Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) 9dae06b296 Update flavour to release 11 years ago
  Justin Clark-Casey (justincc) ef10e10fd7 Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs 11 years ago
  Justin Clark-Casey (justincc) 329235d3b7 Flip release version to RC1 11 years ago
  Justin Clark-Casey (justincc) 1e48bf43a3 minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2() 11 years ago
  Justin Clark-Casey (justincc) 5a6ad028e3 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 years ago
  Justin Clark-Casey (justincc) e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 years ago
  dahlia 753cc93af5 minor code formatting for the sake of consistency and readability 11 years ago
  Justin Clark-Casey (justincc) d950cd7670 minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces) 11 years ago
  Justin Clark-Casey (justincc) ae3407c73e minor: Clean up tabbing and spacing issues in OpenSim.ini.example 11 years ago
  Justin Clark-Casey (justincc) 19e2f44c25 minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject() 11 years ago
  Justin Clark-Casey (justincc) f0845c18d4 minor: Comment out windlight log message about sending scene data for now. 11 years ago
  Justin Clark-Casey (justincc) b21c06de23 minor: Add scene name to baked textures in cache log message 11 years ago
  Justin Clark-Casey (justincc) 643bc47451 minor: log MaxOutgoingTransferVersion at EntityTransferModule startup 11 years ago
  Justin Clark-Casey (justincc) 7d6072b825 minor: correct spelling of Initialized in LSC connector version message 11 years ago
  Justin Clark-Casey (justincc) 6013c15b6e Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule 11 years ago
  Justin Clark-Casey (justincc) 0114c8bd15 Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) 7eb5680c38 Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) 11 years ago
  Justin Clark-Casey (justincc) 516ab5d8c6 Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes. 11 years ago
  Justin Clark-Casey (justincc) 2b392a09b1 minor: Recomment out log message uncommented in previous cbdfe969 11 years ago
  Oren Hurvitz 5be6954e5d When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once. 11 years ago
  Justin Clark-Casey (justincc) 7cb673e5dc minor: Add prefix to log message in LureModule 11 years ago
  Justin Clark-Casey (justincc) e4dd069a95 minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message 11 years ago
  Justin Clark-Casey (justincc) afa9847288 Make UUID.Zero resolve to "Unknown User" in user cache. 11 years ago
  Justin Clark-Casey (justincc) 111d1ba826 Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one. 11 years ago
  Justin Clark-Casey (justincc) 914a92335a Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes 11 years ago
  Robert Adams 2c856f2a60 BulletSim: reduce avatar walking stopped threshold. 11 years ago
  Robert Adams 3ba1d5259a BulletSim: zero velocity when avatar not moving. 11 years ago
  Justin Clark-Casey (justincc) 0bb8415a69 Make new regions PG by default instead of Mature. 11 years ago
  Oren Hurvitz 24ab021ea1 UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 11 years ago
  Justin Clark-Casey (justincc) 882ba74140 For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available. 11 years ago