Commit History

Author SHA1 Message Date
  UbitUmarov 1a8a77c41e revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc 7 years ago
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 years ago
  Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds. 12 years ago
  Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile. 12 years ago
  Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 12 years ago
  Jeff Ames af265e001d Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) ad28db3669 add some method doc to IDynamicTextureManager 15 years ago
  Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 15 years ago
  Dr Scofield 759636f37e From: Alan Webb <[email protected]> 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Dr Scofield 3b689e506f From: Alan Webb <[email protected]> 15 years ago
  Sean Dague 383f8b3ac6 From: Christopher Yeoh <[email protected]> 15 years ago
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 years ago