Commit History

Autor SHA1 Mensaxe Data
  Justin Clarke Casey 7c2f8e2ee9 * Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey b03e34dd2d * Fix http://opensimulator.org/mantis/view.php?id=2517 %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 0d6eb37ac5 * minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ef9d4da90 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 3a111650cb * minor: override the name of the sog such that it gets/sets the root part name %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 65c5efe43b Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  Johan Berntsson 7f5e1546e2 Removing redundant code %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  lbsa71 24aedf52c6 * Added null root part guard %!s(int64=16) %!d(string=hai) anos
  Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Justin Clarke Casey e6cd420f19 refactor - remove unused m_children from EntityBase %!s(int64=17) %!d(string=hai) anos
  Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start. %!s(int64=17) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=17) %!d(string=hai) anos
  Adam Frisby 0951f895ef * Removed references to "new LLUUID()", replaced with LLUUID.Zero. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 1ecd803e87 * added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates %!s(int64=17) %!d(string=hai) anos
  dan miller f5195a453c Tevarus' patch for object flags & implemented Phantom edits %!s(int64=17) %!d(string=hai) anos
  lbsa71 67e12b95ea * Optimized usings %!s(int64=17) %!d(string=hai) anos
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru %!s(int64=17) %!d(string=hai) anos
  lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too. %!s(int64=17) %!d(string=hai) anos
  lbsa71 72b207173a * Removed unused LandRenegerated flag %!s(int64=17) %!d(string=hai) anos