Melanie
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5b73b9c4a8
Committing the Avination Scene Presence and related texture code
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11 jaren geleden |
Justin Clark-Casey (justincc)
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b10710d4a5
minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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11 jaren geleden |
Diva Canto
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3891a8946b
New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked)
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11 jaren geleden |
Diva Canto
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c61ff917ef
Authenticate ChildAgentUpdate too.
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11 jaren geleden |
Melanie
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9e05067a4f
Add AnimState to CADU
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12 jaren geleden |
Diva Canto
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99623894c7
Commented a couple of verbose debug messages.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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f24898d049
Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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728fd0b1b8
lock attachments when enumerating through them in ScenePresence.CopyTo().
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13 jaren geleden |
Justin Clark-Casey (justincc)
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b903d2ca96
In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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b6ac1c46cd
Get rid of AvatarAppearance.Owner to simplify the code.
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13 jaren geleden |
Justin Clark-Casey (justincc)
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3d095e84d6
minor: remove mono compiler warnings
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13 jaren geleden |
Diva Canto
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91a604d4b6
Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because it was _way_ too low and is probably making writes abort in the middle.
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13 jaren geleden |
Diva Canto
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56df746133
XXX DEBUGGING!
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13 jaren geleden |
Diva Canto
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9892e115cc
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
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13 jaren geleden |
Mic Bowman
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541a7660e0
Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
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14 jaren geleden |
Jeff Ames
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ae9c4a4d11
Formatting cleanup.
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14 jaren geleden |
Melanie
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818ed2032a
READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.
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14 jaren geleden |
Master ScienceSim
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9cfd3e1d5a
Small cleanup and add more debugging information
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14 jaren geleden |
Master ScienceSim
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6e58c3d563
Half of the compatibility is working. Login into a new region with
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14 jaren geleden |
Mic Bowman
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657cceb884
Intermediate commit for backward compatability; does not compile yet
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14 jaren geleden |
Master ScienceSim
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b1c8d05888
Major refactoring of appearance handling.
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14 jaren geleden |
Teravus Ovares (Dan Olivares)
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94f35890e7
* Fixed and re-enabled CacheTests
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14 jaren geleden |
Melanie Thielker
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26621ca500
Add scripted controllers into agent intersim messaging
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14 jaren geleden |
John Hurliman
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13a8d11c46
Removing the sLLVector3 dinosaur
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14 jaren geleden |
Diva Canto
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66920a9047
Fixed more appearance woes that showed up using remote connectors. Appearance is now being passed with AgentCircuitData, as it should be.
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15 jaren geleden |
Diva Canto
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f11a97f12d
* Finished SimulationServiceConnector
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15 jaren geleden |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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15 jaren geleden |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 jaren geleden |
diva
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6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
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15 jaren geleden |
Charles Krinke
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8f55b9d735
Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
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15 jaren geleden |