Justin Clarke Casey
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7c2f8e2ee9
* Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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b03e34dd2d
* Fix http://opensimulator.org/mantis/view.php?id=2517
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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0d6eb37ac5
* minor: Make it clear that non-scheduled updates can happen outside of the per frame update heartbeat
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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6ef9d4da90
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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b290ce405f
* Remove a bug I created in r5171 where taking an object would terminate the client session
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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3a111650cb
* minor: override the name of the sog such that it gets/sets the root part name
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
|
1c697ef0d2
* You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
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%!s(int64=16) %!d(string=hai) anos |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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%!s(int64=16) %!d(string=hai) anos |
Johan Berntsson
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7f5e1546e2
Removing redundant code
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%!s(int64=16) %!d(string=hai) anos |
Teravus Ovares
|
3d1b4f8578
* On Ray casting. Now returning the face normal of the collision face.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
|
47180080f0
Formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
lbsa71
|
24aedf52c6
* Added null root part guard
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%!s(int64=16) %!d(string=hai) anos |
Johan Berntsson
|
279e0061c5
Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
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%!s(int64=16) %!d(string=hai) anos |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
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%!s(int64=16) %!d(string=hai) anos |
Justin Clarke Casey
|
e6cd420f19
refactor - remove unused m_children from EntityBase
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%!s(int64=17) %!d(string=hai) anos |
Justin Clarke Casey
|
3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
efd90b56b7
* Optimized usings
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%!s(int64=17) %!d(string=hai) anos |
Adam Frisby
|
0951f895ef
* Removed references to "new LLUUID()", replaced with LLUUID.Zero.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
|
1ecd803e87
* added some functions for use in raytracing. They're kind of crappy now, so they only display 'guesses' on the console when you rez a prim.
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%!s(int64=17) %!d(string=hai) anos |
Teravus Ovares
|
9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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%!s(int64=17) %!d(string=hai) anos |
dan miller
|
f5195a453c
Tevarus' patch for object flags & implemented Phantom edits
|
%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
67e12b95ea
* Optimized usings
|
%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
|
%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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%!s(int64=17) %!d(string=hai) anos |
lbsa71
|
72b207173a
* Removed unused LandRenegerated flag
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%!s(int64=17) %!d(string=hai) anos |