Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 13 years ago
  Diva Canto 98ea78fc77 New command: show pending-objects 14 years ago
  Melanie 4a0911bdbd Guard against locking a nullref to avoid build break 14 years ago
  Melanie 5dcbbb726a Change the order of actions to address a possible nullref 14 years ago
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 years ago
  John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
  Melanie Thielker a863eb9da3 One should not lock null objects. 14 years ago
  Melanie 9c3c020697 Lock the object queue when dequeueing 14 years ago
  Melanie Thielker 8fb706716b Prevent a null ref 14 years ago
  Diva Canto c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 15 years ago
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
  Jeff Ames 2d173d7556 Update svn properties. 15 years ago
  MW 9e4d077d70 Fixed null bug, which was making unit tests fail 15 years ago
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 15 years ago