Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov cf27093ee9 several changes to llIsFriend and related methods hai 9 meses
  UbitUmarov 57060a8efa c# sugar... %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 5c5e4bd830 a few changes on check targets for lsl %!s(int64=5) %!d(string=hai) anos
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=7) %!d(string=hai) anos
  UbitUmarov d1baa3e0c3 fix some invalid string.format arguments %!s(int64=8) %!d(string=hai) anos
  UbitUmarov 592a915d8d add rest of wiring for terrain bake persistent store (mantis 8024 but not %!s(int64=8) %!d(string=hai) anos
  UbitUmarov a11edceb00 seems to compile ( tests comented out) %!s(int64=9) %!d(string=hai) anos
  UbitUmarov 371c9dd2af bad merge? %!s(int64=9) %!d(string=hai) anos
  Melanie Thielker 028506cf3c Partial plumbing for the agent stateful module features negotiation %!s(int64=9) %!d(string=hai) anos
  UbitUmarov 601914ecd8 find sending of initial terrain using PushTerrain as os core %!s(int64=9) %!d(string=hai) anos
  Melanie Thielker c83da03183 Create want and need lists for agent data interchange formats. %!s(int64=9) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. %!s(int64=10) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. %!s(int64=10) %!d(string=hai) anos
  UbitUmarov 16cf3967b4 Reserve a extra localID for a presence ( it will be localID + 1 ) %!s(int64=10) %!d(string=hai) anos
  UbitUmarov 3cca5ec667 check... %!s(int64=10) %!d(string=hai) anos
  UbitUmarov 3d81f25e34 Revert "start sending terrain in scenePresence after well defined avatar. Minor" %!s(int64=10) %!d(string=hai) anos
  UbitUmarov 05a2feba5d start sending terrain in scenePresence after well defined avatar. Minor %!s(int64=10) %!d(string=hai) anos
  Robert Adams db5a42ffac varregion: send terrain patches from where the avatar outward if the parameter %!s(int64=10) %!d(string=hai) anos
  Oren Hurvitz 998d7009a6 Eliminated many warnings %!s(int64=10) %!d(string=hai) anos
  Melanie e79fab91db Intermediate commit. Sill errors. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 38148bd4b6 Some missing definitions needed for successful compilation. %!s(int64=11) %!d(string=hai) anos
  Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing %!s(int64=11) %!d(string=hai) anos
  Robert Adams e5f7c8b6e8 varregion: add lots of DEBUG level log messages. Especially for teleport. %!s(int64=11) %!d(string=hai) anos
  Melanie 75c68fa29e Merge branch 'master' into careminster %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) b16bc7b01c refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. %!s(int64=11) %!d(string=hai) anos
  Melanie df7a1e68f6 Merge branch 'master' into careminster %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) fd519748e9 Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead. %!s(int64=11) %!d(string=hai) anos
  Melanie 3aa83738e2 Merge branch 'master' into careminster %!s(int64=11) %!d(string=hai) anos
  Justin Clark-Casey (justincc) 304c5d4a8b On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created. %!s(int64=11) %!d(string=hai) anos