Justin Clark-Casey (justincc)
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9dae06b296
Update flavour to release
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11 years ago |
Justin Clark-Casey (justincc)
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ef10e10fd7
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow region modules to directly subscribe to chat and messages received by NPCs
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11 years ago |
Justin Clark-Casey (justincc)
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329235d3b7
Flip release version to RC1
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11 years ago |
Justin Clark-Casey (justincc)
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1e48bf43a3
minor: Disable logging left active on regression test TestSameSimulatorIsolatedRegionsV2()
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11 years ago |
Justin Clark-Casey (justincc)
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5a6ad028e3
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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11 years ago |
Justin Clark-Casey (justincc)
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e6c0267def
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 years ago |
dahlia
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753cc93af5
minor code formatting for the sake of consistency and readability
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11 years ago |
Justin Clark-Casey (justincc)
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d950cd7670
minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces)
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11 years ago |
Justin Clark-Casey (justincc)
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ae3407c73e
minor: Clean up tabbing and spacing issues in OpenSim.ini.example
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11 years ago |
Justin Clark-Casey (justincc)
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19e2f44c25
minor: correct attachment spelling mistake in log message in HGEntityTransferModule.OnIncomingSceneObject()
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11 years ago |
Justin Clark-Casey (justincc)
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f0845c18d4
minor: Comment out windlight log message about sending scene data for now.
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11 years ago |
Justin Clark-Casey (justincc)
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b21c06de23
minor: Add scene name to baked textures in cache log message
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11 years ago |
Justin Clark-Casey (justincc)
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643bc47451
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
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11 years ago |
Justin Clark-Casey (justincc)
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7d6072b825
minor: correct spelling of Initialized in LSC connector version message
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11 years ago |
Justin Clark-Casey (justincc)
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6013c15b6e
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule
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11 years ago |
Justin Clark-Casey (justincc)
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0114c8bd15
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
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11 years ago |
Justin Clark-Casey (justincc)
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7eb5680c38
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
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11 years ago |
Justin Clark-Casey (justincc)
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516ab5d8c6
Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.
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11 years ago |
Justin Clark-Casey (justincc)
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2b392a09b1
minor: Recomment out log message uncommented in previous cbdfe969
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11 years ago |
Oren Hurvitz
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5be6954e5d
When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.
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11 years ago |
Justin Clark-Casey (justincc)
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7cb673e5dc
minor: Add prefix to log message in LureModule
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11 years ago |
Justin Clark-Casey (justincc)
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e4dd069a95
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message
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11 years ago |
Justin Clark-Casey (justincc)
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afa9847288
Make UUID.Zero resolve to "Unknown User" in user cache.
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11 years ago |
Justin Clark-Casey (justincc)
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111d1ba826
Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.
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11 years ago |
Justin Clark-Casey (justincc)
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914a92335a
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes
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11 years ago |
Robert Adams
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2c856f2a60
BulletSim: reduce avatar walking stopped threshold.
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11 years ago |
Robert Adams
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3ba1d5259a
BulletSim: zero velocity when avatar not moving.
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11 years ago |
Justin Clark-Casey (justincc)
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0bb8415a69
Make new regions PG by default instead of Mature.
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11 years ago |
Oren Hurvitz
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24ab021ea1
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
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11 years ago |
Justin Clark-Casey (justincc)
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882ba74140
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
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11 years ago |