Commit History

Autor SHA1 Mensaxe Data
  UbitUmarov 61085cc25e add proper way for viewers to request mute of collision sounds by setting flag 0x80 on agent update Flags (const U8 AU_FLAGS_MUTECOLLISIONS = 0x80;). Their current method of comparing sound UUIDS is just BROKEN, even at SL. %!s(int64=2) %!d(string=hai) anos
  UbitUmarov 63e3fc21ef fix the name of a funtion on last commit %!s(int64=7) %!d(string=hai) anos
  UbitUmarov cc5d6f6b7b throttle collision sounds on a SOG. %!s(int64=7) %!d(string=hai) anos
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
  UbitUmarov ddc2f2ccd3 mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing %!s(int64=8) %!d(string=hai) anos
  UbitUmarov 04dd2a9795 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL %!s(int64=8) %!d(string=hai) anos
  UbitUmarov a492b6f693 remove forgotten line... %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 1dca94c72f don't subscribe collision events for nonphysical parts only because of %!s(int64=12) %!d(string=hai) anos
  Melanie 038acc39be Cut off collision sounds with avatar at 3.2. This makes most walkig collisions %!s(int64=12) %!d(string=hai) anos
  Melanie ad1df33006 Further limit the amount of avatar collisions that will actually trigger %!s(int64=12) %!d(string=hai) anos
  Melanie 4942314435 Implement playing of the real collision sounds, change scaling for avatar %!s(int64=12) %!d(string=hai) anos
  Melanie 64aefe9c28 Disable default collision sounds until they can be uploaded, but enable custom ones %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 121433d03a disable collision sounds for now %!s(int64=12) %!d(string=hai) anos
  Melanie 7305d2e0ef Merge branch 'ubitwork' into avination %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 2c498baf58 a bit faster collision sound type verification plus a few fixes/changes %!s(int64=12) %!d(string=hai) anos
  UbitUmarov a2c64d9795 temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 9ecdef2686 modulate collision sound intensity with collision relative velocity for parts also %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 98a2c7bfee modulate collision sounds intensity with relative collision speed %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 0d0c472181 removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ). %!s(int64=12) %!d(string=hai) anos
  Melanie 24b35b7e93 Merge branch 'ubitwork' into avination %!s(int64=12) %!d(string=hai) anos
  Melanie 511fc663a2 Temprorarily disable collision sounds until we have some sound bites %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 6af78836a5 trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code %!s(int64=12) %!d(string=hai) anos
  UbitUmarov e4231e95a9 increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 038986baff add avatar colision sounds. Changed test sound UUID %!s(int64=12) %!d(string=hai) anos
  UbitUmarov 7cbc54d92a default collision sounds. Incomplete, untested, needs revision %!s(int64=12) %!d(string=hai) anos