Commit History

Author SHA1 Message Date
  Gwyneth Llewelyn ee35407460 Deal with the issue of sending an invalid NPC key for an Agent that does not exist any more (because the database still does not reflect reality). Right now, I just skip dealing with that invalid Agent, but the whole engine infinite loop has to be rewritten to deal with Agents popping in and out. 7 years ago
  Gwyneth Llewelyn 48190dfc96 Minor changes in error messages when saving best path etc. to the database (they were copy & paste from elsewhere and not really obvious). 7 years ago
  Gwyneth Llewelyn a621294ad2 Changed the movement of avatars so that they are made by a worker goroutine which will sleep for a second or so between movement calls. The main engine continues the calculation (in theory). 7 years ago
  Gwyneth Llewelyn 3e8b3e57b6 Added NullUUID for manually selecting avatar, too! 7 years ago
  Gwyneth Llewelyn 3bc986915f Added option for NullUUID on the manual selection for a cube, because now we allow the user to override everything. 7 years ago
  Gwyneth Llewelyn c60d8306bc First round of debugging the engine. Added a bit more control over when to send messages (if the websocket is down) instead of timing out. JavaScript on the browser will now parse messages for engine ‘alerts’ to keep a similar UI than the PHP version (but HTML is on the template, not on the engine code side). 7 years ago
  Gwyneth Llewelyn 23677dbb0f Full port of old PHP code finished. Now it’s debugging time, since there are clear differences in the results! Also, it seems that Go is four times slower; that has to be checked! 7 years ago
  Gwyneth Llewelyn 0e5c7864b0 Added the whole genetic algorithm to engine.go! There is just one last step before heavy debugging: actually giving the avatar the order to *move*, and save everything to the database. This was a massive porting from the old PHP code! 7 years ago
  Gwyneth Llewelyn e03dbca4b0 Tried to sort things after generating population, but this doesn’t work yet. 7 years ago
  Gwyneth Llewelyn c569b8dfd4 Adding initial population generation 7 years ago
  Gwyneth Llewelyn 22bb4d41c1 Adding some timing (just like the PHP version) 7 years ago
  Gwyneth Llewelyn d89fd75d18 For the GA, changed Agents/Cubes to maps by UUID; added code to deal with user manually setting the cube (this still panics!) 7 years ago
  Gwyneth Llewelyn 893e9a904d Simplifying calcDistance to make it FASTER! 7 years ago
  Gwyneth Llewelyn a14f4e9fde First checks to see what is the closest obstacle to each NPC. 7 years ago
  Gwyneth Llewelyn 56b677056d Moving to MySQL. sqlite3 has problems with too much concurrency. Bug to be fixed: get unique indexes! 7 years ago
  Gwyneth Llewelyn c0bb36d673 Trying to find a bug where the database gets locked and never unlocks again. 7 years ago
  Gwyneth Llewelyn 3682877317 First tweaks for the preparation of the engine 7 years ago
  Gwyneth Llewelyn 359e95615a Fixed minor SQL syntax bug. 7 years ago
  Gwyneth Llewelyn 4c7b60b91f Changes made to open the database and put it all in memory before the engine starts. With some debugging output. 7 years ago
  Gwyneth Llewelyn 49dd4b610c Added some comments regarding the choice of sync/atomic 7 years ago
  Gwyneth Llewelyn 5796ff9592 Work done to control remotely the engine, with visual feedback 7 years ago
  Gwyneth Llewelyn f81bb52567 First attempt to fix concurrent access at the engneRunning status variable using sync/atomic, but it seems not to be working, need to understand better how this package actually works 7 years ago
  Gwyneth Llewelyn eff861e9ed Engine running as a goroutine from the start, engine page is dealing with start/stop, messages are being sent and received, but still some tweaking with shared variables needed. 7 years ago
  Gwyneth Llewelyn 11f4786eab Replaced fake paralelate() function with engine(), which does little more than running a for loop and waiting for messages to be received 7 years ago
  Gwyneth Llewelyn b57d7c8cb7 Two-way communication using WebSockets and JSON for more structured message data. So far it seems to work… until Go crashes when receiving data for the formEngine submission 7 years ago
  Gwyneth Llewelyn 2fb050ceeb Preparing the Engine to respond to the form selecting agents & cubes. The engine doesn’t do anything, but it’s all prepared for giving commands to agents to move to destinations! 7 years ago
  Gwyneth Llewelyn 3903fa183f Preparing the Engine to respond to the form selecting agents & cubes. It’s non-functional right now and does not compile, caveat utility! 7 years ago
  Gwyneth Llewelyn 7958701360 Working with WebSockets to update the Engine page display, which is crucial as we enter the next stage, which is to get the engine actually doing something — and logging what it does on the respective page. 7 years ago
  Gwyneth Llewelyn 6215d28c62 - Made gobot respond to signals; send a SIGHUP to get it to reload the configuration! 7 years ago
  Gwyneth Llewelyn 88f91db4a3 Attempt to use Gravatars (works) with their Hovercards (doesn’t work yet) 7 years ago