate method.
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12 years ago |
Snoopy Pfeffer
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36c8fa16c0
Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user.
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12 years ago |
Melanie
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6bc1ccf234
Change a false false to be truly true - or is this statement false?
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12 years ago |
Melanie
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b5d0bc2488
Rework Diva's patch to simplify it
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12 years ago |
Melanie
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45b588cf00
Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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12 years ago |
Diva Canto
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6146e7ef25
Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.
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12 years ago |
PixelTomsen
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d22715126c
Fix:Fly setting for Parcel dosen't work http://opensimulator.org/mantis/view.php?id=5887
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12 years ago |
Melanie
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130b1c0665
Revert my two quick fixes for the lag issue and put in the real fix, which
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12 years ago |
Melanie
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a5fcdde179
Revert "Remove checks on ban list expiry on every move. To be re-added on parcel"
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12 years ago |
Melanie
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0904772a6f
Revert "Check ban list for a particular parcel only when an avatar moves into it."
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12 years ago |
Melanie
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8923ad755d
Check ban list for a particular parcel only when an avatar moves into it.
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13 years ago |
Melanie
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35f14a262d
Remove checks on ban list expiry on every move. To be re-added on parcel
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13 years ago |
Melanie
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447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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13 years ago |
Pixel Tomsen
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8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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13 years ago |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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13 years ago |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 years ago |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 years ago |
Justin Clark-Casey (justincc)
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b8e7258051
If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
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13 years ago |
Justin Clark-Casey (justincc)
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340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
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13 years ago |
Justin Clark-Casey (justincc)
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fa202a05e9
Add method doc to some land bitmap methods in ILandObject.
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13 years ago |
Justin Clark-Casey (justincc)
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acacee98c6
properly refresh object owner list when refresh button is hit on land parcel object tab
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13 years ago |
Justin Clark-Casey (justincc)
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0e465da187
remove now unused individual LandData prim counts.
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13 years ago |
Justin Clark-Casey (justincc)
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6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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13 years ago |