Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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há 15 anos atrás |
Justin Clarke Casey
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acad0328b2
* Make all coded defaults match settings in OpenSim.ini.example
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há 16 anos atrás |
Charles Krinke
|
8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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há 16 anos atrás |
Jeff Ames
|
818af9d482
Refactor log4net logger handling in script engine. (#3148)
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há 16 anos atrás |
Melanie Thielker
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85068dae60
Add friendly error messages to both engines.
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há 16 anos atrás |
Melanie Thielker
|
698ecec6f7
Remove another interface that is no longer needed
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há 16 anos atrás |
Melanie Thielker
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824283ca3c
Remove all the subclassing complexity and script server interfaces from
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há 16 anos atrás |
Tedd Hansen
|
bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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há 17 anos atrás |
Tedd Hansen
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a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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há 17 anos atrás |
Tedd Hansen
|
7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
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há 17 anos atrás |
lbsa71
|
efd90b56b7
* Optimized usings
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há 17 anos atrás |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
há 17 anos atrás |
Jeff Ames
|
0b4e15bc35
converted hard-coded chat type values to ChatTypeEnum
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há 17 anos atrás |
Tedd Hansen
|
dcf41cb683
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
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há 17 anos atrás |
lbsa71
|
67e12b95ea
* Optimized usings
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há 17 anos atrás |
lbsa71
|
f8ddf7429e
* Wired up chat so that channel goes into OnChatFromViewer. However:
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há 17 anos atrás |
Sean Dague
|
afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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há 17 anos atrás |
Tedd Hansen
|
cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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há 17 anos atrás |
lbsa71
|
b134617e07
* Took a stab at #388
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há 17 anos atrás |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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há 17 anos atrás |
MW
|
5020e4e602
Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
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há 17 anos atrás |
Tedd Hansen
|
83d5df3979
in-world run-time error-message no-w con-tains function-name.
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há 17 anos atrás |
Tedd Hansen
|
ebb0099816
Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
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há 17 anos atrás |
Tedd Hansen
|
fda97aa3c5
Bugfix for last commit, { instead of (
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há 17 anos atrás |
Tedd Hansen
|
25e200c46a
Fixed bug that occurs sometimes on script unload where queued script event was attempted executed after AppDomain was unloaded.
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há 17 anos atrás |
Tedd Hansen
|
0cd6d26adb
Fixed error on shutdown caused by ThreadAbortException sending message through already disposed logger. Thanks ckrinke
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há 17 anos atrás |
Tedd Hansen
|
b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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há 17 anos atrás |
Tedd Hansen
|
53be4774b3
Scripts no longer crash sim after 5 minutes (override InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory.
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há 17 anos atrás |
Tedd Hansen
|
07836b890c
Lowered priority of script threads. Executing state_entry() event on script rez.
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há 17 anos atrás |
Tedd Hansen
|
4beef91d00
GC.GetTotalMemory(true) was blocking.
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há 17 anos atrás |