Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 1ff28960f1 cosmetics hai 4 días
  UbitUmarov 8becea09c1 oops wrong sent flag hai 5 meses
  UbitUmarov 65738b3766 a few more changes for hypothetical terrain PBR hai 5 meses
  UbitUmarov d00dbe11c0 set gc memory high pressure to 50% of total memory (sadly it may decide to ignore); change show stats memory report; let robust also show memory on show stats hai 7 meses
  UbitUmarov 854f6723ac mantis 9111: make code a bit more resilient to requests for large bit rates hai 9 meses
  UbitUmarov 6dada08684 avoid prims sort on FindNextAvailableSitTarget, actual changes hai 1 ano
  UbitUmarov 833cd468ff cosmetics hai 1 ano
  UbitUmarov 2433ea82c9 cosmetics on scenepresence and grid map hai 1 ano
  UbitUmarov 3858cc945c we do need to ship the cached friends around on teleports (friends must come from grid) hai 1 ano
  UbitUmarov d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 0df9802aa3 use 'in' on PollService event args %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 8895577c80 use Random.Shared %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 31689e965e minor cosmetics %!s(int64=2) %!d(string=hai) anos
  UbitUmarov d6760ec0ef a few changes for mantis 9006 attachment moveToTarget() %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 61085cc25e add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL. %!s(int64=2) %!d(string=hai) anos
  UbitUmarov f1f6c2094e suport avatar hide title option %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 4f42bd150d bug fix: do not let viewer agente update change rotation of sitting avatar (timing issue) %!s(int64=2) %!d(string=hai) anos
  UbitUmarov e0a33297dd change sp delayed stop %!s(int64=2) %!d(string=hai) anos
  UbitUmarov d39cf47bb8 change again sp update throttle %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 3c5d148cac retouch sp terseupdates throttle again %!s(int64=2) %!d(string=hai) anos
  UbitUmarov d9fb48cdcf ok add 2 much, so now the rest %!s(int64=2) %!d(string=hai) anos
  UbitUmarov fdf79a3775 missing c&p %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 208a9af53c cosmetics %!s(int64=2) %!d(string=hai) anos
  UbitUmarov d45f739ca4 ofc broke fast run, again... %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 5452dacee6 cosmetics %!s(int64=2) %!d(string=hai) anos
  UbitUmarov aa862fa658 current FS sends a flood of AGENT_CONTROL_FINISH_ANIM %!s(int64=2) %!d(string=hai) anos
  UbitUmarov d785dc50e6 more variations on same thing %!s(int64=2) %!d(string=hai) anos
  UbitUmarov a4fa491ea8 add old sp.AddNewMovement with one argument, for possible external code %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 1bf5ccedec need to process all mv flags for now %!s(int64=2) %!d(string=hai) anos
  UbitUmarov a49c08dfb3 viewers control end of some landing animations. Broken on current fs %!s(int64=2) %!d(string=hai) anos