UbitUmarov
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ce0d426b99
add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics
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1 year ago |
UbitUmarov
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a0165816de
change get terrain height
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1 year ago |
UbitUmarov
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667a18161b
some cosmetics, like npcs down eat terrain
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2 years ago |
UbitUmarov
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a0e039e876
useless ms xml things
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2 years ago |
UbitUmarov
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d10f11d310
terrain replace double by float
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5 years ago |
UbitUmarov
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53339d2970
terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
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5 years ago |
UbitUmarov
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33a062612f
remove terraindata abstraction layer, since we only have heightmap type
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5 years ago |
UbitUmarov
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029d6e40f6
remove those xml things no longer needed on .net >4.5.2
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6 years ago |
UbitUmarov
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e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
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6 years ago |
UbitUmarov
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eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
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6 years ago |
UbitUmarov
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89a690c11f
a few more xml things
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6 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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9928076d1a
remove terrain height clamping left over the ushort format testing
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9 years ago |
Jak Daniels
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7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
UbitUmarov
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244f0c6352
change terrain internal representation to float. ushort work with legal
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9 years ago |
UbitUmarov
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64d05bab0f
terrain stored as ushorts with gzip compression
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9 years ago |
UbitUmarov
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1c752296bf
change internal representation of terrain from int to ushort. This will
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9 years ago |
UbitUmarov
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6555bbffaa
remove the noise part on the PinHeadIsland. why to want something that
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9 years ago |
UbitUmarov
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7661366223
minor change
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9 years ago |
Robert Adams
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bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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9 years ago |
Justin Clark-Casey (justincc)
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904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
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10 years ago |
Robert Adams
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742f505440
Change terrain update sending to be triggered by frame tick rather
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10 years ago |
Robert Adams
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1b41ec0a85
Fix raw32 terrain heightmap reader so it estimates terrain size from
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10 years ago |
Robert Adams
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9c97fb8e12
Implement terrain merging in TerrainChannel.
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10 years ago |
Robert Adams
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109136c074
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
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11 years ago |
Robert Adams
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beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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11 years ago |
Robert Adams
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ff5885ab23
varregion: push TerrainData implementation up and down the database storage stack.
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11 years ago |
Robert Adams
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39777db8ef
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
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11 years ago |