Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov 177fb75317 fix total objects(prims) count on stats, it was not counting meshes..; avoid spurius count increment on unlink vor 1 Jahr
  UbitUmarov 8c037b6295 pesty warning vor 3 Jahren
  UbitUmarov ac96c3fb41 future code did get in, take out vor 3 Jahren
  UbitUmarov 6d47ec571a add another stat vor 3 Jahren
  UbitUmarov d9d8dceb93 oops lost a stat vor 3 Jahren
  UbitUmarov 3ab30e05e9 pesty warning vor 3 Jahren
  UbitUmarov 31683b13ea several changes to statistics. How they are stored, passed around, referenced; do some fixes for multi regions per instance,... vor 3 Jahren
  UbitUmarov 84027166c8 mantis 8520: make YEngine tick script events per second stat vor 3 Jahren
  UbitUmarov 0652f01d4c duhhh npcs don't have child agents; plus minor typos vor 5 Jahren
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup vor 8 Jahren
  UbitUmarov d17633f6c0 replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. vor 9 Jahren
  UbitUmarov 097c56330a rename MinFrameTime as FrameTime, since it is not a minimum but a target value; retune its value a bit so reported FPS is closer to integer value; change ode step size acording to reduce jitter in phys FPS; Make Statistics Scaling factor (fludge factor) configurable. (legacy default of 5.0 in code) vor 9 Jahren
  UbitUmarov e464bf5d82 recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. vor 9 Jahren
  UbitUmarov 8e333c953d in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object vor 9 Jahren
  UbitUmarov 29d78f7e3a add script events per sec stat, using the time report code, but ignoring the time for nowwq vor 9 Jahren
  UbitUmarov 16025fa34b remove a forgotten cast to int vor 9 Jahren
  UbitUmarov c1a4786be0 still a missing stat ID vor 9 Jahren
  UbitUmarov 0ddcc55166 let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place vor 9 Jahren
  UbitUmarov 2130984bef a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc vor 9 Jahren
  UbitUmarov a54e0339ef remove a forgotten 1000.9 factor on physics fps vor 9 Jahren
  UbitUmarov 08f9c54554 use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out ) vor 9 Jahren
  UbitUmarov cdaed11387 at last we can login and see objects ( friends is dead and disable in vor 9 Jahren
  UbitUmarov a11edceb00 seems to compile ( tests comented out) vor 9 Jahren
  UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
  Diva Canto f6d79c7cbb Mantis #7713: fixed bug introduced by 1st MOSES patch. vor 9 Jahren
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel vor 9 Jahren
  Steven Zielinski 625452b84b Updated phase 2 to have the changes originally done in phase 1 for the defaultNumberFramesStored. vor 9 Jahren
  Robert Louden c3138f9f38 Phase 2 additons with Frame Dilation metric. vor 9 Jahren
  Glenn Martin 1959eb8372 Moved over metrics from previous OpenSim 0.8.0.3 repository (this new repository is now the master branch from OpenSim). vor 9 Jahren
  Justin Clark-Casey (justincc) 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. vor 10 Jahren