Commit History

Author SHA1 Message Date
  UbitUmarov 8895577c80 use Random.Shared 2 years ago
  UbitUmarov 04dafe4313 some cleaup; simplify some animations code 2 years ago
  UbitUmarov c7253d8bf9 send all animations to self again... 2 years ago
  UbitUmarov d785dc50e6 more variations on same thing 2 years ago
  UbitUmarov dea7b7b1a7 remove effect of avatar mass, so all jump similar height 2 years ago
  UbitUmarov a49c08dfb3 viewers control end of some landing animations. Broken on current fs 2 years ago
  UbitUmarov 72b5ae809c remove debug log messages 2 years ago
  UbitUmarov 3e734c5f57 will pre-jump now work ( will anythign work ?) disable viewers (fs) quickjump to check 2 years ago
  UbitUmarov d3ec735283 clamp/limit a few things; a few cosmetics on animation control 2 years ago
  UbitUmarov da928d6099 != UUID.Zero is slow 2 years ago
  UbitUmarov 357f20eb14 == UUID.Zero is slow 2 years ago
  UbitUmarov d1fcb9c35d filter some changed events at trigger point 4 years ago
  UbitUmarov 06bdfc48d0 move the ToUpper to where it belongs 4 years ago
  UbitUmarov c097f148dd locate default anims also by uuid, rename/chage a few things 4 years ago
  UbitUmarov 21728b3129 some retouchs on animationset code 6 years ago
  UbitUmarov 5c156508e2 mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar data bc have no idea why do do have it, so leave it to who does know 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 8 years ago
  UbitUmarov 6df75a927c let hoverheight rest position be a falling state 9 years ago
  Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905. 9 years ago
  Diva Canto ce2c67876e More namespace and dll name changes. Still no functional changes. 9 years ago
  Diva Canto 2c0cad6dd3 Renamed the namespaces too 9 years ago
  UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into 10 years ago
  UbitUmarov 6d1f1103f3 clean up coments, use a even faster XY move request detection 10 years ago
  UbitUmarov 4c8819a143 removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold 10 years ago
  UbitUmarov 2af7205813 keep same animation if in transit 10 years ago
  UbitUmarov 3052a53889 change avatar physics and motion control. Still not that good :( 10 years ago
  UbitUmarov df8eae1957 handle AO sit ground case 10 years ago
  UbitUmarov f66b58cf00 *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, 10 years ago
  UbitUmarov e37fd5e716 force update of movement animation 10 years ago
  Melanie Thielker aa84ad369c Add some forgotten calls 10 years ago