Historique des commits

Auteur SHA1 Message Date
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
  Justin Clarke Casey 3b0db66b92 * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaks il y a 16 ans
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman il y a 16 ans
  Jeff Ames e75dc1bd23 Separate POS classes into mutiple files. il y a 16 ans
  Jeff Ames 80f5eb21ea More svn properties. Minor cleanup in POS. il y a 16 ans
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. il y a 16 ans
  Jeff Ames 65c5efe43b Formatting cleanup. il y a 16 ans
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on il y a 16 ans
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. il y a 16 ans
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. il y a 16 ans
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) il y a 16 ans
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Teravus Ovares d0123a796b ODEPlugin il y a 16 ans
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. il y a 16 ans
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. il y a 16 ans
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; il y a 17 ans
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! il y a 17 ans
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. il y a 17 ans
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. il y a 17 ans
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild il y a 17 ans
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. il y a 17 ans
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() il y a 17 ans
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. il y a 17 ans
  Teravus Ovares a3972257c8 * Added some of the finer control points to POS such as il y a 17 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 17 ans
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim il y a 17 ans
  Jeff Ames 6702b03733 Misc. cleanup: il y a 17 ans
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. il y a 17 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans