OpenSimDefaults.ini 89 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; Other regions visibility depends on avatar position and view range
  127. ; the view range considered is limited the maximum and minimum distances
  128. ; if you set MaxRegionsViewDistance to zero, other regions will not be seen, and crossing to them is disabled
  129. ;MaxRegionsViewDistance = 255
  130. ;MinRegionsViewDistance = 96
  131. ; If you have only one region in an instance, or to avoid the many bugs
  132. ; that you can trigger in modules by restarting a region, set this to
  133. ; true to make the entire instance exit instead of restarting the region.
  134. ; This is meant to be used on systems where some external system like
  135. ; Monit will restart any instance that exits, thereby making the shutdown
  136. ; into a restart.
  137. InworldRestartShutsDown = false
  138. ; Use of normalized 55FPS statistics
  139. ; Opensim does not have a frame rate control like other simulators.
  140. ; Most parameters that control timing can be configurable region by region.
  141. ; To achieve closer compatibility with values expected by viewers, scripts and users
  142. ; some parameters are converted to a equivalent per frame value.
  143. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  144. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  145. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  146. ; Normalized55FPS = true
  147. ; Main Frame time
  148. ; This defines the rate of several simulation events.
  149. ; Default value should meet most needs.
  150. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  151. ; It should not be less than the physics engine step time.
  152. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  153. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  154. FrameTime = 0.0909
  155. ; The values below represent the percentage of the target frame time that,
  156. ; when underrun, should trigger yellow or red in the lag meter.
  157. ; Less than 60% of FPS is amber by default, less then 40% is red.
  158. ; These values are advisory. Viewers may choose to not use them but it is
  159. ; encouraged that they do.
  160. ; FrameTimeWarnPercent = 60
  161. ; FrameTimeCritPercent = 40
  162. ; Send scheduled updates to objects in the scene
  163. ; This must be a whole number
  164. UpdateObjectsEveryNFrames = 1
  165. ; Send position/velocity, etc. updates to agents in the scene
  166. ; This must be a whole number
  167. UpdateAgentsEveryNFrames = 1
  168. ; Apply pending forces from physics calculations to an entity.
  169. ; This must be a whole number
  170. UpdateEntityMovementEveryNFrames = 1
  171. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  172. ; This must be a whole number
  173. UpdateCoarseLocationsEveryNFrames = 50
  174. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  175. ; This must be a whole number
  176. UpdatePhysicsEveryNFrames = 1
  177. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  178. ; This must be a whole number
  179. UpdateEventsEveryNFrames = 1
  180. ; Send terrain updates to viewers
  181. ; This must be a whole number
  182. UpdateTerrainEveryNFrames = 50
  183. ; Persitently store any objects which meet the PRIM STORAGE criteria
  184. ; This must be a whole number
  185. UpdateStorageEveryNFrames = 200
  186. ; Clean up temp on rez objects.
  187. ; This must be a whole number
  188. UpdateTempCleaningEveryNSeconds = 180
  189. ; ##
  190. ; ## PRIM STORAGE
  191. ; ##
  192. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  193. ; prevent frequently changing objects from heavily loading the region data store.
  194. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  195. ;
  196. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  197. MinimumTimeBeforePersistenceConsidered = 60
  198. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  199. MaximumTimeBeforePersistenceConsidered = 600
  200. ; ##
  201. ; ## PHYSICS
  202. ; ##
  203. ; If true then prims can be collided with by avatars, other prims, etc.
  204. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  205. ; Also, no prims are subject to physics.
  206. collidable_prim = true
  207. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  208. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  209. physical_prim = true
  210. ; Select a mesher here.
  211. ;
  212. ; Meshmerizer properly handles complex prims by using triangle meshes.
  213. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  214. ;
  215. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  216. ; Usually this is only a box
  217. meshing = Meshmerizer
  218. ;meshing = ZeroMesher
  219. ; Path to decoded sculpty maps
  220. ; Defaults to "j2kDecodeCache
  221. ;DecodedSculptMapPath = "j2kDecodeCache"
  222. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  223. ; to true will store decoded sculpt maps in a special folder in your bin
  224. ; folder, which can reduce startup times by reducing asset requests. Some
  225. ; versions of mono dont work well when reading the cache files, so set this
  226. ; to false if you have compatibility problems.
  227. ;CacheSculptMaps = true
  228. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  229. ;; BulletSim supports varregions.
  230. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  231. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  232. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  233. ;; Default is BulletSim
  234. physics = BulletSim
  235. ;physics = modified_BulletX
  236. ;physics = OpenDynamicsEngine
  237. ;physics = basicphysics
  238. ;physics = POS
  239. ; ##
  240. ; ## SCRIPT ENGINE
  241. ; ##
  242. ;; Default script engine to use. Currently, we only have XEngine
  243. DefaultScriptEngine = "XEngine"
  244. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  245. ; required
  246. ; HttpProxy = "http://proxy.com:8080"
  247. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  248. ; list of regular expressions for URLs that you don't want to go through
  249. ; the proxy.
  250. ; For example, servers inside your firewall.
  251. ; Separate patterns with a ';'
  252. ; HttpProxyExceptions = ".mydomain.com;localhost"
  253. ; ##
  254. ; ## EMAIL MODULE
  255. ; ##
  256. ;; The email module requires some configuration. It needs an SMTP
  257. ;; server to send mail through.
  258. ;emailmodule = DefaultEmailModule
  259. ; ##
  260. ; ## ANIMATIONS
  261. ; ##
  262. ; If enabled, enableFlySlow will change the primary fly state to
  263. ; FLYSLOW, and the "always run" state will be the regular fly.
  264. enableflyslow = false
  265. ; PreJump is an additional animation state, but it probably
  266. ; won't look right until the physics engine supports it
  267. ; (i.e delays takeoff for a moment)
  268. ; #
  269. ; # statistics
  270. ; #
  271. ; Simulator statistics are output to the console periodically at debug level INFO.
  272. ; Setting this to zero disables this output.
  273. ; LogShowStatsSeconds = 3600
  274. ; Simulator Stats URI
  275. ; Enable JSON simulator data by setting a URI name (case sensitive)
  276. ; Returns regular sim stats (SimFPS, ...)
  277. Stats_URI = "jsonSimStats"
  278. ; Simulator StatsManager URI
  279. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  280. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  281. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  282. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  283. ; Make OpenSim start all regions with logins disabled. They will need
  284. ; to be enabled from the console if this is set
  285. ; StartDisabled = false
  286. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  287. ; OpenJPEG if false
  288. ; UseCSJ2K = true
  289. ; Use "Trash" folder for items deleted from the scene
  290. ; When set to True (the default) items deleted from the scene will be
  291. ; stored in the user's trash or lost and found folder. When set to
  292. ; False items will be removed from the scene permanently
  293. UseTrashOnDelete = True
  294. ; #
  295. ; # Logging
  296. ; #
  297. ; Force logging when the thread pool approaches an overload condition
  298. ; Provides useful data for post-mortem analysis even in a production
  299. ; system with reduced logging
  300. LogOverloads = True
  301. ; #
  302. ; # Telehubs
  303. ; #
  304. ; SpawnPointRouting adjusts the landing for incoming avatars.
  305. ; "closest" will place the avatar at the SpawnPoint located in the closest
  306. ; available spot to the destination (typically map click/landmark).
  307. ; "random" will place the avatar on a randomly selected spawnpoint;
  308. ; "sequence" will place the avatar on the next sequential SpawnPoint
  309. ; SpawnPointRouting = closest
  310. ; TelehubAllowLandmark allows users with landmarks to override telehub
  311. ; routing and land at the landmark coordinates when set to true
  312. ; default is false
  313. ; TelehubAllowLandmark = false
  314. ; #
  315. ; # SSL certificates validation options
  316. ; #
  317. ; SSL certificate validation options
  318. ; you can allow selfsigned certificates or no official CA with next option set to true
  319. ; NoVerifyCertChain = true
  320. ; you can also bypass the hostname or domain verification
  321. ; NoVerifyCertHostname = true
  322. ; having both options true does provide encryption but with low security
  323. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  324. [Map]
  325. ; Map tile options.
  326. ; If true, then maptiles are generated using the MapImageModule below.
  327. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  328. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  329. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  330. ;GenerateMaptiles = true
  331. ;WorldMapModule = "WorldMap"
  332. ; The module to use in order to generate map images.
  333. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  334. ; generate better images.
  335. ;MapImageModule = "MapImageModule"
  336. ; World map blacklist timeout in seconds
  337. ;BlacklistTimeout = 600
  338. ; Refresh (in seconds) the map tile periodically
  339. ;MaptileRefresh = 0
  340. ; If not generating maptiles, use this static texture asset ID
  341. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  342. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  343. ; objects, so you can turn it off here if you'd like.
  344. DrawPrimOnMapTile = true
  345. ; Use terrain texture for maptiles if true, use shaded green if false
  346. TextureOnMapTile = true
  347. ; Texture prims
  348. TexturePrims = true
  349. ; Only texture prims that have a diagonal size greater than this number
  350. TexturePrimSize = 48
  351. ; Attempt to render meshes and sculpties on the map
  352. RenderMeshes = false
  353. ; warp3D rendering height limits for prims (relative to rez position not bounding box)
  354. ; prims above RenderMaxHeight are excluded
  355. ; valid values: 100 to 4086
  356. ;RenderMaxHeight = 4086
  357. ; prims below RenderMinHeight are excluded
  358. ; valid values: -100 to RenderMaxHeight - 10
  359. ;RenderMinHeight = -100
  360. ; Show NPCs as green world map dots
  361. ;ShowNPCs = true
  362. [Permissions]
  363. ; ##
  364. ; ## PERMISSIONS
  365. ; ##
  366. ; Permission modules to use, separated by comma.
  367. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  368. ;permissionmodules = "DefaultPermissionsModule"
  369. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  370. ; any item, etc. This may not yet be implemented uniformally.
  371. ; If set to true, then all permissions checks are carried out
  372. ; Default is true
  373. serverside_object_permissions = true
  374. ; This allows some control over permissions
  375. ; please note that this still doesn't duplicate SL, and is not intended to
  376. ; This allows grid users with a UserLevel of 200 or more to assume god
  377. ; powers in the regions in this simulator.
  378. ; if you don't trust grid admins, what are you doing there?
  379. allow_grid_gods = true
  380. ; Allow region owners to assume god powers in their regions
  381. ;region_owner_is_god = true
  382. ; Allow region managers to assume god powers in regions they manage
  383. ;region_manager_is_god = false
  384. ; God mode should be turned on in the viewer whenever
  385. ; the user has god rights somewhere. They may choose
  386. ; to turn it off again, though.
  387. automatic_gods = false
  388. ; The user can execute any and all god functions, as
  389. ; permitted by the viewer UI, without actually "godding
  390. ; up". This is the default state in 0.8.2.
  391. implicit_gods = false
  392. ; Control user types that are allowed to create new scripts
  393. ; Only enforced if serviceside_object_permissions is true
  394. ;
  395. ; Current possible values are
  396. ; all - anyone can create scripts (subject to normal permissions)
  397. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  398. ; Default value is all
  399. ; allowed_script_creators = all
  400. ; Control user types that are allowed to edit (save) scripts
  401. ; Only enforced if serviceside_object_permissions is true
  402. ;
  403. ; Current possible values are
  404. ; all - anyone can edit scripts (subject to normal permissions)
  405. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  406. ; Default value is all
  407. ; allowed_script_editors = all
  408. ; Provides a simple control for land owners to give build rights to specific avatars
  409. ; in publicly accessible parcels that disallow object creation in general.
  410. ; Owners specific avatars by adding them to the Access List of the parcel
  411. ; without having to use the Groups feature
  412. ; Disabled by default
  413. ; simple_build_permissions = False
  414. ; Minimum user level required to upload assets
  415. ;LevelUpload = 0
  416. [RegionReady]
  417. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  418. enabled = true
  419. ; Channel on which to signal region readiness through a message
  420. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  421. ; - the first field indicating whether this is an initial server startup
  422. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  423. ; - the third field is a number indicating how many scripts failed to compile
  424. ; - "oar error" if supplied, provides the error message from the OAR load
  425. channel_notify = -800
  426. ; - disallow logins while scripts are loading
  427. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  428. login_disable = true
  429. ; - send an alert as json to a service
  430. ; alert_uri = "http://myappserver.net/my_handler/"
  431. [EstateManagement]
  432. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  433. ; Default is true
  434. AllowRegionRestartFromClient = true
  435. ; ignore Minors access control. Default true
  436. ;IgnoreEstateMinorAccessControl = true;
  437. ; ignore payment info control. Default true
  438. ;IgnoreEstatePaymentAccessControl = true
  439. [UserProfiles]
  440. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  441. ;; Set the value of the url to your UserProfilesService
  442. ;; If un-set / "" the module is disabled
  443. ;; If the ProfileURL is not set, then very BASIC
  444. ;; profile support will be configured. If the ProfileURL is set to a
  445. ;; valid URL, then full profile support will be configured. The URL
  446. ;; points to your grid's Robust user profiles service
  447. ;;
  448. ; ProfileURL = http://127.0.0.1:9000
  449. ;; set this to false to prevent your users to be sent to unknown
  450. ;; web sites by other users on their profiles
  451. ; AllowUserProfileWebURLs = true
  452. [SMTP]
  453. enabled = false
  454. ;enabled = true
  455. ;internal_object_host = lsl.opensim.local
  456. ;host_domain_header_from = 127.0.0.1
  457. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  458. ;SMTP_SERVER_PORT = 25
  459. ;SMTP_SERVER_LOGIN = foo
  460. ;SMTP_SERVER_PASSWORD = bar
  461. [Network]
  462. ConsoleUser = "Test"
  463. ConsolePass = "secret"
  464. http_listener_port = 9000
  465. console_port = 0
  466. ; ssl config: Experimental!
  467. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  468. http_listener_sslport = 9001 ; Use this port for SSL connections
  469. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  470. ; this will change is future
  471. http_listener_cn = "myRegionsExternalHostName"
  472. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  473. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  474. http_listener_cert_pass = "mycertpass" ; the cert passwork
  475. ; addicional HTTPS for "Out of band" management applications such as the remote
  476. ; admin module or scripts
  477. ;
  478. ; Create https_listener = "True" will create a listener on the port
  479. ; specified. Provide the path to your server certificate along with it's
  480. ; password
  481. ; https_listener = False
  482. ; Set our listener to this port
  483. ; https_port = 0
  484. ; Path to X509 certificate, can be the same as main or another
  485. ; cert_path = "path/to/cert.p12"
  486. ; Password for cert
  487. ; cert_pass = "password"
  488. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  489. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  490. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  491. ; of HttpBodyMaxLenMAX bytes.
  492. ; HttpBodyMaxLenMAX=16384
  493. ; Hostname to use in llRequestURL/llRequestSecureURL
  494. ; must be a valid hostname for the ssl cert.
  495. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  496. ; ExternalHostNameForLSL=127.0.0.1
  497. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  498. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  499. ; This stops users making HTTP calls to machines in the simulator's local network.
  500. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  501. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  502. ;
  503. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  504. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  505. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  506. ; If an address if given without a port number then port 80 is assumed.
  507. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  508. ;
  509. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  510. ;
  511. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  512. ;
  513. ; You can also disable the blacklist entirely with an empty entry
  514. ;
  515. ; OutboundDisallowForUserScripts = ""
  516. ; What is reported as the "X-Secondlife-Shard"
  517. ; Defaults to the user server url if not set
  518. ; The old default is "OpenSim", set here for compatibility
  519. shard = "OpenSim"
  520. ; What is reported as the "User-Agent" when using llHTTPRequest
  521. ; Defaults to not sent if not set here. See the notes section in the wiki at
  522. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  523. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  524. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  525. ; OpenSim can send multiple simultaneous requests for services such as asset
  526. ; retrieval. However, some versions of mono appear to hang when there are too
  527. ; many simultaneous requests, default is 30 and is currently applied only to assets
  528. ;MaxRequestConcurrency = 30
  529. [ScriptsHttpRequestModule]
  530. ; options for llHttpRequest
  531. ; max number of concurrent connections per instance (all scenes), default 8
  532. ; MaxPoolThreads = 8
  533. ; max requests per second for all scripts on a prim, default 1
  534. ;PrimRequestsPerSec = 1.0
  535. ; initial unthrottled burst for all scripts on a prim, default 3
  536. ;PrimRequestsBurst = 3.0
  537. ; max requests per second for the objects owner (per instance), default 25
  538. ;PrimOwnerRequestsPerSec = 25.0
  539. ; initial unthrottled burst for the objects owner (per instance), default 5
  540. ;PrimOwnerRequestsBurst = 5.0
  541. ; requests timeout in miliseconds, range 200 to 60000, default 30000
  542. ;RequestsTimeOut = 30000
  543. [AccessControl]
  544. ; Viewer-based access control. |-separated list of allowed viewers.
  545. ; AllowedClients = ""
  546. ; Viewer-based access control. |-separated list of denied viewers.
  547. ; No restrictions by default.
  548. ; DeniedClients = ""
  549. [ClientStack.LindenUDP]
  550. ; Maximum outbound bytes per second for a single scene. This can be used to
  551. ; throttle total outbound UDP traffic for a simulator. The default value is
  552. ; 0, meaning no throttling at the scene level. The example given here is
  553. ; 20 megabits
  554. ;
  555. ;scene_throttle_max_bps = 2500000
  556. ; Maximum bytes per second to send to any single client. This will override
  557. ; the user's viewer preference settings. The default value is 0, meaning no
  558. ; aggregate throttling on clients (only per-category throttling). The
  559. ; example given here is 1.5 megabits
  560. ;
  561. ;client_throttle_max_bps = 187500
  562. ; Minimum bytes per second to send to any single client as a result of
  563. ; adaptive throttling. Viewer preferences set to a lower number will
  564. ; override the settin. The example given here ensures that adaptive
  565. ; throttling will never decrease per client bandwidth below 256 kbps.
  566. ;
  567. ;adaptive_throttle_min_bps = 32000
  568. ; Adaptive throttling attempts to limit network overload when multiple
  569. ; clients login by starting each connection more slowly. Disabled by
  570. ; default
  571. ; currently disabled
  572. ;enable_adaptive_throttles = false
  573. ; TextureSendLimit determines how many packets will be put on
  574. ; the lludp outgoing queue each cycle. Like the settings above, this
  575. ; is a balance between responsiveness to priority updates and
  576. ; total throughput. Higher numbers will give a better
  577. ; throughput at the cost of reduced responsiveness to client
  578. ; priority changes or transfer aborts
  579. ;
  580. ;TextureSendLimit = 20
  581. ; Quash and remove any light properties from attachments not on the
  582. ; hands. This allows flashlights and lanterns to function, but kills
  583. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  584. ; will also be affected.
  585. ;
  586. ;DisableFacelights = false
  587. ; The time to wait before disconecting an unresponsive client.
  588. ; The time is in seconds. The default is one minute
  589. ;
  590. ;AckTimeout = 60
  591. ; The time to wait before disconecting an unresponsive paused client.
  592. ; A client can be paused when the file selection dialog is open during file upload.
  593. ; This gives extra time to find files via the dialog but will still disconnect if
  594. ; the client crashes or loses its network connection
  595. ; The time is in seconds. The default is five minutes.
  596. ;
  597. ;PausedAckTimeout = 300
  598. ; Support viewers object cache, default true
  599. ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
  600. ; change to false if you need to use old viewers that do not support this feature
  601. ;
  602. ; SupportViewerObjectsCache = true
  603. [ClientStack.LindenCaps]
  604. ;; Long list of capabilities taken from
  605. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  606. ;; Not all are supported by OpenSim. The ones supported are
  607. ;; set to localhost. These defaults can be overwritten
  608. ;; in OpenSim.ini
  609. ;;
  610. Cap_AttachmentResources = "localhost"
  611. Cap_ChatSessionRequest = ""
  612. Cap_CopyInventoryFromNotecard = "localhost"
  613. Cap_DispatchRegionInfo = ""
  614. Cap_EstateAccess = "localhost"
  615. ;Cap_EstateChangeInfo = "localhost" broken on viewers
  616. Cap_EnvironmentSettings = "localhost" ; this also controls ExtEnvironment cap
  617. Cap_EventQueueGet = "localhost"
  618. Cap_FetchInventory = ""
  619. Cap_ObjectMedia = "localhost"
  620. Cap_ObjectMediaNavigate = "localhost"
  621. Cap_FetchLib = ""
  622. Cap_FetchLibDescendents = ""
  623. Cap_GetDisplayNames = "localhost"
  624. Cap_GetTexture = "localhost"
  625. Cap_GetMesh = "localhost"
  626. Cap_GetMesh2 = "localhost"
  627. Cap_GetAsset = "localhost"
  628. Cap_GetObjectCost = ""
  629. Cap_GetObjectPhysicsData = ""
  630. Cap_GroupProposalBallot = ""
  631. Cap_GroupMemberData = "localhost"
  632. Cap_HomeLocation = "localhost"
  633. Cap_LandResources = "localhost"
  634. Cap_MapLayer = "localhost"
  635. Cap_MapLayerGod = "localhost"
  636. Cap_NewFileAgentInventory = "localhost"
  637. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  638. Cap_ObjectAdd = "localhost"
  639. Cap_ParcelPropertiesUpdate = "localhost"
  640. Cap_ParcelMediaURLFilterList = ""
  641. Cap_ParcelNavigateMedia = ""
  642. Cap_ParcelVoiceInfoRequest = ""
  643. Cap_ProductInfoRequest = ""
  644. Cap_ProvisionVoiceAccountRequest = ""
  645. Cap_RemoteParcelRequest = "localhost"
  646. Cap_RequestTextureDownload = ""
  647. Cap_SearchStatRequest = ""
  648. Cap_SearchStatTracking = ""
  649. Cap_SendPostcard = ""
  650. Cap_SendUserReport = ""
  651. Cap_SendUserReportWithScreenshot = ""
  652. Cap_ServerReleaseNotes = "localhost"
  653. Cap_SimConsole = ""
  654. Cap_SimulatorFeatures = ""
  655. Cap_SetDisplayName = ""
  656. Cap_StartGroupProposal = ""
  657. Cap_TextureStats = ""
  658. Cap_UntrustedSimulatorMessage = ""
  659. Cap_UpdateAgentInformation = ""
  660. Cap_UpdateAgentLanguage = ""
  661. Cap_UpdateGestureAgentInventory = ""
  662. Cap_UpdateNotecardAgentInventory = "localhost"
  663. Cap_UpdateScriptAgent = "localhost"
  664. Cap_UpdateGestureTaskInventory = ""
  665. Cap_UpdateNotecardTaskInventory = "localhost"
  666. Cap_UpdateScriptTask = "localhost"
  667. Cap_UploadBakedTexture = "localhost"
  668. Cap_UploadObjectAsset = "localhost"
  669. Cap_ViewerStartAuction = ""
  670. Cap_ViewerStats = ""
  671. ; Capabilities for fetching inventory over HTTP rather than UDP
  672. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  673. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  674. Cap_WebFetchInventoryDescendents = ""
  675. Cap_FetchInventoryDescendents2 = "localhost"
  676. Cap_FetchInventory2 = "localhost"
  677. ; Capability for searching for people
  678. Cap_AvatarPickerSearch = "localhost"
  679. [Chat]
  680. ; Controls whether the chat module is enabled. Default is true.
  681. enabled = true
  682. ; Distance in meters that whispers should travel. Default is 10m
  683. whisper_distance = 10
  684. ; Distance in meters that ordinary chat should travel. Default is 20m
  685. say_distance = 20
  686. ; Distance in meters that shouts should travel. Default is 100m
  687. shout_distance = 100
  688. [EntityTransfer]
  689. ; The maximum distance in regions that an agent is allowed to teleport
  690. ; along the x or y axis. This is set to 65535 because current viewers
  691. ; can't handle teleports that are greater than this distance
  692. ; Setting to 0 will allow teleports of any distance
  693. ;
  694. max_distance = 65535
  695. ; Allow avatars to cross into and out of the region.
  696. AllowAvatarCrossing = true
  697. ; This disables border transfers for objects. When true, objects can be placed outside
  698. ; the region's border without being transferred to another simulator.
  699. DisableObjectTransfer = false
  700. ; Minimum user level required for HyperGrid teleports
  701. LevelHGTeleport = 0
  702. ; Determine whether the cancel button is shown at all during teleports.
  703. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  704. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  705. DisableInterRegionTeleportCancellation = false
  706. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  707. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  708. ;; avatars with god permissions; SL lets gods land wherever they want.
  709. LandingPointBehavior = LandingPointBehavior_OS
  710. [Messaging]
  711. ; Control which region module is used for instant messaging.
  712. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  713. InstantMessageModule = InstantMessageModule
  714. ; MessageTransferModule = MessageTransferModule
  715. ; OfflineMessageModule = OfflineMessageModule
  716. ; OfflineMessageURL = http://yourserver/Offline.php
  717. ; MuteListModule = MuteListModule
  718. ; MuteListURL = http://yourserver/Mute.php
  719. ; Control whether group messages are forwarded to offline users. Default is true.
  720. ; ForwardOfflineGroupMessages = true
  721. [Inventory]
  722. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  723. ; There are still some issues with coalescence, including the fact that rotation is not restored
  724. ; and some assets may be missing from archive files.
  725. CoalesceMultipleObjectsToInventory = true
  726. [Appearance]
  727. ; Persist avatar baked textures
  728. ; Persisting baked textures can speed up login and region border
  729. ; crossings especially with large numbers of users, though it
  730. ; will store potentially large numbers of textures in your asset
  731. ; database
  732. PersistBakedTextures = false
  733. ; Control the delay before appearance is sent to other avatars and
  734. ; saved in the avatar service. Attempts to limit the impact caused
  735. ; by the very chatty dialog that sets appearance when an avatar
  736. ; logs in or teleports into a region; values are in seconds
  737. DelayBeforeAppearanceSave = 5
  738. DelayBeforeAppearanceSend = 2
  739. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  740. ; This may help with some situations where avatars are persistently grey, though it will not help
  741. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  742. ResendAppearanceUpdates = false
  743. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  744. ; on every login
  745. ReuseTextures = false
  746. [Attachments]
  747. ; Controls whether avatar attachments are enabled.
  748. ; Defaults to true - only set to false for debugging purposes
  749. Enabled = true
  750. ; Inventory object wear did replace all the worn objects on same attachment point
  751. ; if this option is set false, only oldest worn object will be replaced on that point.
  752. ; true will do as older versions
  753. ;WearReplacesAll = true
  754. [Mesh]
  755. ; enable / disable mesh asset uploads
  756. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  757. ; default is true
  758. AllowMeshUpload = true
  759. ; Minimum user level required to upload meshes
  760. ;LevelUpload = 0
  761. ; support meshes on physics
  762. ;UseMeshiesPhysicsMesh = true
  763. ;support convex shape type on normal prims
  764. ; (ubOde only)
  765. ;ConvexPrims = true
  766. ;support convex shape type on sculpts
  767. ; (ubOde only)
  768. ;ConvexSculpts = true
  769. ; mesh cache settings:
  770. ; (ubOde only)
  771. ; do cache (keep true)
  772. ;MeshFileCache = true
  773. ; cache folder name relative to bin/ or absolute path
  774. ;MeshFileCachePath = MeshCache
  775. ;MeshFileCacheDoExpire = true
  776. ;MeshFileCacheExpireHours = 48
  777. [Textures]
  778. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  779. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  780. ; (e.g. images pulled from an external HTTP address).
  781. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  782. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  783. ; Hence, currently considered experimental.
  784. ; Default is false.
  785. ReuseDynamicTextures = false
  786. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  787. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  788. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  789. ; This setting only has an affect is ReuseDynamicTextures = true
  790. ; Default is false
  791. ReuseDynamicLowDataTextures = false
  792. [ODEPhysicsSettings]
  793. ; ##
  794. ; ## Physics stats settings ( most ignored by ubOde )
  795. ;
  796. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  797. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  798. collect_stats = false
  799. ; ##
  800. ; ## Physics logging settings - logfiles are saved to *.DIF files
  801. ; ##
  802. ; default is false
  803. ;physics_logging = true
  804. ;; every n simulation iterations, the physics snapshot file is updated
  805. ;physics_logging_interval = 50
  806. ;; append to existing physics logfile, or overwrite existing logfiles?
  807. ;physics_logging_append_existing_logfile = true
  808. ;##
  809. ;## World Settings
  810. ;##
  811. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  812. world_gravityx = 0
  813. world_gravityy = 0
  814. world_gravityz = -9.8
  815. ; Terminal velocity of a falling avatar
  816. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  817. ; Max value is 255, min value is 0
  818. avatar_terminal_velocity = 54
  819. ; World Step size.
  820. ; with legacy ODE this value needs to be close to 0.02s
  821. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  822. ; you will need to test acording to you needs
  823. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  824. world_stepsize = 0.01818
  825. ; number of iterations of constrains solver, higher should improve results
  826. ; up to a point where acumulated math errors eliminate the improvement
  827. ; more steps may increase CPU load. No real gain in changing
  828. world_solver_iterations = 10
  829. ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  830. ; defines spaces partition cells min and max sizes == 2^value
  831. world_hashspace_level_low = -5
  832. world_hashSpace_level_high = 12
  833. meters_in_small_space = 29.9
  834. ; ##
  835. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  836. ; ##
  837. ; surface layer around geometries other geometries can sink into before generating a contact
  838. world_contact_surface_layer = 0.001
  839. ; Filtering collisions helps keep things stable physics wise, but sometimes
  840. ; it can be overzealous. If you notice bouncing, chances are it's that.
  841. filter_collisions = false
  842. ; Non Moving Terrain Contact (avatar isn't moving)
  843. nm_terraincontact_friction = 255.0
  844. nm_terraincontact_bounce = 0.1
  845. nm_terraincontact_erp = 0.1025
  846. ; Moving Terrain Contact (avatar is moving)
  847. m_terraincontact_friction = 75.0
  848. m_terraincontact_bounce = 0.05
  849. m_terrainContact_erp = 0.05025
  850. ; Moving Avatar to object Contact
  851. m_avatarobjectcontact_friction = 75.0
  852. m_avatarobjectcontact_bounce = 0.1
  853. ; Object to Object Contact and Non-Moving Avatar to object
  854. objectcontact_friction = 250.0
  855. objectcontact_bounce = 0.2
  856. ; ##
  857. ; ## Avatar Control
  858. ; ##
  859. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  860. ; desired velocity
  861. ; See http://en.wikipedia.org/wiki/PID_controller
  862. av_pid_derivative = 2200.0
  863. av_pid_proportional = 900.0
  864. ;girth of the avatar. Adds radius to the height also
  865. av_capsule_radius = 0.37
  866. ; Max force permissible to use to keep the avatar standing up straight
  867. av_capsule_standup_tensor = 550000
  868. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  869. ; or straight up-and-down (=false; better and more consistent physics behavior)
  870. av_capsule_tilted = false
  871. ; used to calculate mass of avatar.
  872. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  873. ; av_density * AVvolume;
  874. av_density = 80
  875. ; use this value to cut 52% of the height the sim gives us
  876. ; Currently unused
  877. ; av_height_fudge_factor = 0.52
  878. ; Movement. Smaller is faster.
  879. ; speed of movement with Always Run off
  880. av_movement_divisor_walk = 1.3
  881. ; speed of movement with Always Run on
  882. av_movement_divisor_run = 0.8
  883. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  884. minimum_ground_flight_offset = 3.0
  885. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  886. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  887. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  888. ; will lock the avatar in place
  889. av_planted = false
  890. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  891. av_av_collisions_off = false
  892. ; ##
  893. ; ## Object options
  894. ; ##
  895. ; used in the mass calculation.
  896. geometry_default_density = 10.000006836
  897. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  898. body_frames_auto_disable = 20
  899. ; used to control llMove2Target
  900. body_pid_derivative = 35
  901. body_pid_gain = 25
  902. ; maximum number of contact points to generate per collision
  903. contacts_per_collision = 80
  904. ; start throttling the object updates if object comes in contact with 3 or more other objects
  905. geom_contactpoints_start_throttling = 3
  906. ; send 1 update for every x updates below when throttled
  907. geom_updates_before_throttled_update = 15
  908. ; Maximum mass an object can be before it is clamped
  909. maximum_mass_object = 10000.01
  910. ; ##
  911. ; ## Sculpted Prim settings
  912. ; ##
  913. ; Do we want to mesh sculpted prim to collide like they look?
  914. mesh_sculpted_prim = true
  915. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  916. mesh_lod = 32
  917. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  918. mesh_physical_lod = 16
  919. ; ##
  920. ; ## additional meshing options
  921. ; ##
  922. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  923. ; for all prims except simple boxes and spheres.
  924. ; collisions of small objects againts larger ones can have a increased CPU load cost
  925. ; so this are represented by a simple BOX
  926. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  927. ; (ubOde only)
  928. ; MinSizeToMeshmerize = 0.1
  929. [BulletSim]
  930. ; All the BulletSim parameters can be displayed with the console command
  931. ; "physics get all" and all are defined in the source file
  932. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  933. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  934. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  935. ; but the c++ one is much faster.
  936. BulletEngine = "bulletunmanaged"
  937. ; BulletEngine = "bulletxna"
  938. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  939. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  940. UseSeparatePhysicsThread = false
  941. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  942. ; a mesh. 0=heightField, 1=mesh
  943. TerrainImplementation = 0
  944. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  945. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  946. ; magnifications use lots of memory.
  947. TerrainMeshMagnification = 2
  948. ; Should avatars collide with each other?
  949. AvatarToAvatarCollisionsByDefault = true
  950. ; Avatar physics height adjustments.
  951. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  952. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  953. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  954. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  955. ; Avatar walk-up-stairs parameters
  956. ; If an avatar collides with an object 'close to its feet', the avatar will be
  957. ; moved/pushed up do simulate stepping up.
  958. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  959. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  960. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  961. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  962. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  963. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  964. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  965. ; Terminal velocity of a falling avatar
  966. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  967. ; negative for a downward speed.
  968. AvatarTerminalVelocity = -54
  969. ; Default linkset implmentation
  970. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  971. ; builds a compound shape from the children shapes to create a single physical
  972. ; shape. 'Compound' uses a lot less CPU time.
  973. LinkImplementation = 1 ; 0=constraint, 1=compound
  974. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  975. LinksetOffsetCenterOfMass = false
  976. ; If 'true', turn scuplties into meshes
  977. MeshSculptedPrim = true
  978. ; If 'true', force simple prims (box and sphere) to be meshed
  979. ; If 'false', the Bullet native special case shape is used for square rectangles
  980. ; and even dimensioned spheres.
  981. ForceSimplePrimMeshing = false
  982. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  983. ; Happens often in sculpties. If turned off, there will be some doorways
  984. ; that cannot be walked through.
  985. ShouldRemoveZeroWidthTriangles = true
  986. ; If 'true', use convex hull definition in mesh asset if present.
  987. ShouldUseAssetHulls = true
  988. ; If there are thousands of physical objects, these maximums should be increased.
  989. MaxCollisionsPerFrame = 2048
  990. MaxUpdatesPerFrame = 8192
  991. ; Detailed physics debug logging. Very verbose.
  992. PhysicsLoggingEnabled = False
  993. PhysicsLoggingDir = "."
  994. VehicleLoggingEnabled = False
  995. [RemoteAdmin]
  996. enabled = false
  997. ; Set this to a nonzero value to have remote admin use a different port
  998. port = 0
  999. ; Set this to the ip address that you want the admin server to bind to
  1000. bind_ip_address = "0.0.0.0"
  1001. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1002. access_password = unknown
  1003. ; List the IP addresses allowed to call RemoteAdmin
  1004. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1005. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1006. ; access_ip_addresses =
  1007. ; set this variable to true if you want the create_region XmlRpc
  1008. ; call to unconditionally enable voice on all parcels for a newly
  1009. ; created region [default: false]
  1010. create_region_enable_voice = false
  1011. ; set this variable to false if you want the create_region XmlRpc
  1012. ; call to create all regions as private per default (can be
  1013. ; overridden in the XmlRpc call) [default: true]
  1014. create_region_public = false
  1015. ; the create_region XmlRpc call uses region_file_template to generate
  1016. ; the file name of newly create regions (if they are created
  1017. ; persistent). the parameter available are:
  1018. ; {0} - X location
  1019. ; {1} - Y location
  1020. ; {2} - region UUID
  1021. ; {3} - region port
  1022. ; {4} - region name with " ", ":", "/" mapped to "_"
  1023. region_file_template = "{0}x{1}-{2}.ini"
  1024. ; we can limit the number of regions that XmlRpcCreateRegion will
  1025. ; allow by setting this to a positive, non-0 number: as long as the
  1026. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1027. ; succeed. setting region_limit to 0 disables the check.
  1028. ; default is 0
  1029. ;region_limit = 0
  1030. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1031. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1032. ; if this parameter is not specified but enabled = true, all methods will be available
  1033. enabled_methods = all
  1034. ; specify the default appearance for an avatar created through the remote admin interface
  1035. ; This will only take effect is the file specified by the default_appearance setting below exists
  1036. ;default_male = Default Male
  1037. ;default_female = Default Female
  1038. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1039. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1040. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1041. ;copy_folders = false
  1042. ; path to default appearance XML file that specifies the look of the default avatars
  1043. ;default_appearance = default_appearance.xml
  1044. ; RestPlugins are not currently operational.
  1045. ;[RestPlugins]
  1046. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1047. ; ; REST Region or REST Asset and Inventory Plugins
  1048. ; enabled = false
  1049. ; god_key = SECRET
  1050. ; prefix = /admin
  1051. ;[RestRegionPlugin]
  1052. ; ; Change this to true to enable the REST Region Plugin
  1053. ; enabled = false
  1054. ;[RestHandler]
  1055. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1056. ; enabled = false
  1057. ; authenticate = true
  1058. ; secured = true
  1059. ; extended-escape = true
  1060. ; realm = OpenSim REST
  1061. ; dump-asset = false
  1062. ; path-fill = true
  1063. ; dump-line-size = 32
  1064. ; flush-on-error = true
  1065. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1066. ; also, not good error detection when it fails
  1067. [IRC]
  1068. enabled = false; you need to set this to true otherwise it won't connect
  1069. ;server = name.of.irc.server.on.the.net
  1070. ;; user password - only use this if the server requires one
  1071. ;password = mypass
  1072. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1073. ;channel = #the_irc_channel_you_want_to_connect_to
  1074. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1075. ;port = 6667
  1076. ;; channel to listen for configuration commands
  1077. ;commands_enabled = false
  1078. ;command_channel = 2777
  1079. ;report_clients = true
  1080. ;; relay private chat connections
  1081. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1082. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1083. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1084. ;; relay_chat = false: IRC bridge will not relay normal chat
  1085. ;; access_password -- simple security device
  1086. ;;
  1087. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1088. ;;
  1089. ;; relay_private_channels = false
  1090. ;; relay_chat = true
  1091. ;;
  1092. ;; to relay chat only to/from private in-world channels:
  1093. ;;
  1094. ;; relay_chat = false
  1095. ;; relay_private_channels = true
  1096. ;; relay_private_channel_in = 2226
  1097. ;; relay_private_channel_out = 2225
  1098. ;;
  1099. ;; in this example, all chat coming in from IRC will be send out via
  1100. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1101. ;; be relayed to the IRC channel.
  1102. ;;
  1103. ;relay_private_channels = false
  1104. ;relay_private_channel_in = 2226
  1105. ;relay_private_channel_out = 2225
  1106. ;relay_chat = true
  1107. ;access_password = foobar
  1108. ;;fallback_region = name of "default" region
  1109. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1110. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1111. ;;for <bot>:<user in region> :<message>
  1112. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1113. ;;for <bot>:<message> - <user of region> :
  1114. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1115. ;;for <bot>:<message> - from <user> :
  1116. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1117. ;; exclude_list allows you to stop the IRC connector from announcing the
  1118. ;;arrival and departure of certain users. For example: admins, bots.
  1119. ;exclude_list=User 1,User 2,User 3
  1120. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1121. ;;
  1122. ;; Enable Alert, default = false
  1123. ;alert_show = false
  1124. ;;
  1125. ;; Show IRC serverinfo, default = true
  1126. ;alert_show_serverinfo = true
  1127. ;;
  1128. ;alert_msg_pre = "This region is linked to Irc."
  1129. ;alert_msg_post = "Everything you say in public chat can be listened."
  1130. [Wind]
  1131. ; Enables the wind module. Default is true
  1132. enabled = true
  1133. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1134. wind_update_rate = 150
  1135. ; The Default Wind Plugin to load
  1136. wind_plugin = SimpleRandomWind
  1137. ; These settings are specific to the ConfigurableWind plugin
  1138. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1139. ; avg_strength = 5.0
  1140. ; avg_direction = 0.0
  1141. ; var_strength = 0.0
  1142. ; var_direction = 0.0
  1143. ; rate_change = 1.0
  1144. ; This setting is specific to the SimpleRandomWind plugin
  1145. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1146. strength = 1.0
  1147. [Cloud]
  1148. ; Enable this to generate classic particle clouds above the sim.
  1149. ; default is disabled - turn it on here
  1150. enabled = false
  1151. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1152. density = 0.5
  1153. ; update interval for the cloud cover data returned by llCloud().
  1154. ; default is 1000
  1155. cloud_update_rate = 1000
  1156. [LightShare]
  1157. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1158. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1159. enable_windlight = false
  1160. [Trees]
  1161. ; enable the trees module. default true
  1162. enabled = true
  1163. ; active_trees allows module to change its trees in time.
  1164. ; some will be deleted, others created and rest may grow
  1165. ; default is false. You can change it with console command tree active true | false later
  1166. active_trees = false
  1167. ; the trees change execution time rate (in ms)
  1168. update_rate = 1000
  1169. ; allow the trees to grow.
  1170. ; DANGER
  1171. ; this option causes high network use on the order of
  1172. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1173. allowGrow = false
  1174. [VectorRender]
  1175. ; the font to use for rendering text (default: Arial)
  1176. ; font_name = "Arial"
  1177. [LL-Functions]
  1178. ; Set the following to true to allow administrator owned scripts to execute console commands
  1179. ; currently unused
  1180. ; AllowosConsoleCommand=false
  1181. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1182. ; If false then gods cannot execute these functions either.
  1183. AllowGodFunctions = false
  1184. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1185. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1186. ; If false then email may be sent to any valid email address.
  1187. RestrictEmail = false
  1188. ; Maximum number of llListen events we allow over the entire region.
  1189. ; Set this to 0 to have no limit imposed
  1190. max_listens_per_region = 1000
  1191. ; Maximum number of llListen events we allow per script
  1192. ; Set this to 0 to have no limit imposed.
  1193. max_listens_per_script = 64
  1194. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1195. max_external_urls_per_simulator = 100
  1196. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1197. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1198. UseSimpleBoxesInGetBoundingBox = false
  1199. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1200. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1201. AddStatsInGetBoundingBox = false
  1202. ; Avatar bounding box, lower X value, constant part, when standing
  1203. LowerAvatarBoundingBoxStandingXconst = -0.275
  1204. ; Avatar bounding box, upper X value, constant part, when standing
  1205. UpperAvatarBoundingBoxStandingXconst = 0.275
  1206. ; Avatar bounding box, lower Y value, constant part, when standing
  1207. LowerAvatarBoundingBoxStandingYconst = -0.35
  1208. ; Avatar bounding box, upper Y value, constant part, when standing
  1209. UpperAvatarBoundingBoxStandingYconst = 0.35
  1210. ; Avatar bounding box, lower Z value, constant part, when standing
  1211. LowerAvatarBoundingBoxStandingZconst = -0.1
  1212. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1213. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1214. ; Avatar bounding box, upper Z value, constant part, when standing
  1215. UpperAvatarBoundingBoxStandingZconst = 0.1
  1216. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1217. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1218. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1219. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1220. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1221. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1222. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1223. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1224. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1225. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1226. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1227. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1228. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1229. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1230. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1231. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1232. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1233. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1234. ; Avatar bounding box, lower X value, constant part, when sitting
  1235. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1236. ; Avatar bounding box, upper X value, constant part, when sitting
  1237. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1238. ; Avatar bounding box, lower Y value, constant part, when sitting
  1239. LowerAvatarBoundingBoxSittingYconst = -0.35
  1240. ; Avatar bounding box, upper Y value, constant part, when sitting
  1241. UpperAvatarBoundingBoxSittingYconst = 0.35
  1242. ; Avatar bounding box, lower Z value, constant part, when sitting
  1243. LowerAvatarBoundingBoxSittingZconst = -0.35
  1244. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1245. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1246. ; Avatar bounding box, upper Z value, constant part, when sitting
  1247. UpperAvatarBoundingBoxSittingZconst = -0.25
  1248. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1249. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1250. ; Safety coefficient for max bounding box from prim size box X coordinate
  1251. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1252. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1253. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1254. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1255. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1256. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1257. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1258. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1259. ; Use llCastRay V3 if true.
  1260. ; Implements llCastRay similar but not identical to Second Life.
  1261. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1262. ; NEW
  1263. ; Meshes prims for good accuracy in ray hit detection,
  1264. ; handling basic and tortured prims, sculpts and meshes.
  1265. ; Uses ellipsoid, correctly sized avatar capsules.
  1266. ; Handles complex terrain, multi-prim objects and seated avatars.
  1267. ; Implements throttling and the status codes
  1268. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1269. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1270. ; WARNING
  1271. ; Can be faster on some servers and scenes, but slower on others,
  1272. ; compared to previous version of llCastRay in OpenSimulator.
  1273. ; Is in most cases considerably slower than llCastRay in Second Life.
  1274. ; Generates geometry meshes and can therefore use much system resources.
  1275. UseLlCastRayV3 = false
  1276. ; Accepted calculation precision error in calculations in llCastRay V3
  1277. FloatToleranceInLlCastRay = 0.00001
  1278. ; Accepted distance difference between duplicate hits in llCastRay V3
  1279. FloatTolerance2InLlCastRay = 0.001
  1280. ; Detail level when rendering prims in llCastRay V3
  1281. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1282. PrimDetailLevelInLlCastRay = 1
  1283. ; Detail level when rendering sculpts in llCastRay V3
  1284. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1285. SculptDetailLevelInLlCastRay = 1
  1286. ; Detail level when rendering meshes in llCastRay V3
  1287. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1288. MeshDetailLevelInLlCastRay = 3
  1289. ; Detail level when rendering avatar capsules in llCastRay V3
  1290. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1291. AvatarDetailLevelInLlCastRay = 1
  1292. ; Maximum number of returned hits from llCastRay V3
  1293. MaxHitsInLlCastRay = 16
  1294. ; Maximum number of returned hits per prim from llCastRay V3
  1295. MaxHitsPerPrimInLlCastRay = 16
  1296. ; Maximum number of returned hits per object from llCastRay V3
  1297. MaxHitsPerObjectInLlCastRay = 16
  1298. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1299. DetectExitHitsInLlCastRay = false
  1300. ; Detect attachments in llCastRay V3 if true
  1301. DoAttachmentsInLlCastRay = false
  1302. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1303. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1304. ThrottleTimeInMsInLlCastRay = 200
  1305. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1306. AvailableTimeInMsPerRegionInLlCastRay = 40
  1307. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1308. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1309. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1310. RequiredAvailableTimeInMsInLlCastRay = 2
  1311. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1312. MaximumAvailableTimeInMsInLlCastRay = 40
  1313. ; Use cached meshes in llCastRay V3 if true
  1314. ; Improves performance but uses more memory
  1315. UseMeshCacheInLlCastRay = true
  1316. [DataSnapshot]
  1317. ; The following set of configs pertains to search.
  1318. ; Set index_sims to true to enable search engines to index your searchable data
  1319. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1320. ; default is false
  1321. index_sims = false
  1322. ; The variable data_exposure controls what the regions expose:
  1323. ; minimum: exposes only things explicitly marked for search
  1324. ; all: exposes everything
  1325. data_exposure = minimum
  1326. ; If search is on, change this to your grid name; will be ignored for standalones
  1327. gridname = "OSGrid"
  1328. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1329. ; Later, you may want to increase this to 3600 (1 hour) or more
  1330. default_snapshot_period = 1200
  1331. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1332. snapshot_cache_directory = "DataSnapshot"
  1333. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1334. ; data service
  1335. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1336. [Economy]
  1337. ; the economy module in use
  1338. ; default is the provided BetaGridLikeMoneyModule
  1339. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1340. ; There is no intention to implement anything further in core OpenSimulator.
  1341. ; This functionality has to be provided by third party modules.
  1342. ; economymodule = BetaGridLikeMoneyModule
  1343. ; Economy values get used in the BetaGridLikeMoneyModule.
  1344. ;; Enables selling things for $0. Default is true.
  1345. ; SellEnabled = true
  1346. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1347. ;PriceUpload = 0
  1348. ;; Money Unit fee to create groups. Default is 0.
  1349. ;PriceGroupCreate = 0
  1350. ; We don't really know what the rest of these values do. These get sent to the client
  1351. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1352. ;ObjectCount = 0
  1353. ;PriceEnergyUnit = 0
  1354. ;PriceObjectClaim = 0
  1355. ;PricePublicObjectDecay = 0
  1356. ;PricePublicObjectDelete = 0
  1357. ;PriceParcelClaim = 0
  1358. ;PriceParcelClaimFactor = 1
  1359. ;PriceRentLight = 0
  1360. ;TeleportMinPrice = 0
  1361. ;TeleportPriceExponent = 2
  1362. ;EnergyEfficiency = 1
  1363. ;PriceObjectRent = 0
  1364. ;PriceObjectScaleFactor = 10
  1365. ;PriceParcelRent = 0
  1366. ; Mesh upload settings, independent of economymodule
  1367. ; Create inventory entries for textures uploaded with a model
  1368. ; default is false, ie, do not create
  1369. ; MeshModelAllowTextureToInventory = true
  1370. [YEngine]
  1371. ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
  1372. ;; but those will suffer from timeslicing, so will be slower.
  1373. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
  1374. ;; ignore its extensions (subset of original XMRengine), those are still undefined.
  1375. ;Enabled = false
  1376. ; maximum stack a script can use in KB
  1377. ;ScriptStackSize = 2048
  1378. ; maximum heap memory a script can use in KB
  1379. ;ScriptHeapSize = 1024
  1380. ; number of threads to execute scripts. Too many threads can have negative impact on other region operations
  1381. ; if a region machine is not overload (ie has sleeping CPU cores), increasing this number may reduce events response latency
  1382. ;NumThreadScriptWorkers = 2
  1383. ; Priority of those threads (Lowest, BelowNormal, Normal, AboveNormal or Highest). Higher priorit can have negative impact on other region operations
  1384. ;Priority = Normal
  1385. ; to reuse binary compare sources using a hash codes of them or full text
  1386. UseSourceHashCode = true
  1387. MinTimerInterval = 0.1
  1388. ; scripts states and cache parent folder location
  1389. ;ScriptEnginesPath="ScriptEngines"
  1390. [XEngine]
  1391. ; Enable this engine in this OpenSim instance
  1392. Enabled = true
  1393. ; How many threads to keep alive even if nothing is happening
  1394. MinThreads = 2
  1395. ; How many threads to start at maximum load
  1396. MaxThreads = 100
  1397. ; Time a thread must be idle (in seconds) before it dies
  1398. IdleTimeout = 60
  1399. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1400. Priority = "BelowNormal"
  1401. ; Maximum number of events to queue for a script (excluding timers)
  1402. MaxScriptEventQueue = 300
  1403. ; Stack size per thread created
  1404. ThreadStackSize = 262144
  1405. ; Set this to true to load each script into a separate
  1406. ; AppDomain. Setting this to false will load all script assemblies into the
  1407. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1408. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1409. ; at this time some mono versions seem to have problems with the true option
  1410. ; so default is now false until a fix is found
  1411. ; AppDomainLoading = false
  1412. ; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
  1413. ; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
  1414. ; AttachmentsDomainLoading = false
  1415. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1416. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1417. ; It should be true on first run after updating opensim binary version
  1418. ; after first run you can change to false.
  1419. ; You can also set it to false and delete the script DLLs by hand
  1420. ; This does not delete cached scripts state.
  1421. ; DeleteScriptsOnStartup = true
  1422. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1423. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1424. ; co-op will be more stable as aborting threads can cause instability.
  1425. ; abort was the default option in OpenSimulator 0.8 and before.
  1426. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1427. ; However, the setting change will not take affect until the next time you restart the simulator.
  1428. ; Setting changes will not affect state information stored for scripts.
  1429. ScriptStopStrategy = co-op
  1430. ; Rate to poll for asynchronous command replies (ms)
  1431. ; currently unused
  1432. ;AsyncLLCommandLoopms = 50
  1433. ; Save the source of all compiled scripts
  1434. WriteScriptSourceToDebugFile = false
  1435. ; Compile debug info (line numbers) into the script assemblies
  1436. CompileWithDebugInformation = true
  1437. ; Allow the user of mod* functions. This allows a script to pass messages
  1438. ; to a region module via the modSendCommand() function
  1439. ; Default is false
  1440. AllowMODFunctions = false
  1441. ; Allow the use of os* functions (some are dangerous)
  1442. AllowOSFunctions = false
  1443. ; Allow the user of LightShare functions
  1444. AllowLightShareFunctions = false
  1445. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1446. OSFunctionThreatLevel = VeryLow
  1447. ; OS Functions enable/disable
  1448. ; For each function, you can add one line, as shown
  1449. ; The default for all functions allows them if below threat level
  1450. ; true allows the use of the function unconditionally
  1451. ; Allow_osSetRegionWaterHeight = true
  1452. ; false disables the function completely
  1453. ; Allow_osSetRegionWaterHeight = false
  1454. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1455. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1456. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1457. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1458. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1459. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1460. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1461. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1462. ; You can also use script creators as the uuid
  1463. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1464. ; If both Allow_ and Creators_ are given, effective permissions
  1465. ; are the union of the two.
  1466. ; Interval (s) between background save of script states
  1467. SaveInterval = 120
  1468. ; Interval (s) between maintenance runs (0 = disable)
  1469. MaintenanceInterval = 10
  1470. ; Time a script can spend in an event handler before it is interrupted
  1471. EventLimit = 30
  1472. ; If a script overruns it's event limit, kill the script?
  1473. KillTimedOutScripts = false
  1474. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1475. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1476. WaitForEventCompletionOnScriptStop = 1000
  1477. ; Sets the multiplier for the scripting delays
  1478. ScriptDelayFactor = 1.0
  1479. ; The factor the 10 m distances llimits are multiplied by
  1480. ScriptDistanceLimitFactor = 1.0
  1481. ; Maximum length of notecard line read
  1482. ; Increasing this to large values potentially opens
  1483. ; up the system to malicious scripters
  1484. ; NotecardLineReadCharsMax = 255
  1485. ; Minimum settable timer interval. Any timer setting less than this is
  1486. ; rounded up to this minimum interval.
  1487. ; MinTimerInterval = 0.5
  1488. ; Sensor settings
  1489. SensorMaxRange = 96.0
  1490. SensorMaxResults = 16
  1491. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1492. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1493. ; AutomaticLinkPermission = false
  1494. ; Disable underground movement of prims (default true); set to
  1495. ; false to allow script controlled underground positioning of
  1496. ; prims
  1497. ; DisableUndergroundMovement = true
  1498. ;; Path to script assemblies
  1499. ; ScriptEnginesPath = "ScriptEngines"
  1500. [Concierge]
  1501. ; Enable concierge module
  1502. ; Default is false
  1503. enabled = false
  1504. ; name of the concierge
  1505. whoami = "jeeves"
  1506. ; password for updating the welcome message templates via XmlRpc
  1507. password = SECRET
  1508. ; regex specifying for which regions concierge service is desired; if
  1509. ; empty, then for all
  1510. ;regions = "^MeetingSpace-"
  1511. regions = ""
  1512. ; for each region that matches the regions regexp you can provide
  1513. ; (optionally) a welcome template using format substitution:
  1514. ; {0} is replaced with the name of the avatar entering the region
  1515. ; {1} is replaced with the name of the region
  1516. ; {2} is replaced with the name of the concierge (whoami variable above)
  1517. ;welcomes = /path/to/welcome/template/directory
  1518. ; Concierge can send attendee lists to an event broker whenever an
  1519. ; avatar enters or leaves a concierged region. the URL is subject
  1520. ; to format substitution:
  1521. ; {0} is replaced with the region's name
  1522. ; {1} is replaced with the region's UUID
  1523. ;broker = "http://broker.place.com/{1}"
  1524. [Hypergrid]
  1525. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1526. safemode = false
  1527. [VivoxVoice]
  1528. ; The VivoxVoice module will allow you to provide voice on your
  1529. ; region(s). It uses the same voice technology as the LL grid and
  1530. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1531. ; anything later ought to be fine as well).
  1532. ;
  1533. ; For this to work you need to obtain an admin account from Vivox
  1534. ; that allows you to create voice accounts and region channels.
  1535. enabled = false
  1536. ; vivox voice server
  1537. vivox_server = www.foobar.vivox.com
  1538. ; vivox SIP URI
  1539. vivox_sip_uri = foobar.vivox.com
  1540. ; vivox admin user name
  1541. vivox_admin_user = DeepThroat
  1542. ; vivox admin password
  1543. vivox_admin_password = VoiceG4te
  1544. ; channel type: "channel" or "positional"
  1545. ; - positional: spatial sound (default)
  1546. ; - channel: normal "conference call", no spatial sound
  1547. ;vivox_channel_type = positional
  1548. ; channel characteristics (unless you know what you are doing, i'd
  1549. ; leave them as they are --- now you WILL muck around with them,
  1550. ; huh? sigh)
  1551. ; channel distance model:
  1552. ; 0 - no attenuation
  1553. ; 1 - inverse distance attenuation
  1554. ; 2 - linear attenuation (default)
  1555. ; 3 - exponential attenuation
  1556. ;vivox_channel_distance_model = 2
  1557. ; channel mode:
  1558. ; - "open" (default)
  1559. ; - "lecture"
  1560. ; - "presentation"
  1561. ; - "auditorium"
  1562. ;vivox_channel_mode = "open"
  1563. ; channel roll off: rate of attenuation
  1564. ; - a value between 1.0 and 4.0, default is 2.0
  1565. ;vivox_channel_roll_off = 2.0
  1566. ; channel max range: distance at which channel is silent
  1567. ; - a value between 0 and 160, default is 80
  1568. ;vivox_channel_max_range = 80
  1569. ; channel clamping distance: distance before attenuation applies
  1570. ; - a value between 0 and 160, default is 10
  1571. ;vivox_channel_clamping_distance = 10
  1572. [Groups]
  1573. Enabled = false
  1574. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1575. ; apply to the Flotsam GroupsModule
  1576. Module = Default
  1577. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1578. ;Module = GroupsModule
  1579. ; Enable Group Notices
  1580. ;NoticesEnabled = true
  1581. ; This makes the Group module very chatty on the console.
  1582. DebugEnabled = false
  1583. ; This makes the Groups Messaging module very chatty on the console.
  1584. DebugMessagingEnabled = false
  1585. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1586. ; Set to 0 to disable the cache.
  1587. ; Default is 30 seconds
  1588. GroupsCacheTimeout = 30
  1589. ; Specify which messaging module to use for groups messaging and if it's enabled
  1590. ;MessagingModule = GroupsMessagingModule
  1591. ;MessagingEnabled = true
  1592. ; Experimental option to only message cached online users rather than all users
  1593. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1594. ; (Flotsam groups only; in V2 this is always on)
  1595. MessageOnlineUsersOnly = false
  1596. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend
  1597. ; Flotsam XmlRpc Service for Groups
  1598. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1599. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1600. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1601. ;XmlRpcServiceReadKey = 1234
  1602. ;XmlRpcServiceWriteKey = 1234
  1603. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1604. ; only set to false if you absolutely sure regions and groups server supports it.
  1605. ; XmlRpcDisableKeepAlive = true
  1606. ; Minimum user level required to create groups
  1607. ;LevelGroupCreate = 0
  1608. [PacketPool]
  1609. ;RecyclePackets = true
  1610. ;RecycleDataBlocks = true
  1611. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1612. ; This reduces data churn
  1613. RecycleBaseUDPPackets = true
  1614. [InterestManagement]
  1615. ; This section controls how state updates are prioritized for each client
  1616. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1617. ; SimpleAngularDistance does use more cpu
  1618. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1619. ReprioritizationEnabled = true
  1620. ReprioritizationInterval = 2000.0
  1621. RootReprioritizationDistance = 10.0
  1622. ChildReprioritizationDistance = 20.0
  1623. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1624. ; currently viewers are also told to delete objects that leave view range
  1625. ; only avater position is considered, free camera may not see objects
  1626. ; does increase cpu load
  1627. ObjectsCullingByDistance = false
  1628. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1629. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1630. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1631. RootTerseUpdatePeriod = 0
  1632. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1633. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1634. ChildTerseUpdatePeriod = 0
  1635. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1636. RootPositionUpdateTolerance = 0.05
  1637. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1638. RootRotationUpdateTolerance = 0.1
  1639. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1640. RootVelocityUpdateTolerance = 0.001
  1641. [Monitoring]
  1642. ; Enable region monitoring
  1643. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1644. ; Also is another source of region statistics provided via the regionstats URL
  1645. Enabled = true
  1646. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1647. ;ServerStatsEnabled = false
  1648. [WebStats]
  1649. ; View region statistics via a web page
  1650. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1651. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1652. ; For example- http://127.0.0.1:9000/SStats/
  1653. ; enabled=false
  1654. [Statistics]
  1655. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1656. ; to include in the averaging calculations
  1657. NumberOfFrames=10
  1658. [MediaOnAPrim]
  1659. ; Enable media on a prim facilities
  1660. Enabled = true
  1661. [NPC]
  1662. ;; Enable Non Player Character (NPC) facilities
  1663. Enabled = false
  1664. ;; several options to control NPCs creation
  1665. ;; allow NPCs to be created not Owned {true false} default: true
  1666. ; AllowNotOwned = true
  1667. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1668. ; AllowSenseAsAvatar = true
  1669. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1670. ; AllowCloneOtherAvatars = true
  1671. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1672. ; NoNPCGroup = true
  1673. [Terrain]
  1674. ; Values can be "pinhead-island" or "flat"
  1675. InitialTerrain = "pinhead-island"
  1676. ; If 'true' each avatar is only sent terrain patches within their view distance
  1677. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1678. ; the avatar outward.
  1679. SendTerrainUpdatesByViewDistance = True
  1680. [LandManagement]
  1681. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1682. ; This can be expensive for large regions. If this variable is 'true', only the
  1683. ; parcel layer data around the area of interest is sent. The parcel layer info
  1684. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1685. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1686. ; will be what it has always been (send the whole region's parcel layer info).
  1687. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1688. ; whole region.
  1689. LimitParcelLayerUpdateDistance = true
  1690. ParcelLayerViewDistance = 128
  1691. ; set this to false to not display parcel ban lines
  1692. ShowParcelBansLines = true
  1693. ; Parcel Bans max height above ground. Default 100m
  1694. ; range 20m to 5000m
  1695. ; BanLineSafeHeight = 100
  1696. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1697. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1698. ; DefaultAdministratorParcelName = "Admin Parcel"
  1699. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1700. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1701. ;;
  1702. ;; JsonStore module provides structured store for scripts
  1703. ;;
  1704. [JsonStore]
  1705. Enabled = False
  1706. ;; Enable direct access to the SOP dynamic attributes
  1707. EnableObjectStore = False
  1708. MaxStringSpace = 0
  1709. ;;
  1710. ;; These are defaults that are overwritten below in [Architecture].
  1711. ;; These defaults allow OpenSim to work out of the box with
  1712. ;; zero configuration
  1713. ;;
  1714. [AssetService]
  1715. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1716. AssetLoaderArgs = "assets/AssetSets.xml"
  1717. ; Disable this to prevent the default asset set from being inserted into the
  1718. ; asset store each time the region starts
  1719. AssetLoaderEnabled = true
  1720. [GridService]
  1721. ;; default standalone, overridable in StandaloneCommon.ini
  1722. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1723. [AutoBackupModule]
  1724. ;; default is module is disabled at the top level
  1725. AutoBackupModuleEnabled = false
  1726. [Sounds]
  1727. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1728. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1729. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1730. MaxDistance = 100.0
  1731. [ServiceThrottle]
  1732. ;; Default time interval (in ms) for the throttle service thread to wake up
  1733. Interval = 5000
  1734. [Dwell]
  1735. ;; This enables the built in basic dwell module
  1736. DwellModule = DefaultDwellModule
  1737. [ServerReleaseNotes]
  1738. ;; Comment or set to "" to disable
  1739. ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.2.0_Release"
  1740. [Modules]
  1741. Include-modules = "addon-modules/*/config/*.ini"