Justin Clark-Casey (justincc)
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4f12d5a3f1
minor:Give console feedback when we sit or stand pCampbot bots.
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10 years ago |
Justin Clark-Casey (justincc)
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c83eb4eb0a
Add clientstack.<scene>.OQRERequestsWaiting stat
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10 years ago |
Justin Clark-Casey (justincc)
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34a5c3be24
Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool.
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10 years ago |
Justin Clark-Casey (justincc)
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0cd4320cbd
Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information
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10 years ago |
Kevin Cozens
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9a42589837
Prevent exception if inventory item in llGiveInventory() call doesn't exist.
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10 years ago |
Justin Clark-Casey (justincc)
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d0ed6ed86e
Don't allow the last behavior to be removed from a pCampbot bot
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10 years ago |
Justin Clark-Casey (justincc)
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940c79a66d
Resolve a small race condition on removing bot behaviours that might leave previous behaviour active
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10 years ago |
Justin Clark-Casey (justincc)
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72be9eaa8b
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
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10 years ago |
Justin Clark-Casey (justincc)
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ad1b5959d3
On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
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10 years ago |
Justin Clark-Casey (justincc)
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4ec5349192
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
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10 years ago |
Justin Clark-Casey (justincc)
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045e644824
Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
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10 years ago |
Justin Clark-Casey (justincc)
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bd54798923
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
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10 years ago |
Justin Clark-Casey (justincc)
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5360cd4247
Remove redundant origin region lock in SP.CompleteMovement()
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10 years ago |
Justin Clark-Casey (justincc)
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d66e264e50
Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable).
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10 years ago |
Justin Clark-Casey (justincc)
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238c51329e
Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms
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10 years ago |
Justin Clark-Casey (justincc)
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605da59ed3
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
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10 years ago |
Justin Clark-Casey (justincc)
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70ca01283e
Reduce default rotation AgentUpdate output sensitivity to a setting that cuts down UDP traffic without obvious adverse effects on observed avatar rotations.
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10 years ago |
Justin Clark-Casey (justincc)
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ba5f6fdfad
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
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10 years ago |
Justin Clark-Casey (justincc)
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59a79f52b3
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters
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10 years ago |
Justin Clark-Casey (justincc)
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4443e05d5d
Go back to disconnecting bots in parallel since serially is too slow.
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10 years ago |
Justin Clark-Casey (justincc)
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04cb9bc4bf
Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting.
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10 years ago |
Justin Clark-Casey (justincc)
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9fe282f902
Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time.
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10 years ago |
Robert Adams
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588a3b91c5
BulletSim: thread safe handling of list of avatars.
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10 years ago |
Justin Clark-Casey (justincc)
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d19126207e
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
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10 years ago |
Justin Clark-Casey (justincc)
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6757633f12
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
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10 years ago |
Justin Clark-Casey (justincc)
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71d425c07c
Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active.
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10 years ago |
Justin Clark-Casey (justincc)
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cc149a95e7
Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
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10 years ago |
Justin Clark-Casey (justincc)
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01bd3a8632
Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
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10 years ago |
Justin Clark-Casey (justincc)
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8938bc6905
minor: make "debug scene set" usage command accurate again from last commit f6f7585
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10 years ago |
Justin Clark-Casey (justincc)
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1b037c8e8e
Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
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10 years ago |