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- // gosl is a basic example of how to develop external web services for Second Life/OpenSimulator using the Go programming language.
- package main
- import (
- "bufio"
- "compress/bzip2"
- "encoding/csv"
- "encoding/json"
- flag "github.com/spf13/pflag"
- "fmt"
- "github.com/dgraph-io/badger"
- "github.com/dgraph-io/badger/options"
- "github.com/fsnotify/fsnotify"
- "github.com/op/go-logging"
- "github.com/spf13/viper"
- "github.com/syndtr/goleveldb/leveldb"
- "github.com/syndtr/goleveldb/leveldb/util"
- "github.com/tidwall/buntdb"
- "gopkg.in/natefinch/lumberjack.v2"
- "io"
- "net/http"
- "net/http/fcgi"
- "os"
- "path/filepath"
- "regexp"
- "runtime"
- "strings"
- "time"
- )
- const NullUUID = "00000000-0000-0000-0000-000000000000" // always useful when we deal with SL/OpenSimulator...
- const databaseName = "gosl-database.db" // for BuntDB
- // Logging setup.
- var log = logging.MustGetLogger("gosl") // configuration for the go-logging logger, must be available everywhere
- var logFormat logging.Formatter
- // Opt is used for Badger database setup.
- var Opt badger.Options
- // AvatarUUID is the type that we store in the database; we keep a record from which grid it came from.
- type avatarUUID struct {
- UUID string // needs to be capitalised for JSON marshalling (it has to do with the way it works)
- Grid string
- }
- /*
- .__
- _____ _____ |__| ____
- / \\__ \ | |/ \
- | Y Y \/ __ \| | | \
- |__|_| (____ /__|___| /
- \/ \/ \/
- */
- // Configuration options
- type goslConfigOptions struct {
- BATCH_BLOCK int // how many entries to write to the database as a block; the bigger, the faster, but the more memory it consumes
- noMemory, isServer, isShell *bool
- myDir, myPort, importFilename, database *string
- dbNamePath string // for BuntDB
- logFilename string // for logs
- maxSize, maxBackups, maxAge int // logs configuration option
- }
- var goslConfig goslConfigOptions
- // loadConfiguration reads our configuration from a config.toml file
- func loadConfiguration() {
- fmt.Print("Reading gosl-basic configuration:") // note that we might not have go-logging active as yet, so we use fmt
- // Open our config file and extract relevant data from there
- err := viper.ReadInConfig() // Find and read the config file
- if err != nil {
- fmt.Println("Error reading config file:", err)
- return // we might still get away with this!
- }
- viper.SetDefault("config.BATCH_BLOCK", 100000) // NOTE(gwyneth): the authors of say that 100000 is way too much for Badger // NOTE(gwyneth): let's see what happens with BuntDB
- goslConfig.BATCH_BLOCK = viper.GetInt("config.BATCH_BLOCK")
- viper.SetDefault("config.myPort", 3000)
- *goslConfig.myPort = viper.GetString("config.myPort")
- viper.SetDefault("config.myDir", "slkvdb")
- *goslConfig.myDir = viper.GetString("config.myDir")
- viper.SetDefault("config.isServer", false)
- *goslConfig.isServer = viper.GetBool("config.isServer")
- viper.SetDefault("config.isShell", false)
- *goslConfig.isShell = viper.GetBool("config.isShell")
- viper.SetDefault("config.database", "badger") // currently, badger, boltdb, leveldb
- *goslConfig.database = viper.GetString("config.database")
- viper.SetDefault("config.importFilename", "") // must be empty by default
- *goslConfig.importFilename = viper.GetString("config.importFilename")
- viper.SetDefault("config.noMemory", false)
- *goslConfig.noMemory = viper.GetBool("config.noMemory")
- // Logging options
- viper.SetDefault("config.logFilename", "gosl.log")
- goslConfig.logFilename = viper.GetString("config.logFilename")
- viper.SetDefault("config.maxSize", 10)
- goslConfig.maxSize = viper.GetInt("config.maxSize")
- viper.SetDefault("config.maxBackups", 3)
- goslConfig.maxBackups = viper.GetInt("config.maxBackups")
- viper.SetDefault("config.maxAge", 28)
- goslConfig.maxAge = viper.GetInt("config.maxAge")
- }
- // main() starts here.
- func main() {
- // Flag setup; can be overridden by config file (I need to fix this to be the oher way round).
- goslConfig.myPort = flag.String("port", "3000", "Server port")
- goslConfig.myDir = flag.String("dir", "slkvdb", "Directory where database files are stored")
- goslConfig.isServer = flag.Bool("server", false, "Run as server on port " + *goslConfig.myPort)
- goslConfig.isShell = flag.Bool("shell", false, "Run as an interactive shell")
- goslConfig.importFilename = flag.String("import", "name2key.csv.bz2", "Import database from W-Hat (use the csv.bz2 version)")
- goslConfig.database = flag.String("database", "badger", "Database type (badger, buntdb, leveldb)")
- goslConfig.noMemory = flag.Bool("nomemory", false, "Attempt to use only disk to save memory on Badger (important for shared webservers)")
-
- // Config viper, which reads in the configuration file every time it's needed.
- // Note that we need some hard-coded variables for the path and config file name.
- viper.SetConfigName("config")
- viper.SetConfigType("toml") // just to make sure; it's the same format as OpenSimulator (or MySQL) config files
- viper.AddConfigPath("$HOME/go/src/gosl-basics/") // that's how I have it
- viper.AddConfigPath("$HOME/go/src/git.gwynethllewelyn.net/GwynethLlewelyn/gosl-basics/") // that's how you'll have it
- viper.AddConfigPath(".") // optionally look for config in the working directory
-
- loadConfiguration()
- // default is FastCGI
- flag.Parse()
- viper.BindPFlags(flag.CommandLine)
- // this will allow our configuration file to be 'read on demand'
- viper.WatchConfig()
- viper.OnConfigChange(func(e fsnotify.Event) {
- if *goslConfig.isServer || *goslConfig.isShell {
- fmt.Println("Config file changed:", e.Name) // BUG(gwyneth): FastCGI cannot write to output
- }
- loadConfiguration()
- })
-
- // NOTE(gwyneth): We cannot write to stdout if we're running as FastCGI, only to logs!
- if *goslConfig.isServer || *goslConfig.isShell {
- fmt.Println("gosl is starting...")
- }
-
- // Setup the lumberjack rotating logger. This is because we need it for the go-logging logger when writing to files. (20170813)
- rotatingLogger := &lumberjack.Logger{
- Filename: goslConfig.logFilename,
- MaxSize: goslConfig.maxSize, // megabytes
- MaxBackups: goslConfig.maxBackups,
- MaxAge: goslConfig.maxAge, //days
- }
-
- // Set formatting for stderr and file (basically the same).
- logFormat := logging.MustStringFormatter(`%{color}%{time:2006/01/02 15:04:05.0} %{shortfile} - %{shortfunc} ▶ %{level:.4s}%{color:reset} %{message}`) // must be initialised or all hell breaks loose
-
- // Setup the go-logging Logger. Do **not** log to stderr if running as FastCGI!
- backendFile := logging.NewLogBackend(rotatingLogger, "", 0)
- backendFileFormatter := logging.NewBackendFormatter(backendFile, logFormat)
- backendFileLeveled := logging.AddModuleLevel(backendFileFormatter)
- backendFileLeveled.SetLevel(logging.INFO, "gosl") // we just send debug data to logs if we run as shell
-
- if *goslConfig.isServer || *goslConfig.isShell {
- backendStderr := logging.NewLogBackend(os.Stderr, "", 0)
- backendStderrFormatter := logging.NewBackendFormatter(backendStderr, logFormat)
- backendStderrLeveled := logging.AddModuleLevel(backendStderrFormatter)
- if *goslConfig.isShell {
- backendStderrLeveled.SetLevel(logging.DEBUG, "gosl") // shell is meant to be for debugging mostly
- } else {
- backendStderrLeveled.SetLevel(logging.INFO, "gosl")
- }
- logging.SetBackend(backendStderrLeveled, backendFileLeveled)
- } else {
- logging.SetBackend(backendFileLeveled) // FastCGI only logs to file
- }
- // Check if this directory actually exists; if not, create it. Panic if something wrong happens (we cannot proceed without a valid directory for the database to be written
- if stat, err := os.Stat(*goslConfig.myDir); err == nil && stat.IsDir() {
- // path is a valid directory
- log.Infof("Valid directory: %s\n", *goslConfig.myDir)
- } else {
- // try to create directory
- err = os.Mkdir(*goslConfig.myDir, 0700)
- checkErrPanic(err) // cannot make directory, panic and exit logging what went wrong
- log.Debugf("Created new directory: %s\n", *goslConfig.myDir)
- }
- if *goslConfig.database == "badger" {
- Opt = badger.DefaultOptions
- Opt.Dir = *goslConfig.myDir
- Opt.ValueDir = Opt.Dir
- Opt.TableLoadingMode = options.MemoryMap
- //Opt.TableLoadingMode = options.FileIO
-
- if *goslConfig.noMemory {
- // Opt.TableLoadingMode = options.FileIO // use standard file I/O operations for tables instead of LoadRAM
- Opt.TableLoadingMode = options.MemoryMap // MemoryMap indicates that that the file must be memory-mapped - https://github.com/dgraph-io/badger/issues/224#issuecomment-329643771
- // Opt.TableLoadingMode = options.FileIO
- // Opt.ValueLogFileSize = 1048576
- Opt.MaxTableSize = 1048576 // * 12
- Opt.LevelSizeMultiplier = 1
- Opt.NumMemtables = 1
- // Opt.MaxLevels = 10
- // Opt.SyncWrites = false
- // Opt.NumCompactors = 10
- // Opt.NumLevelZeroTables = 10
- // Opt.maxBatchSize =
- // Opt.maxBatchCount =
- goslConfig.BATCH_BLOCK = 1000 // try to import less at each time, it will take longer but hopefully work
- log.Info("Trying to avoid too much memory consumption")
- }
- }
- // Do some testing to see if the database is available
- const testAvatarName = "Nobody Here"
- var err error
- log.Info("gosl started and logging is set up. Proceeding to test database (" + *goslConfig.database + ") at " + *goslConfig.myDir)
- var testValue = avatarUUID{ NullUUID, "all grids" }
- jsonTestValue, err := json.Marshal(testValue)
- checkErrPanic(err) // something went VERY wrong
- if *goslConfig.database == "badger" {
- kv, err := badger.Open(Opt)
- checkErrPanic(err) // should probably panic, cannot prep new database
- txn := kv.NewTransaction(true)
- err = txn.Set([]byte(testAvatarName), jsonTestValue)
- checkErrPanic(err)
- err = txn.Commit(nil)
- checkErrPanic(err)
- log.Debugf("badger SET %+v (json: %v)\n", testValue, string(jsonTestValue))
- kv.Close()
- } else if *goslConfig.database == "buntdb" {
- /* NOTE(gwyneth): this fails because pointers to strings do not implement len(). Duh!
- if *goslConfig.myDir[len(*goslConfig.myDir)-1] != os.PathSeparator {
- *goslConfig.myDir = append(*goslConfig.myDir + os.PathSeparator
- } */
- goslConfig.dbNamePath = *goslConfig.myDir + string(os.PathSeparator) + databaseName
- db, err := buntdb.Open(goslConfig.dbNamePath)
- checkErrPanic(err)
- err = db.Update(func(tx *buntdb.Tx) error {
- _, _, err := tx.Set(testAvatarName, string(jsonTestValue), nil)
- return err
- })
- checkErr(err)
- log.Debugf("buntdb SET %+v (json: %v)\n", testValue, string(jsonTestValue))
- db.Close()
- } else if *goslConfig.database == "leveldb" {
- goslConfig.dbNamePath = *goslConfig.myDir + string(os.PathSeparator) + databaseName
- db, err := leveldb.OpenFile(goslConfig.dbNamePath, nil)
- checkErrPanic(err)
- err = db.Put([]byte(testAvatarName), jsonTestValue, nil)
- checkErrPanic(err)
- log.Debugf("leveldb SET %+v (json: %v)\n", testValue, string(jsonTestValue))
- db.Close()
- }
- // common to all databases:
- key, grid := searchKVname(testAvatarName)
- log.Debugf("GET '%s' returned '%s' [grid '%s']\n", testAvatarName, key, grid)
- log.Info("KV database seems fine.")
-
- if *goslConfig.importFilename != "" {
- log.Info("Attempting to import", *goslConfig.importFilename, "...")
- importDatabase(*goslConfig.importFilename)
- log.Info("Database finished import.")
- }
-
- if *goslConfig.isShell {
- log.Info("Starting to run as interactive shell")
- reader := bufio.NewReader(os.Stdin)
- fmt.Println("Ctrl-C to quit.")
- var err error // to avoid assigning text in a different scope (this is a bit awkward, but that's the problem with bi-assignment)
- var checkInput, avatarName, avatarKey, gridName string
- for {
- // Prompt and read
- fmt.Print("Enter avatar name or UUID: ")
- checkInput, err = reader.ReadString('\n')
- checkErr(err)
- checkInput = strings.TrimRight(checkInput, "\r\n")
- // fmt.Printf("Ok, got %s length is %d and UUID is %v\n", checkInput, len(checkInput), isValidUUID(checkInput))
- if (len(checkInput) == 36) && isValidUUID(checkInput) {
- avatarName, gridName = searchKVUUID(checkInput)
- avatarKey = checkInput
- } else {
- avatarKey, gridName = searchKVname(checkInput)
- avatarName = checkInput
- }
- if avatarName != NullUUID && avatarKey != NullUUID {
- fmt.Println(avatarName, "which has UUID:", avatarKey, "comes from grid:", gridName)
- } else {
- fmt.Println("Sorry, unknown input", checkInput)
- }
- }
- // never leaves until Ctrl-C
- }
-
- // set up routing.
- // NOTE(gwyneth): one function only because FastCGI seems to have problems with multiple handlers.
- http.HandleFunc("/", handler)
- log.Info("Directory for database:", *goslConfig.myDir)
-
- if (*goslConfig.isServer) {
- log.Info("Starting to run as web server on port " + *goslConfig.myPort)
- err := http.ListenAndServe(":" + *goslConfig.myPort, nil) // set listen port
- checkErrPanic(err) // if it can't listen to all the above, then it has to abort anyway
- } else {
- // default is to run as FastCGI!
- // works like a charm thanks to http://www.dav-muz.net/blog/2013/09/how-to-use-go-and-fastcgi/
- log.Debug("http.DefaultServeMux is", http.DefaultServeMux)
- if err := fcgi.Serve(nil, nil); err != nil {
- checkErrPanic(err)
- }
- }
- // we should never have reached this point!
- log.Error("Unknown usage! This application may run as a standalone server, as FastCGI application, or as an interactive shell")
- if *goslConfig.isServer || *goslConfig.isShell {
- flag.PrintDefaults()
- }
- }
- // handler deals with incoming queries and/or associates avatar names with keys depending on parameters.
- // Basically we check if both an avatar name and a UUID key has been received: if yes, this means a new entry;
- // if just the avatar name was received, it means looking up its key;
- // if just the key was received, it means looking up the name (not necessary since llKey2Name does that, but it's just to illustrate);
- // if nothing is received, then return an error
- func handler(w http.ResponseWriter, r *http.Request) {
- if err := r.ParseForm(); err != nil {
- logErrHTTP(w, http.StatusNotFound, "No avatar and/or UUID received")
- return
- }
- // test first if this comes from Second Life or OpenSimulator
- /*
- if r.Header.Get("X-Secondlife-Region") == "" {
- logErrHTTP(w, http.StatusForbidden, "Sorry, this application only works inside Second Life.")
- return
- }
- */
- name := r.Form.Get("name") // can be empty
- key := r.Form.Get("key") // can be empty
- compat := r.Form.Get("compat") // compatibility mode with W-Hat
- var valueToInsert avatarUUID
- messageToSL := "" // this is what we send back to SL - defined here due to scope issues.
- if name != "" {
- if key != "" {
- // we received both: add a new entry
- valueToInsert.UUID = key
- valueToInsert.Grid = r.Header.Get("X-Secondlife-Shard")
- jsonValueToInsert, err := json.Marshal(valueToInsert)
- checkErr(err)
- if *goslConfig.database == "badger" {
- kv, err := badger.Open(Opt)
- checkErrPanic(err) // should probably panic
- txn := kv.NewTransaction(true)
- defer txn.Discard()
- err = txn.Set([]byte(name), jsonValueToInsert)
- checkErrPanic(err)
- err = txn.Commit(nil)
- checkErrPanic(err)
- kv.Close()
- } else if *goslConfig.database == "buntdb" {
- db, err := buntdb.Open(goslConfig.dbNamePath)
- checkErrPanic(err)
- defer db.Close()
- err = db.Update(func(tx *buntdb.Tx) error {
- _, _, err := tx.Set(name, string(jsonValueToInsert), nil)
- return err
- })
- checkErr(err)
- } else if *goslConfig.database == "leveldb" {
- db, err := leveldb.OpenFile(goslConfig.dbNamePath, nil)
- checkErrPanic(err)
- err = db.Put([]byte(name), jsonValueToInsert, nil)
- checkErrPanic(err)
- db.Close()
- }
- messageToSL += "Added new entry for '" + name + "' which is: " + valueToInsert.UUID + " from grid: '" + valueToInsert.Grid + "'"
- } else {
- // we received a name: look up its UUID key and grid.
- key, grid := searchKVname(name)
- if compat == "false" {
- messageToSL += "UUID for '" + name + "' is: " + key + " from grid: '" + grid + "'"
- } else { // empty also means true!
- messageToSL += key
- }
- }
- } else if key != "" {
- // in this scenario, we have the UUID key but no avatar name: do the equivalent of a llKey2Name (slow)
- name, grid := searchKVUUID(key)
- if compat == "false" {
- messageToSL += "Avatar name for " + key + "' is '" + name + "' on grid: '" + grid + "'"
- } else { // empty also means true!
- messageToSL += name
- }
- } else {
- // neither UUID key nor avatar received, this is an error
- logErrHTTP(w, http.StatusNotFound, "Empty avatar name and UUID key received, cannot proceed")
- return
- }
- w.WriteHeader(http.StatusOK)
- w.Header().Set("Content-Type", "text/plain; charset=utf-8")
- fmt.Fprintf(w, messageToSL)
- }
- // searchKVname searches the KV database for an avatar name.
- func searchKVname(avatarName string) (UUID string, grid string) {
- var val = avatarUUID{ NullUUID, "" }
- time_start := time.Now()
- var err error // to deal with scope issues
- if *goslConfig.database == "badger" {
- kv, err := badger.Open(Opt)
- checkErrPanic(err)
- defer kv.Close()
- err = kv.View(func(txn *badger.Txn) error {
- item, err := txn.Get([]byte(avatarName))
- if err != nil {
- return err
- }
- data, err := item.Value()
- if err != nil {
- log.Errorf("Error '%s' while getting data from %v\n", err, item)
- return err
- }
- err = json.Unmarshal(data, &val)
- if err != nil {
- log.Errorf("Error while unparsing UUID for name: '%s' (%v)\n", avatarName, err)
- return err
- }
- return nil
- })
- } else if *goslConfig.database == "buntdb" {
- db, err := buntdb.Open(goslConfig.dbNamePath)
- checkErrPanic(err)
- defer db.Close()
- var data string
- err = db.View(func(tx *buntdb.Tx) error {
- data, err = tx.Get(avatarName)
- return err
- })
- err = json.Unmarshal([]byte(data), &val)
- if err != nil {
- log.Errorf("Error while unparsing UUID for name: '%s' (%v)\n", avatarName, err)
- }
- } else if *goslConfig.database == "leveldb" {
- db, err := leveldb.OpenFile(goslConfig.dbNamePath, nil)
- checkErrPanic(err)
- defer db.Close()
- data, err := db.Get([]byte(avatarName), nil)
- if err != nil {
- log.Errorf("Error while getting UUID for name: '%s' (%v)\n", avatarName, err)
- } else {
- err = json.Unmarshal(data, &val)
- if err != nil {
- log.Errorf("Error while unparsing UUID for name: '%s' (%v)\n", avatarName, err)
- }
- }
- }
- log.Debugf("Time to lookup '%s': %v\n", avatarName, time.Since(time_start))
- if err != nil {
- return NullUUID, ""
- } // else:
- return val.UUID, val.Grid
- }
- // searchKVUUID searches the KV database for an avatar key.
- func searchKVUUID(avatarKey string) (name string, grid string) {
- time_start := time.Now()
- checks := 0
- var val = avatarUUID{ NullUUID, "" }
- var found string
-
- if *goslConfig.database == "badger" {
- kv, err := badger.Open(Opt)
- checkErr(err) // should probably panic
- itOpt := badger.DefaultIteratorOptions
- /*
- if !*goslConfig.noMemory {
- itOpt.PrefetchValues = true
- itOpt.PrefetchSize = 1000 // attempt to get this a little bit more efficient; we have many small entries, so this is not too much
- } else {
- */
- itOpt.PrefetchValues = false // allegedly this is supposed to be WAY faster...
- // }
- txn := kv.NewTransaction(true)
- defer txn.Discard()
-
- err = kv.View(func(txn *badger.Txn) error {
- itr := txn.NewIterator(itOpt)
- defer itr.Close()
- for itr.Rewind(); itr.Valid(); itr.Next() {
- item := itr.Item()
- data, err := item.Value()
- if err != nil {
- log.Errorf("Error '%s' while getting data from %v\n", err, item)
- return err
- }
- err = json.Unmarshal(data, &val)
- if err != nil {
- log.Errorf("Error '%s' while unparsing UUID for data: %v\n", err, data)
- return err
- }
- checks++ //Just to see how many checks we made, for statistical purposes
- if avatarKey == val.UUID {
- found = string(item.Key())
- break
- }
- }
- return nil
- })
- kv.Close()
- } else if *goslConfig.database == "buntdb" {
- db, err := buntdb.Open(goslConfig.dbNamePath)
- checkErrPanic(err)
- err = db.View(func(tx *buntdb.Tx) error {
- err := tx.Ascend("", func(key, value string) bool {
- err = json.Unmarshal([]byte(value), &val)
- if err != nil {
- log.Errorf("Error '%s' while unparsing UUID for value: %v\n", err, value)
- }
- checks++ //Just to see how many checks we made, for statistical purposes
- if avatarKey == val.UUID {
- found = key
- return false
- }
- return true
- })
- return err
- })
- db.Close()
- } else if *goslConfig.database == "leveldb" {
- db, err := leveldb.OpenFile(goslConfig.dbNamePath, nil)
- checkErrPanic(err)
- iter := db.NewIterator(nil, nil)
- for iter.Next() {
- // Remember that the contents of the returned slice should not be modified, and
- // only valid until the next call to Next.
- key := iter.Key()
- value := iter.Value()
- err = json.Unmarshal(value, &val)
- if err != nil {
- log.Errorf("Error '%s' while unparsing UUID for data: %v\n", err, value)
- continue // a bit insane, but at least we will skip a few broken records
- }
- checks++ //Just to see how many checks we made, for statistical purposes
- if avatarKey == val.UUID {
- found = string(key)
- break
- }
- }
- iter.Release()
- err = iter.Error()
- db.Close()
- }
- log.Debugf("Made %d checks for '%s' in %v\n", checks, avatarKey, time.Since(time_start))
- return found, val.Grid
- }
- // importDatabase is essentially reading a bzip2'ed CSV file with UUID,AvatarName downloaded from http://w-hat.com/#name2key .
- // One could theoretically set a cron job to get this file, save it on disk periodically, and keep the database up-to-date
- // see https://stackoverflow.com/questions/24673335/how-do-i-read-a-gzipped-csv-file for the actual usage of these complicated things!
- func importDatabase(filename string) {
- filehandler, err := os.Open(filename)
- if err != nil {
- log.Fatal(err)
- }
- defer filehandler.Close()
- gr := bzip2.NewReader(filehandler) // open bzip2 reader
- cr := csv.NewReader(gr) // open csv reader and feed the bzip2 reader into it
- limit := 0 // outside of for loop so that we can count how many entries we had in total
- time_start := time.Now() // we want to get an idea on how long this takes
-
- if *goslConfig.database == "badger" {
- // prepare connection to KV database
- kv, err := badger.Open(Opt)
- checkErrPanic(err) // should probably panic
- defer kv.Close()
-
- txn := kv.NewTransaction(true) // start new transaction; we will commit only every BATCH_BLOCK entries
- defer txn.Discard()
- for ;;limit++ {
- record, err := cr.Read()
- if err == io.EOF {
- break
- } else if err != nil {
- log.Fatal(err)
- }
- jsonNewEntry, err := json.Marshal(avatarUUID{ record[0], "Production" }) // W-Hat keys come all from the main LL grid, known as 'Production'
- if err != nil {
- log.Warning(err)
- } else {
- err = txn.Set([]byte(record[1]), jsonNewEntry)
- if err != nil {
- log.Fatal(err)
- }
- }
- if limit % goslConfig.BATCH_BLOCK == 0 && limit != 0 { // we do not run on the first time, and then only every BATCH_BLOCK times
- log.Info("Processing:", limit)
- err = txn.Commit(nil)
- if err != nil {
- log.Fatal(err)
- }
- runtime.GC()
- txn = kv.NewTransaction(true) // start a new transaction
- defer txn.Discard()
- }
- }
- // commit last batch
- err = txn.Commit(nil)
- if err != nil {
- log.Fatal(err)
- }
- kv.PurgeOlderVersions()
- } else if *goslConfig.database == "buntdb" {
- db, err := buntdb.Open(goslConfig.dbNamePath)
- checkErrPanic(err)
- defer db.Close()
-
- txn, err := db.Begin(true)
- checkErrPanic(err)
- //defer txn.Commit()
-
- // very similar to Badger code...
- for ;;limit++ {
- record, err := cr.Read()
- if err == io.EOF {
- break
- } else if err != nil {
- log.Fatal(err)
- }
- jsonNewEntry, err := json.Marshal(avatarUUID{ record[0], "Production" })
- if err != nil {
- log.Warning(err)
- } else {
- _, _, err = txn.Set(record[1], string(jsonNewEntry), nil)
- if err != nil {
- log.Fatal(err)
- }
- }
- if limit % goslConfig.BATCH_BLOCK == 0 && limit != 0 { // we do not run on the first time, and then only every BATCH_BLOCK times
- log.Info("Processing:", limit)
- err = txn.Commit()
- if err != nil {
- log.Fatal(err)
- }
- runtime.GC()
- txn, err = db.Begin(true) // start a new transaction
- checkErrPanic(err)
- //defer txn.Commit()
- }
- }
- // commit last batch
- err = txn.Commit()
- if err != nil {
- log.Fatal(err)
- }
- db.Shrink()
- } else if *goslConfig.database == "leveldb" {
- db, err := leveldb.OpenFile(goslConfig.dbNamePath, nil)
- checkErrPanic(err)
- defer db.Close()
- batch := new(leveldb.Batch)
- for ;;limit++ {
- record, err := cr.Read()
- if err == io.EOF {
- break
- } else if err != nil {
- log.Fatal(err)
- }
- jsonNewEntry, err := json.Marshal(avatarUUID{ record[0], "Production" })
- if err != nil {
- log.Warning(err)
- } else {
- batch.Put([]byte(record[1]), jsonNewEntry)
- }
- if limit % goslConfig.BATCH_BLOCK == 0 && limit != 0 {
- log.Info("Processing:", limit)
- err = db.Write(batch, nil)
- if err != nil {
- log.Fatal(err)
- }
- batch.Reset() // unlike the others, we don't need to create a new batch every time
- runtime.GC() // it never hurts...
- }
- }
- // commit last batch
- err = db.Write(batch, nil)
- if err != nil {
- log.Fatal(err)
- }
- batch.Reset() // reset it and let the garbage collector run
- runtime.GC()
- db.CompactRange(util.Range{ nil, nil })
- }
- log.Info("Total read", limit, "records (or thereabouts) in", time.Since(time_start))
- }
- // NOTE(gwyneth): Auxiliary functions which I'm always using...
- // checkErrPanic logs a fatal error and panics.
- func checkErrPanic(err error) {
- if err != nil {
- pc, file, line, ok := runtime.Caller(1)
- log.Panic(filepath.Base(file), ":", line, ":", pc, ok, " - panic:", err)
- }
- }
- // checkErr checks if there is an error, and if yes, it logs it out and continues.
- // this is for 'normal' situations when we want to get a log if something goes wrong but do not need to panic
- func checkErr(err error) {
- if err != nil {
- pc, file, line, ok := runtime.Caller(1)
- log.Error(filepath.Base(file), ":", line, ":", pc, ok, " - error:", err)
- }
- }
- // Auxiliary functions for HTTP handling
- // checkErrHTTP returns an error via HTTP and also logs the error.
- func checkErrHTTP(w http.ResponseWriter, httpStatus int, errorMessage string, err error) {
- if err != nil {
- http.Error(w, fmt.Sprintf(errorMessage, err), httpStatus)
- pc, file, line, ok := runtime.Caller(1)
- log.Error("(", http.StatusText(httpStatus), ") ", filepath.Base(file), ":", line, ":", pc, ok, " - error:", errorMessage, err)
- }
- }
- // checkErrPanicHTTP returns an error via HTTP and logs the error with a panic.
- func checkErrPanicHTTP(w http.ResponseWriter, httpStatus int, errorMessage string, err error) {
- if err != nil {
- http.Error(w, fmt.Sprintf(errorMessage, err), httpStatus)
- pc, file, line, ok := runtime.Caller(1)
- log.Panic("(", http.StatusText(httpStatus), ") ", filepath.Base(file), ":", line, ":", pc, ok, " - panic:", errorMessage, err)
- }
- }
- // logErrHTTP assumes that the error message was already composed and writes it to HTTP and logs it.
- // this is mostly to avoid code duplication and make sure that all entries are written similarly
- func logErrHTTP(w http.ResponseWriter, httpStatus int, errorMessage string) {
- http.Error(w, errorMessage, httpStatus)
- log.Error("(" + http.StatusText(httpStatus) + ") " + errorMessage)
- }
- // funcName is @Sonia's solution to get the name of the function that Go is currently running.
- // This will be extensively used to deal with figuring out where in the code the errors are!
- // Source: https://stackoverflow.com/a/10743805/1035977 (20170708)
- func funcName() string {
- pc, _, _, _ := runtime.Caller(1)
- return runtime.FuncForPC(pc).Name()
- }
- // isValidUUID checks if the UUID is valid.
- // Thanks to Patrick D'Appollonio https://stackoverflow.com/questions/25051675/how-to-validate-uuid-v4-in-go
- func isValidUUID(uuid string) bool {
- r := regexp.MustCompile("^[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-4[a-fA-F0-9]{3}-[8|9|aA|bB][a-fA-F0-9]{3}-[a-fA-F0-9]{12}$")
- return r.MatchString(uuid)
- }
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