lbsa71
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b99d9bdeb1
* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data
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16 anni fa |
lbsa71
|
b5502ef3c3
* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
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16 anni fa |
Sean Dague
|
f4bec00057
From: Alan Webb <[email protected]>
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16 anni fa |
Mike Mazur
|
e12b0a2496
- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
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16 anni fa |
Mike Mazur
|
f8e45e8e98
Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins.
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16 anni fa |
Mike Mazur
|
2270b25265
Thanks, sempuki, for a patch that moves all Grid Server's plugins to
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16 anni fa |
Justin Clarke Casey
|
7fa00f9ecd
* remove redundant sync locking in AssetServerBase since this is already being done by the lower database layers
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16 anni fa |
Justin Clarke Casey
|
1813946937
* remove unused CommitAssets() hook for now
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16 anni fa |
Sean Dague
|
a1cc0e436f
changes to allow asset_source to be specified in the opensim.ini
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17 anni fa |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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17 anni fa |
Jeff Ames
|
47180080f0
Formatting cleanup.
|
17 anni fa |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
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17 anni fa |
lbsa71
|
4b4ee98070
* Trying to address TextureSender issues
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17 anni fa |
lbsa71
|
efd90b56b7
* Optimized usings
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17 anni fa |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
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17 anni fa |
Justin Clarke Casey
|
45567b71b8
Refactor asset request processing for consistent status information on whether an asset was actually found or not
|
17 anni fa |
lbsa71
|
0a4a5bbcef
* ARequest changed name to AssetRequest and moved to own file.
|
17 anni fa |
Jeff Ames
|
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
|
17 anni fa |
lbsa71
|
67e12b95ea
* Optimized usings
|
17 anni fa |
MW
|
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
|
17 anni fa |
MW
|
f6e8cbbd06
Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.
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17 anni fa |
Adam Frisby
|
5dad0ed729
* Return of R2162. /Take that SVN!/
|
17 anni fa |
Sean Dague
|
6acaabefc3
revert r2162 as it completely clobbered all the work on
|
17 anni fa |
Adam Frisby
|
c4707a284f
* Major ass commit.
|
17 anni fa |
Sean Dague
|
d4bb430f78
get rid of all the ^M line endings
|
17 anni fa |
lbsa71
|
656c72befc
* some more refactoring + bugfix
|
17 anni fa |
lbsa71
|
46700d3b7d
* Total refactoring of Asset Server for massive win
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17 anni fa |
lbsa71
|
26b8018bcc
* Some asset loading refactoring
|
17 anni fa |
lbsa71
|
8b01821dba
* normalized line endings
|
17 anni fa |
Tleiades Hax
|
1232eb1c58
Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
|
17 anni fa |