Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Melanie 043dace118 Make prim inventories a bit more sane 14 yıl önce
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now 14 yıl önce
  root 1b2edfe75f JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. 14 yıl önce
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 yıl önce
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 yıl önce
  Justin Clark-Casey (justincc) 46c6c35d48 refactor: Push item retrieval and fixing part of Scene.RezObject() down into SceneObjectPartInventory 14 yıl önce
  Melanie 6928ec0240 Add a parameter to prim inventory update to prevent event firing 14 yıl önce
  Melanie 21cad5d3ac All scripts are now created suspended and are only unsuspended when the object 14 yıl önce
  Jeff Ames af265e001d Formatting cleanup. 14 yıl önce
  Justin Clark-Casey (justincc) ae2174d8f5 Add method to get all items with the same name from a particular prim 15 yıl önce
  Justin Clark-Casey (justincc) 38cfc9366c Fix a problem where llDie() calls were sometimes leaving dead objects behind. 15 yıl önce
  root 05e8b4e72c Add a data path for error messages 15 yıl önce
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 yıl önce
  Melanie 88842edc95 Remove GetAssemblyName and friends from the SE interface. It's now handled 15 yıl önce
  Jeff Ames ee205e7e81 Formatting cleanup. 15 yıl önce
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 yıl önce
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
  lbsa71 801da4346a * optimized usings. 16 yıl önce
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring 16 yıl önce