Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 4f12d5a3f1 minor:Give console feedback when we sit or stand pCampbot bots. 10 years ago
  Justin Clark-Casey (justincc) c83eb4eb0a Add clientstack.<scene>.OQRERequestsWaiting stat 10 years ago
  Justin Clark-Casey (justincc) 34a5c3be24 Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool. 10 years ago
  Justin Clark-Casey (justincc) 0cd4320cbd Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information 10 years ago
  Kevin Cozens 9a42589837 Prevent exception if inventory item in llGiveInventory() call doesn't exist. 10 years ago
  Justin Clark-Casey (justincc) d0ed6ed86e Don't allow the last behavior to be removed from a pCampbot bot 10 years ago
  Justin Clark-Casey (justincc) 940c79a66d Resolve a small race condition on removing bot behaviours that might leave previous behaviour active 10 years ago
  Justin Clark-Casey (justincc) 72be9eaa8b If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 10 years ago
  Justin Clark-Casey (justincc) ad1b5959d3 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 10 years ago
  Justin Clark-Casey (justincc) 4ec5349192 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes. 10 years ago
  Justin Clark-Casey (justincc) 045e644824 Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax. 10 years ago
  Justin Clark-Casey (justincc) bd54798923 On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead. 10 years ago
  Justin Clark-Casey (justincc) 5360cd4247 Remove redundant origin region lock in SP.CompleteMovement() 10 years ago
  Justin Clark-Casey (justincc) d66e264e50 Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable). 10 years ago
  Justin Clark-Casey (justincc) 238c51329e Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms 10 years ago
  Justin Clark-Casey (justincc) 605da59ed3 Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 10 years ago
  Justin Clark-Casey (justincc) 70ca01283e Reduce default rotation AgentUpdate output sensitivity to a setting that cuts down UDP traffic without obvious adverse effects on observed avatar rotations. 10 years ago
  Justin Clark-Casey (justincc) ba5f6fdfad Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini 10 years ago
  Justin Clark-Casey (justincc) 59a79f52b3 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 10 years ago
  Justin Clark-Casey (justincc) 4443e05d5d Go back to disconnecting bots in parallel since serially is too slow. 10 years ago
  Justin Clark-Casey (justincc) 04cb9bc4bf Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting. 10 years ago
  Justin Clark-Casey (justincc) 9fe282f902 Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time. 10 years ago
  Robert Adams 588a3b91c5 BulletSim: thread safe handling of list of avatars. 10 years ago
  Justin Clark-Casey (justincc) d19126207e Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator 10 years ago
  Justin Clark-Casey (justincc) 6757633f12 Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents. 10 years ago
  Justin Clark-Casey (justincc) 71d425c07c Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active. 10 years ago
  Justin Clark-Casey (justincc) cc149a95e7 Make it possible to change avatar position update, rotation and velocity tolerances on the fly. 10 years ago
  Justin Clark-Casey (justincc) 01bd3a8632 Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread. 10 years ago
  Justin Clark-Casey (justincc) 8938bc6905 minor: make "debug scene set" usage command accurate again from last commit f6f7585 10 years ago
  Justin Clark-Casey (justincc) 1b037c8e8e Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly. 10 years ago