; * Run
; * $ Robust.exe -inifile Robust.HG.ini
; *

; * Configurations for enabling HG1.5
; * 
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; *                     OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and 
; *            OpenSim.Server.Handlers.dll:XInventoryInConnector 
; * are started in port 8002, outside the firewall
; *
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector,8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector,8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector,8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector,8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector,8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"

; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
    port = 8003

    ; HTTPS for "Out of band" management applications such as the remote admin
    ; module. May specify https_main = True to make the main http server
    ; use https or "False" to make the main server HTTP
    ; https_main = False
    ;
    ; Create https_listener = "True" will create a listener on the port
    ; specified. Provide the path to your server certificate along with it's
    ; password
    ; https_listener = False
    ;
    ; Set our listener to this port
    ; https_port = 0
    ;
    ; Path to X509 certificate
    ; cert_path = "path/to/cert.p12"
    ;
    ; Password for cert
    ; cert_pass = "password"


; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0

[DatabaseService]
    StorageProvider = "OpenSim.Data.MySQL.dll"
    ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"

; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
    LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "./assets/AssetSets.xml"

; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"

; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
	HypergridLinker = true

    ; Realm = "regions"
    ; AllowDuplicateNames = "True"

    ;; Perform distance check for the creation of a linked region
    ; Check4096 = "True"

    ;; Needed to display non-default map tile images for linked regions
    AssetService = "OpenSim.Services.AssetService.dll:AssetService"

    ;; Directory for map tile images of linked regions
    ; MapTileDirectory = "./maptiles"
 
    ;; Next, we can specify properties of regions, including default and fallback regions
    ;; The syntax is: Region_<RegionName> = "<flags>"
    ;; or:            Region_<RegionID> = "<flags>"
    ;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
    ;; For example: 
    ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
    ; (replace spaces with underscore)

; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
    LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"

    ;; The IP address of your FreeSWITCH server.
    ;; This address must be reachable by viewers.
    ; ServerAddress = 127.0.0.1

    ;; The following configuration parameters are optional

    ;; By default, this is the same as the ServerAddress
    ; Realm = 127.0.0.1

    ;; By default, this is the same as the ServerAddress on port 5060
    ; SIPProxy = 127.0.0.1:5060

    ;; Default is 5000ms
    ; DefaultTimeout = 5000

    ;; The dial plan context.  Default is "default"
    ; Context = default

    ;; Currently unused
    ; UserName = freeswitch

    ;; Currently unused
    ; Password = password

    ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
    ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
    ;; stun.freeswitch.org is not guaranteed to be running so use it in
    ;; production at your own risk    
    ; EchoServer = 127.0.0.1
    ; EchoPort = 50505
    ; AttemptSTUN = false

; * This is the new style authentication service. Currently, only MySQL
; * is implemented. 
; *
[AuthenticationService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    ; Realm = "useraccounts"

    ;; Allow the service to process HTTP getauthinfo calls.
    ;; Default is false.
    ; AllowGetAuthInfo = false

    ;; Allow the service to process HTTP setauthinfo calls.
    ;; Default is false.
    ; AllowSetAuthInfo = false

    ;; Allow the service to process HTTP setpassword calls.
    ;; Default is false.
    ; AllowSetPassword = false

[OpenIdService]
    ; for the server connector
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
	
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ; Realm = "useraccounts"

    ; These are for creating new accounts by the service
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"

    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 
    ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
    ;; Default is false
    CreateDefaultAvatarEntries = true

    ;; Allow the service to process HTTP createuser calls.
    ;; Default is false.
    ; AllowCreateUser = false

    ;; Allow the service to process HTTP setaccount calls.
    ;; Default is false.
    ; AllowSetAccount = false


[GridUserService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"

[PresenceService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"

[AvatarService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"

[FriendsService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[LibraryService]
    LibraryName = "OpenSim Library"
    DefaultLibrary = "./inventory/Libraries.xml"

[LoginService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
    ; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"

    ;; Ask co-operative viewers to use a different currency name
    ;Currency = ""

    WelcomeMessage = "Welcome, Avatar!"
    AllowRemoteSetLoginLevel = "false"

    ; For V2 map
    MapTileURL = "http://127.0.0.1:8002";

    ; For V2/3 Web Profiles
    ; Work in progress: The ProfileServerURL/OpenIDServerURL are
    ; being used in a development viewer as support for webprofiles
    ; is being developed across the componets
    ;
    ; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
    ;
    ; For V2/V3 webapp authentication SSO
    ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"

    ; If you run this login server behind a proxy, set this to true
    ; HasProxy = false
    
    ; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
    ; CHANGE THIS
	GatekeeperURI = "http://127.0.0.1:8002"

    SRV_HomeURI = "http://127.0.0.1:8002"
    SRV_InventoryServerURI = "http://127.0.0.1:8002"
    SRV_AssetServerURI = "http://127.0.0.1:8002"
    SRV_ProfileServerURI = "http://127.0.0.1:8002"
    SRV_FriendsServerURI = "http://127.0.0.1:8002"
    SRV_IMServerURI = "http://127.0.0.1:8002"

	;; Regular expressions for controlling which client versions are accepted/denied.
	;; An empty string means nothing is checked.
	;;
	;; Example 1: allow only these 3 types of clients (any version of them)
	;; AllowedClients = "Imprudence|Hippo|Second Life"
	;;
	;; Example 2: allow all clients except these
	;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
	;;
	;; Note that these are regular expressions, so every character counts.
	;; Also note that this is very weak security and should not be trusted as a reliable means
	;; for keeping bad clients out; modified clients can fake their identifiers.
	;;
	;;
    ;AllowedClients = ""
    ;DeniedClients = ""

    ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
    ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
    ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
    ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
    ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
    ;; Options are 
    ;;   "none"     no DST 
    ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
    ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
    ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
    DSTZone = "America/Los_Angeles;Pacific Standard Time"

[MapImageService]
    LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
	; Set this if you want to change the default
	; TilesStoragePath = "maptiles"
	;
	; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
	; you may want to set this. Otherwise, don't set it, because it's already protected.
	; GridService = "OpenSim.Services.GridService.dll:GridService"
	;
    ; Additionally, if you run this server behind a proxy, set this to true
    ; HasProxy = false

[GridInfoService]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the login server URI
    login = http://127.0.0.1:8002/

    ; long grid name: the long name of your grid
    gridname = "the lost continent of hippo"

    ; short grid name: the short name of your grid
    gridnick = "hippogrid"

    ; login page: optional: if it exists it will be used to tell the client to use
    ;                       this as splash page
    ;welcome = http://127.0.0.1/welcome

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ;                       this for all economy related things
    ;economy = http://127.0.0.1:8002/

    ; web page of grid: optional: page providing further information about your grid
    ;about = http://127.0.0.1/about/

    ; account creation: optional: page providing further information about obtaining
    ;                             a user account on your grid
    ;register = http://127.0.0.1/register

    ; help: optional: page providing further assistance for users of your grid
    ;help = http://127.0.0.1/help

    ; password help: optional: page providing password assistance for users of your grid
    ;password = http://127.0.0.1/password
	
    ; HG address of the gatekeeper, if you have one
    ; this is the entry point for all the regions of the world
    ; gatekeeper = http://127.0.0.1:8002/

    ; HG user domain, if you have one
    ; this is the entry point for all user-related HG services
    ; uas = http://127.0.0.1:8002/

[GatekeeperService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    ;; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    ; how does the outside world reach me? This acts as public key too.
    ; CHANGE THIS
    ExternalName = "http://127.0.0.1:8002"

    ; Does this grid allow incoming links to any region in it? 
    ; If false, HG TPs happen only to the Default regions specified in [GridService] section
    AllowTeleportsToAnyRegion = true
    
    ; If you run this gatekeeper server behind a proxy, set this to true
    ; HasProxy = false

	;; Regular expressions for controlling which client versions are accepted/denied.
	;; An empty string means nothing is checked.
	;;
	;; Example 1: allow only these 3 types of clients (any version of them)
	;; AllowedClients = "Imprudence|Hippo|Second Life"
	;;
	;; Example 2: allow all clients except these
	;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
	;;
	;; Note that these are regular expressions, so every character counts.
	;; Also note that this is very weak security and should not be trusted as a reliable means
	;; for keeping bad clients out; modified clients can fake their identifiers.
	;;
	;;
    ;AllowedClients = ""
    ;DeniedClients = ""

[UserAgentService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ;; for the service
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
    PresenceService	= "OpenSim.Services.PresenceService.dll:PresenceService"
    FriendsService	= "OpenSim.Services.FriendsService.dll:FriendsService"
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"

    ; If you run this user agent server behind a proxy, set this to true
    ; HasProxy = false

    ;; If you separate the UserAgentService from the LoginService, set this to
    ;; the IP address of the machine where your LoginService is
    ;LoginServerIP = "127.0.0.1"

    ; User level required to be contacted from other grids
    ;LevelOutsideContacts = 0

; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations 
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; * 
[HGInventoryService]
    ; For the InventoryServiceInConnector
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
	UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
	HomeURI = "http://127.0.0.1:8002"

; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; * 
[HGAssetService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
    UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    HomeURI = "http://127.0.0.1:8002"

[HGFriendsService]
	LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
	UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
	FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
	UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
	GridService = "OpenSim.Services.GridService.dll:GridService"
	PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"

[HGInstantMessageService]
    LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    PresenceService	= "OpenSim.Services.PresenceService.dll:PresenceService"
    UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
    ; This should always be true in the Robust config
    InGatekeeper = True

[Messaging]
    ; If you have an Offline IM server, set the vars in this section, so that
    ; incomming IMs to local users from foreign grids can be saved
    ;
    ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
    ;; URL of web service for offline message storage
    ; OfflineMessageURL = http://yourserver/Offline.php

    ;; Control whether group messages are forwarded to offline users.
    ;; Default is true.
    ;; This applies to the core groups module (Flotsam) only.
    ; ForwardOfflineGroupMessages = true

