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- // gosl is a basic example of how to develop external web services for Second Life/OpenSimulator using the Go programming language.
- package main
- import (
- "bufio"
- "compress/bzip2"
- "encoding/csv"
- "flag"
- "fmt"
- "github.com/dgraph-io/badger"
- "github.com/op/go-logging"
- "gopkg.in/natefinch/lumberjack.v2"
- "io"
- // "io/ioutil"
- "net/http"
- "net/http/fcgi"
- "os"
- "path/filepath"
- // "regexp"
- "runtime"
- "strings"
- )
- const NullUUID = "00000000-0000-0000-0000-000000000000" // always useful when we deal with SL/OpenSimulator...
- // Logging setup.
- var log = logging.MustGetLogger("gosl") // configuration for the go-logging logger, must be available everywhere
- var logFormat logging.Formatter
- // KV database setup.
- var Opt badger.Options
- /*
- .__
- _____ _____ |__| ____
- / \\__ \ | |/ \
- | Y Y \/ __ \| | | \
- |__|_| (____ /__|___| /
- \/ \/ \/
- */
-
- // main() starts here.
- func main() {
- // Flag setup
- var myPort = flag.String("port", "3000", "Server port")
- var isServer = flag.Bool("server", false, "Run as server on port " + *myPort)
- var isShell = flag.Bool("shell", false, "Run as an interactive shell")
- var importFilename = flag.String("import", "", "(experimental) Import database from W-Hat")
- // default is FastCGI
- flag.Parse()
- // We cannot write to stdout if we're running as FastCGI, only to logs!
-
- if *isServer || *isShell {
- fmt.Println("gosl is starting...")
- }
-
- // Setup the lumberjack rotating logger. This is because we need it for the go-logging logger when writing to files. (20170813)
- rotatingLogger := &lumberjack.Logger{
- Filename: "gosl.log",
- MaxSize: 10, // megabytes
- MaxBackups: 3,
- MaxAge: 28, //days
- }
-
- // Set formatting for stderr and file (basically the same).
- logFormat := logging.MustStringFormatter(`%{color}%{time:2006/01/02 15:04:05.0} %{shortfile} - %{shortfunc} ▶ %{level:.4s}%{color:reset} %{message}`) // must be initialised or all hell breaks loose
-
- // Setup the go-logging Logger. Do **not** log to stderr if running as FastCGI!
- backendFile := logging.NewLogBackend(rotatingLogger, "", 0)
- backendFileFormatter := logging.NewBackendFormatter(backendFile, logFormat)
- backendFileLeveled := logging.AddModuleLevel(backendFileFormatter)
- backendFileLeveled.SetLevel(logging.INFO, "gosl") // we just send debug data to logs if we run as shell
-
- if *isServer || *isShell {
- backendStderr := logging.NewLogBackend(os.Stderr, "", 0)
- backendStderrFormatter := logging.NewBackendFormatter(backendStderr, logFormat)
- backendStderrLeveled := logging.AddModuleLevel(backendStderrFormatter)
- if *isShell {
- backendStderrLeveled.SetLevel(logging.DEBUG, "gosl") // shell is meant to be for debugging mostly
- } else {
- backendStderrLeveled.SetLevel(logging.INFO, "gosl")
- }
- logging.SetBackend(backendStderrLeveled, backendFileLeveled)
- } else {
- logging.SetBackend(backendFileLeveled) // FastCGI only logs to file
- }
- log.Info("gosl started and logging is set up. Proceeding to test KV database.")
-
- var err error
- Opt = badger.DefaultOptions
- Opt.Dir, err = os.Getwd()
- checkErr(err)
- Opt.ValueDir = Opt.Dir
- kv, err := badger.NewKV(&Opt)
- checkErr(err) // should probably panic
- key := []byte(NullUUID)
- kv.Set(key, []byte("Nobody Here"), 0x00)
- log.Debugf("SET %s\n", key)
- var item badger.KVItem
- if err := kv.Get(key, &item); err != nil {
- log.Errorf("Error while getting key: %q", key)
- }
- log.Debugf("GET %s %s\n", key, item.Value())
- kv.Close()
-
- log.Info("KV database seems fine.")
-
- if *importFilename != "" {
- log.Info("Attempting to import", *importFilename, "...")
- importDatabase(*importFilename)
- log.Info("Database finished import.")
- }
-
- if (*isShell) {
- log.Info("Starting to run as interactive shell")
- reader := bufio.NewReader(os.Stdin)
- fmt.Println("Ctrl-C to quit.")
- var err error // to avoid assigning text in a different scope (this is a bit awkward, but that's the problem with bi-assignment)
- var avatarName, avatarKey string
- for {
- // Prompt and read
- fmt.Print("Enter avatar name: ")
- avatarName, err = reader.ReadString('\n')
- checkErr(err)
- avatarName = strings.TrimRight(avatarName, "\r\n")
- avatarKey = searchKV(avatarName)
- if avatarKey != NullUUID {
- fmt.Println("You typed:", avatarName, "which has UUID:", avatarKey)
- } else {
- fmt.Println("Sorry, unknown avatar ", avatarName)
- }
- }
- // never leaves until Ctrl-C
- }
-
- // set up routing.
- // NOTE(gwyneth): one function only because FastCGI seems to have problems with multiple handlers.
- http.HandleFunc("/", handler)
-
- if (*isServer) {
- log.Info("Starting to run as web server on port " + *myPort)
- err := http.ListenAndServe(":" + *myPort, nil) // set listen port
- checkErrPanic(err) // if it can't listen to all the above, then it has to abort anyway
- } else {
- // default is to run as FastCGI!
- // works like a charm thanks to http://www.dav-muz.net/blog/2013/09/how-to-use-go-and-fastcgi/
- log.Info("Starting to run as FastCGI")
- log.Info("http.DefaultServeMux is", http.DefaultServeMux)
- if err := fcgi.Serve(nil, nil); err != nil {
- checkErrPanic(err)
- }
- }
- // we should never have reached this point!
- log.Error("Unknown usage! This application may run as a standalone server, as FastCGI application, or as an interactive shell")
- if *isServer || *isShell {
- flag.PrintDefaults()
- }
- }
- // handler deals with incoming queries and/or associates avatar names with keys depending on parameters.
- // Basically we check if both an avatar name and a UUID key has been received: if yes, this means a new entry;
- // if just the avatar name was received, it means looking up its key;
- // if just the key was received, it means looking up the name (not necessary since llKey2Name does that, but it's just to illustrate);
- // if nothing is received, then return an error
- func handler(w http.ResponseWriter, r *http.Request) {
- if err := r.ParseForm(); err != nil {
- logErrHTTP(w, http.StatusNotFound, "No avatar and/or UUID received")
- return
- }
- // test first if this comes from Second Life or OpenSimulator
- if r.Header.Get("X-Secondlife-Region") == "" {
- logErrHTTP(w, http.StatusForbidden, "Sorry, this application only works inside Second Life.")
- return
- }
- name := r.Form.Get("name") // can be empty
- key := r.Form.Get("key") // can be empty
- compat := r.Form.Get("compat") // compatibility mode with W-Hat
- messageToSL := "" // this is what we send back to SL - defined here due to scope issues.
- if name != "" {
- if key != "" {
- // we received both: add a new entry
- kv, err := badger.NewKV(&Opt)
- checkErrPanic(err) // should probably panic
- kv.Set([]byte(key), []byte(name), 0x00)
- kv.Close()
- messageToSL += "Added new entry for '" + name + "' which is: " + key
- } else {
- // we just received the name: look up its UUID key.
- key = searchKV(name)
- if compat == "false" {
- messageToSL += "UUID for '" + name + "' is: " + key
- } else { // empty also means true!
- messageToSL += key
- }
- }
- } else if key != "" {
- // in this scenario, we have the UUID key but no avatar name: do the equivalent of a llKey2Name
- kv, err := badger.NewKV(&Opt)
- checkErrPanic(err) // should we send the error back to user?
- var item badger.KVItem
- if err := kv.Get([]byte(key), &item); err != nil {
- log.Errorf("Error while getting key: %q", key)
- }
- name = string(item.Value())
- kv.Close()
- if compat == "false" {
- messageToSL += "Avatar name for " + key + "' is '" + name + "'"
- } else { // empty also means true!
- messageToSL += name
- }
- } else {
- // neither UUID key nor avatar received, this is an error
- logErrHTTP(w, http.StatusNotFound, "Empty avatar name and UUID key received, cannot proceed")
- return
- }
- w.WriteHeader(http.StatusOK)
- w.Header().Set("Content-type", "text/plain; charset=utf-8")
- fmt.Fprintf(w, messageToSL)
- }
- // searchKV searches the KV database for an avatar name. The other operations are trivial.
- func searchKV(avatarName string) string {
- kv, err := badger.NewKV(&Opt)
- checkErr(err) // should probably panic
- itOpt := badger.DefaultIteratorOptions
- itr := kv.NewIterator(itOpt)
- found := NullUUID
- checks := 0
- for itr.Rewind(); itr.Valid(); itr.Next() {
- item := itr.Item()
- key := item.Key()
- val := item.Value() // This could block while value is fetched from value log.
- // For key only iteration, set opt.FetchValues to false, and don't call
- // item.Value().
- checks++ //Just to see how many
- if avatarName == string(val) { // are these pointers?
- found = string(key)
- break
- }
- // Remember that both key, val would become invalid in the next iteration of the loop.
- // So, if you need access to them outside, copy them or parse them.
- }
- log.Debugf("Made %d checks for '%s'", checks, avatarName)
- itr.Close()
- kv.Close()
- return found
- }
- // importDatabase is essentially reading a bzip2'ed CSV file with UUID,AvatarName downloaded from http://w-hat.com/#name2key .
- // One could theoretically set a cron job to get this file, save it on disk periodically, and keep the database up-to-date
- // see https://stackoverflow.com/questions/24673335/how-do-i-read-a-gzipped-csv-file for the actual usage of these complicated things!
- func importDatabase(filename string) {
- f, err := os.Open(filename)
- if err != nil {
- log.Fatal(err)
- }
- defer f.Close()
- gr := bzip2.NewReader(f) // open bzip2 reader
- cr := csv.NewReader(gr) // open csv reader and feed the bzip2 reader into it
- limit := 0
- kv, err := badger.NewKV(&Opt)
- checkErrPanic(err) // should probably panic
- defer kv.Close()
- for {
- record, err := cr.Read()
- if err == io.EOF {
- break
- }
- if err != nil {
- log.Fatal(err)
- }
- //fmt.Println("Key:", record[0], "Name:", record[1])
- kv.Set([]byte(record[0]), []byte(record[1]), 0x00)
- limit++
- if limit % 100000 == 0 {
- log.Info("Read", limit, "records (or thereabouts)")
- }
- }
- }
- // NOTE(gwyneth):Auxiliary functions which I'm always using...
- // checkErrPanic logs a fatal error and panics.
- func checkErrPanic(err error) {
- if err != nil {
- pc, file, line, ok := runtime.Caller(1)
- log.Panic(filepath.Base(file), ":", line, ":", pc, ok, " - panic:", err)
- }
- }
- // checkErr checks if there is an error, and if yes, it logs it out and continues.
- // this is for 'normal' situations when we want to get a log if something goes wrong but do not need to panic
- func checkErr(err error) {
- if err != nil {
- pc, file, line, ok := runtime.Caller(1)
- log.Error(filepath.Base(file), ":", line, ":", pc, ok, " - error:", err)
- }
- }
- // Auxiliary functions for HTTP handling
- // checkErrHTTP returns an error via HTTP and also logs the error.
- func checkErrHTTP(w http.ResponseWriter, httpStatus int, errorMessage string, err error) {
- if err != nil {
- http.Error(w, fmt.Sprintf(errorMessage, err), httpStatus)
- pc, file, line, ok := runtime.Caller(1)
- log.Error("(", http.StatusText(httpStatus), ") ", filepath.Base(file), ":", line, ":", pc, ok, " - error:", errorMessage, err)
- }
- }
- // checkErrPanicHTTP returns an error via HTTP and logs the error with a panic.
- func checkErrPanicHTTP(w http.ResponseWriter, httpStatus int, errorMessage string, err error) {
- if err != nil {
- http.Error(w, fmt.Sprintf(errorMessage, err), httpStatus)
- pc, file, line, ok := runtime.Caller(1)
- log.Panic("(", http.StatusText(httpStatus), ") ", filepath.Base(file), ":", line, ":", pc, ok, " - panic:", errorMessage, err)
- }
- }
- // logErrHTTP assumes that the error message was already composed and writes it to HTTP and logs it.
- // this is mostly to avoid code duplication and make sure that all entries are written similarly
- func logErrHTTP(w http.ResponseWriter, httpStatus int, errorMessage string) {
- http.Error(w, errorMessage, httpStatus)
- log.Error("(" + http.StatusText(httpStatus) + ") " + errorMessage)
- }
- // funcName is @Sonia's solution to get the name of the function that Go is currently running.
- // This will be extensively used to deal with figuring out where in the code the errors are!
- // Source: https://stackoverflow.com/a/10743805/1035977 (20170708)
- func funcName() string {
- pc, _, _, _ := runtime.Caller(1)
- return runtime.FuncForPC(pc).Name()
- }
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