|
@@ -34,6 +34,9 @@ namespace OpenSim.Framework
|
|
|
public const int MaxAgentAttachments = 38;
|
|
|
public const int MaxAgentGroups = 60;
|
|
|
|
|
|
+ public const int MaxEstateAccessIds = 500;
|
|
|
+ public const int MaxEstateManagers = 20;
|
|
|
+
|
|
|
// 'RegionSize' is the legacy region size.
|
|
|
// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
|
|
|
// be the legacy region size.
|
|
@@ -56,6 +59,11 @@ namespace OpenSim.Framework
|
|
|
public const float MinWaterHeight = 0;
|
|
|
public const float MaxWaterHeight = 8000f;
|
|
|
|
|
|
+ public const int MaxTextureResolution = 1024;
|
|
|
+
|
|
|
+ public const int RenderMaterialsCapability = 4;
|
|
|
+
|
|
|
+
|
|
|
public static readonly string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; //plywood
|
|
|
public static readonly UUID DefaultTextureID = new UUID(DefaultTexture);
|
|
|
|
|
@@ -88,10 +96,10 @@ namespace OpenSim.Framework
|
|
|
|
|
|
public enum EstateAccessLimits : int
|
|
|
{
|
|
|
- AllowedAccess = 500,
|
|
|
+ AllowedAccess = MaxEstateAccessIds,
|
|
|
AllowedGroups = 63,
|
|
|
EstateBans = 500,
|
|
|
- EstateManagers = 15
|
|
|
+ EstateManagers = MaxEstateManagers
|
|
|
}
|
|
|
|
|
|
[Flags]public enum TeleportFlags : uint
|