커밋 기록

작성자 SHA1 메시지 날짜
  UbitUmarov cf948d56a1 pesty warning 4 년 전
  UbitUmarov dc225e348d several changes to lludp FetchInventory 4 년 전
  UbitUmarov 71b5ca95e6 change Async object delete to inventory threading model 4 년 전
  UbitUmarov f58e1f6265 mantis 8479: deep change DeRezObjects(..) doing independent permitions checks per action. m_useTrashOnDelete should now work except if god deletes, but still not recomended 5 년 전
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 년 전
  Justin Clark-Casey (justincc) b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 년 전
  Justin Clark-Casey (justincc) ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 년 전
  Justin Clark-Casey (justincc) 8380166251 Comment out debug [ASYNC DELETER] messages for now. 12 년 전
  Justin Clark-Casey (justincc) 44d84bc277 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 년 전
  Melanie 559e6e52f5 Make the AsyncSceneObjectDeleter send a list of kills. This will make large 13 년 전
  Justin Clark-Casey (justincc) a3531dec1a Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales. 13 년 전
  Justin Clark-Casey (justincc) 71114d4ad1 refactor: rename DeleteToInventory() to CopyToInventory() 13 년 전
  Melanie b385d4aa03 Implement taking of coalesced objects. 14 년 전
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 14 년 전
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 년 전
  Melanie Thielker f29cb57bf1 Continuing refactor. Refactor DeRezObject to deal with multiple objects 14 년 전
  Diva Canto 42f978a478 * HGScene is no more. 15 년 전
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 년 전
  Jeff Ames ee205e7e81 Formatting cleanup. 15 년 전
  Teravus Ovares (Dan Olivares) c605509da3 * Lock timers when Calling Start() and Stop() when the Thread Context is murky. This affects Mono only. 15 년 전
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 년 전
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 년 전
  lbsa71 801da4346a * optimized usings. 16 년 전
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 년 전