Justin Clark-Casey (justincc)
|
1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
|
13 years ago |
Justin Clark-Casey (justincc)
|
b7700428ec
refactor: camel case AttachmentPoint method arg as per code standards
|
13 years ago |
Justin Clark-Casey (justincc)
|
33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
|
13 years ago |
Justin Clark-Casey (justincc)
|
15a514fcbc
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
|
13 years ago |
Justin Clark-Casey (justincc)
|
5f3ffc195f
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
|
13 years ago |
Justin Clark-Casey (justincc)
|
ae614c1264
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
|
13 years ago |
Justin Clark-Casey (justincc)
|
002313bf13
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()
|
13 years ago |
Justin Clark-Casey (justincc)
|
fcbed6479a
Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying
|
13 years ago |
Justin Clark-Casey (justincc)
|
6c692d2e21
Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach
|
13 years ago |
Justin Clark-Casey (justincc)
|
4b4c5e69e5
Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
|
13 years ago |
Justin Clark-Casey (justincc)
|
73d913dad2
Make objects attached from the ground phantom
|
13 years ago |
Justin Clark-Casey (justincc)
|
801b7f18a7
return InventoryItemBase from AddSceneObjectAsAttachment()
|
13 years ago |
Justin Clark-Casey (justincc)
|
5eeee480d4
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModule.AddSceneObjectAsAttachment()
|
13 years ago |
Justin Clark-Casey (justincc)
|
ccf07f6ae3
refactor: remove pointless AgentId argument from attachObjectAssetStore()
|
13 years ago |
Justin Clark-Casey (justincc)
|
b9ec625dbf
add TestAddAttachmentFromGround() regression test
|
13 years ago |
Justin Clark-Casey (justincc)
|
cf3ffe5bb4
Fix llAttachToAvatar()
|
13 years ago |
Justin Clark-Casey (justincc)
|
97b207240e
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
|
13 years ago |
Justin Clark-Casey (justincc)
|
1f3ce48be1
If an object failed to attach due to an exception, then try and detach it from the avatar's list of attachments as well as delete it from the scene.
|
13 years ago |
Justin Clark-Casey (justincc)
|
d328046efb
If an attachment fails, then start logging the exception for now, in order to help with the inconsistent state bug.
|
13 years ago |
Justin Clark-Casey (justincc)
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
13 years ago |
Justin Clark-Casey (justincc)
|
d8f886ccdb
comment out noisy attachments logging
|
13 years ago |
Justin Clark-Casey (justincc)
|
acfdca34fd
Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
|
13 years ago |
Justin Clark-Casey (justincc)
|
696bd44833
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check
|
13 years ago |
Justin Clark-Casey (justincc)
|
195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
|
13 years ago |
Justin Clark-Casey (justincc)
|
0ee7a5ee81
If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
|
13 years ago |
Diva Canto
|
9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
|
13 years ago |
Mic Bowman
|
c4727645b8
Removed a few more spurious appearance saves. When an avatar
|
14 years ago |
Justin Clark-Casey (justincc)
|
e62b3dba8a
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
|
14 years ago |
Justin Clark-Casey (justincc)
|
63170fdea7
Only perform the take object permissions check if an object is being attached directly from the scene, not from existing inventory
|
14 years ago |
Melanie
|
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
|
14 years ago |