ServerMain.cs 7.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System.Reflection;
  30. using System;
  31. using System.Net;
  32. using System.Net.Security;
  33. using System.Security.Cryptography.X509Certificates;
  34. using System.Collections.Generic;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Servers;
  37. using OpenSim.Framework.Servers.HttpServer;
  38. using OpenSim.Server.Base;
  39. using OpenSim.Server.Handlers.Base;
  40. using Mono.Addins;
  41. namespace OpenSim.Server
  42. {
  43. public class OpenSimServer
  44. {
  45. private static readonly ILog m_log =
  46. LogManager.GetLogger(
  47. MethodBase.GetCurrentMethod().DeclaringType);
  48. protected static HttpServerBase m_Server = null;
  49. protected static List<IServiceConnector> m_ServiceConnectors = new List<IServiceConnector>();
  50. protected static PluginLoader loader;
  51. private static bool m_NoVerifyCertChain = false;
  52. private static bool m_NoVerifyCertHostname = false;
  53. public static bool ValidateServerCertificate(
  54. object sender,
  55. X509Certificate certificate,
  56. X509Chain chain,
  57. SslPolicyErrors sslPolicyErrors)
  58. {
  59. if (m_NoVerifyCertChain)
  60. sslPolicyErrors &= ~SslPolicyErrors.RemoteCertificateChainErrors;
  61. if (m_NoVerifyCertHostname)
  62. sslPolicyErrors &= ~SslPolicyErrors.RemoteCertificateNameMismatch;
  63. if (sslPolicyErrors == SslPolicyErrors.None)
  64. return true;
  65. return false;
  66. }
  67. public static int Main(string[] args)
  68. {
  69. Culture.SetCurrentCulture();
  70. Culture.SetDefaultCurrentCulture();
  71. ServicePointManager.DefaultConnectionLimit = 64;
  72. ServicePointManager.MaxServicePointIdleTime = 30000;
  73. ServicePointManager.Expect100Continue = true; // needed now to suport auto redir without writecache
  74. ServicePointManager.UseNagleAlgorithm = false;
  75. ServicePointManager.ServerCertificateValidationCallback = ValidateServerCertificate;
  76. m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
  77. string registryLocation;
  78. IConfig serverConfig = m_Server.Config.Configs["Startup"];
  79. if (serverConfig == null)
  80. {
  81. System.Console.WriteLine("Startup config section missing in .ini file");
  82. throw new Exception("Configuration error");
  83. }
  84. int dnsTimeout = serverConfig.GetInt("DnsTimeout", 30000);
  85. try { ServicePointManager.DnsRefreshTimeout = dnsTimeout; } catch { }
  86. m_NoVerifyCertChain = serverConfig.GetBoolean("NoVerifyCertChain", m_NoVerifyCertChain);
  87. m_NoVerifyCertHostname = serverConfig.GetBoolean("NoVerifyCertHostname", m_NoVerifyCertHostname);
  88. string connList = serverConfig.GetString("ServiceConnectors", string.Empty);
  89. registryLocation = serverConfig.GetString("RegistryLocation",".");
  90. IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
  91. if (servicesConfig != null)
  92. {
  93. List<string> servicesList = new List<string>();
  94. if (!string.IsNullOrEmpty(connList))
  95. servicesList.Add(connList);
  96. foreach (string k in servicesConfig.GetKeys())
  97. {
  98. string v = servicesConfig.GetString(k);
  99. if (!string.IsNullOrEmpty(v))
  100. servicesList.Add(v);
  101. }
  102. connList = string.Join(",", servicesList.ToArray());
  103. }
  104. string[] conns = connList.Split(new char[] {',', ' ', '\n', '\r', '\t'});
  105. foreach (string c in conns)
  106. {
  107. if (string.IsNullOrEmpty(c))
  108. continue;
  109. string configName = string.Empty;
  110. string conn = c;
  111. uint port = 0;
  112. string[] split1 = conn.Split(new char[] {'/'});
  113. if (split1.Length > 1)
  114. {
  115. conn = split1[1];
  116. string[] split2 = split1[0].Split(new char[] {'@'});
  117. if (split2.Length > 1)
  118. {
  119. configName = split2[0];
  120. port = Convert.ToUInt32(split2[1]);
  121. }
  122. else
  123. {
  124. port = Convert.ToUInt32(split1[0]);
  125. }
  126. }
  127. string[] parts = conn.Split(new char[] {':'});
  128. string friendlyName = parts[0];
  129. if (parts.Length > 1)
  130. friendlyName = parts[1];
  131. BaseHttpServer server;
  132. if (port != 0)
  133. server = (BaseHttpServer)MainServer.GetHttpServer(port);
  134. else
  135. server = MainServer.Instance;
  136. if (friendlyName == "LLLoginServiceInConnector")
  137. server.AddSimpleStreamHandler(new IndexPHPHandler(server));
  138. m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, server.Port);
  139. IServiceConnector connector = null;
  140. object[] modargs = new object[] { m_Server.Config, server, configName };
  141. connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
  142. if (connector == null)
  143. {
  144. modargs = new object[] { m_Server.Config, server };
  145. connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
  146. }
  147. if (connector != null)
  148. {
  149. m_ServiceConnectors.Add(connector);
  150. m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
  151. }
  152. else
  153. {
  154. m_log.ErrorFormat("[SERVER]: Failed to load {0}", conn);
  155. }
  156. }
  157. loader = new PluginLoader(m_Server.Config, registryLocation);
  158. int res = m_Server.Run();
  159. if(m_Server != null)
  160. m_Server.Shutdown();
  161. Util.StopThreadPool();
  162. Environment.Exit(res);
  163. return 0;
  164. }
  165. }
  166. }