Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 ani în urmă |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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13 ani în urmă |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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13 ani în urmă |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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13 ani în urmă |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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13 ani în urmă |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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13 ani în urmă |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 ani în urmă |
Diva Canto
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c169a62f55
Typo
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14 ani în urmă |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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14 ani în urmă |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 ani în urmă |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 ani în urmă |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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14 ani în urmă |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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14 ani în urmă |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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14 ani în urmă |
Jeff Ames
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af265e001d
Formatting cleanup.
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15 ani în urmă |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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15 ani în urmă |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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15 ani în urmă |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 ani în urmă |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 ani în urmă |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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15 ani în urmă |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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15 ani în urmă |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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15 ani în urmă |
Justin Clarke Casey
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c11e047410
* Resolve bug where save oar would never complete if any assets were missing
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15 ani în urmă |
Melanie Thielker
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461e213a39
Plumb the HG asset broker. More naming changes to clarify things. Lots more
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15 ani în urmă |
Melanie Thielker
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1a910b6e1d
Connect up the new asset cache and introduce an asynchronous call path
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15 ani în urmă |
Melanie Thielker
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cc2b072f6e
FInish basic asset server functionality on the new asset server
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15 ani în urmă |
Melanie Thielker
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a1631c496e
The new asset server now actually serves existing assets
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15 ani în urmă |