Justin Clark-Casey (justincc)
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cd666a3d2c
Serialize calls to ODE Collide() function across OdeScene instances to prevent ODE crashes on simulators running more than one region.
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před 13 roky |
Justin Clark-Casey (justincc)
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356e8516f0
Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines.
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před 13 roky |
Dan Lake
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2b19a112d9
Remove unused SetAcceleration and add set on Acceleration parameter
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před 13 roky |
Justin Clark-Casey (justincc)
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b3cfc5b76e
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor
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před 13 roky |
Justin Clark-Casey (justincc)
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27644bcce6
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
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před 13 roky |
Justin Clark-Casey (justincc)
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0a0e285919
remove some mono compiler warnings
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před 13 roky |
Justin Clark-Casey (justincc)
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8ab2d42143
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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před 13 roky |
Justin Clark-Casey (justincc)
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bba4577d88
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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před 13 roky |
Justin Clark-Casey (justincc)
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f48431345b
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
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před 13 roky |
Justin Clark-Casey (justincc)
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9c4597a00f
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
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před 13 roky |
Justin Clark-Casey (justincc)
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b528150d16
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
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před 13 roky |
Justin Clark-Casey (justincc)
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4a99619bc0
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
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před 13 roky |
Justin Clark-Casey (justincc)
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5bd27b7b22
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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před 13 roky |
Justin Clark-Casey (justincc)
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8ea97cc608
When changing avatar size in ODE, remove the old actor from the name and actor maps
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před 13 roky |
Justin Clark-Casey (justincc)
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1850b778e2
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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před 13 roky |
Justin Clark-Casey (justincc)
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5cd33f5e21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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před 13 roky |
Justin Clark-Casey (justincc)
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dd3dc5cd91
Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.
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před 13 roky |
Justin Clark-Casey (justincc)
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9cd94ac6ec
tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately
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před 13 roky |
Justin Clark-Casey (justincc)
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2cc49d7d9a
Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference
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před 13 roky |
Justin Clark-Casey (justincc)
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69e11af475
Stop setting _position as well as m_taint_position in ODECharacter.Position
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před 13 roky |
Justin Clark-Casey (justincc)
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6c92b48143
Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events
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před 13 roky |
Justin Clark-Casey (justincc)
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127626edd8
Remove unused fields from CollisionEventUpdate
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před 13 roky |
Justin Clark-Casey (justincc)
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871f1d0ae7
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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před 13 roky |
Justin Clark-Casey (justincc)
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7c409eff53
Remove the unused CollisionLocker from ODE
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před 13 roky |
Justin Clark-Casey (justincc)
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41e7e613a2
reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints()
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před 13 roky |
Justin Clark-Casey (justincc)
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4ecd3fbff1
For now, stop passing timeStep into methods where it's not actually used.
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před 13 roky |
Justin Clark-Casey (justincc)
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32ba06a55c
More method doc and formatting changes. Makes DestroyOdeStructures() private
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před 13 roky |
Justin Clark-Casey (justincc)
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64c42a729a
refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
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před 13 roky |
Justin Clark-Casey (justincc)
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6f542f73d4
Stop the avatar stalling on its first boarder cross when using the ODE plugin
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před 13 roky |
Justin Clark-Casey (justincc)
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951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
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před 13 roky |