Util.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Globalization;
  31. using System.IO;
  32. using System.IO.Compression;
  33. using System.Net;
  34. using System.Net.Sockets;
  35. using System.Reflection;
  36. using System.Text;
  37. using System.Text.RegularExpressions;
  38. using System.Threading;
  39. using log4net;
  40. using Nini.Config;
  41. namespace OpenSim.Tools.Configger
  42. {
  43. public static class Util
  44. {
  45. public static string[] Glob(string path)
  46. {
  47. string vol=String.Empty;
  48. if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar)
  49. {
  50. string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries);
  51. if (vcomps.Length > 1)
  52. {
  53. path = vcomps[1];
  54. vol = vcomps[0];
  55. }
  56. }
  57. string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries);
  58. // Glob
  59. path = vol;
  60. if (vol != String.Empty)
  61. path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar});
  62. else
  63. path = new String(new char[] {Path.DirectorySeparatorChar});
  64. List<string> paths = new List<string>();
  65. List<string> found = new List<string>();
  66. paths.Add(path);
  67. int compIndex = -1;
  68. foreach (string c in comps)
  69. {
  70. compIndex++;
  71. List<string> addpaths = new List<string>();
  72. foreach (string p in paths)
  73. {
  74. string[] dirs = Directory.GetDirectories(p, c);
  75. if (dirs.Length != 0)
  76. {
  77. foreach (string dir in dirs)
  78. addpaths.Add(Path.Combine(path, dir));
  79. }
  80. // Only add files if that is the last path component
  81. if (compIndex == comps.Length - 1)
  82. {
  83. string[] files = Directory.GetFiles(p, c);
  84. foreach (string f in files)
  85. found.Add(f);
  86. }
  87. }
  88. paths = addpaths;
  89. }
  90. return found.ToArray();
  91. }
  92. public static string configDir()
  93. {
  94. return ".";
  95. }
  96. }
  97. }