提交歷史

作者 SHA1 備註 提交日期
  John Hurliman 33f5d0d1e9 * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context 14 年之前
  Justin Clark-Casey (justincc) c767a7901c forestall bug reports about the Command error: System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is 14 年之前
  Justin Clark-Casey (justincc) 59caa68e08 minor: add doc to a few parcel methods 15 年之前
  Justin Clark-Casey (justincc) c083ab6824 make save and load oar slightly more robust by always closing the archive streams even if there has been an error 15 年之前
  Jeff Ames ee205e7e81 Formatting cleanup. 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. 15 年之前
  Justin Clarke Casey 6277156044 * When saving an oar, save assets when immediately received rather than storing them all up in memory 15 年之前
  Justin Clarke Casey 63936d442c * Make it possible to add a request id to load and save oar requests 15 年之前
  Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 15 年之前
  Justin Clarke Casey 89f2589f6c * Change AssetGatherer method access so that only methods which are worth calling from the outside are public 15 年之前
  Justin Clarke Casey a7dea4ee12 * Move asset gathering code from oar module to OpenSim.Region.Framework since this is useful in a variety of situations 15 年之前
  Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene 15 年之前
  Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 16 年之前
  lbsa71 801da4346a * optimized usings. 16 年之前
  Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. 16 年之前