XEngine.cs 98 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.Globalization;
  31. using System.IO;
  32. using System.Linq;
  33. using System.Reflection;
  34. using System.Security;
  35. using System.Security.Policy;
  36. using System.Text;
  37. using System.Threading;
  38. using System.Xml;
  39. using OpenMetaverse;
  40. using OpenMetaverse.StructuredData;
  41. using log4net;
  42. using Nini.Config;
  43. using Amib.Threading;
  44. using Mono.Addins;
  45. using OpenSim.Framework;
  46. using OpenSim.Framework.Console;
  47. using OpenSim.Region.Framework.Scenes;
  48. using OpenSim.Region.Framework.Interfaces;
  49. using OpenSim.Region.ScriptEngine.Interfaces;
  50. using OpenSim.Region.ScriptEngine.Shared;
  51. using OpenSim.Region.ScriptEngine.Shared.CodeTools;
  52. using OpenSim.Region.ScriptEngine.Shared.Instance;
  53. using OpenSim.Region.ScriptEngine.Shared.Api;
  54. using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
  55. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  56. using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
  57. using ScritTimer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.ScriptTimer;
  58. using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
  59. namespace OpenSim.Region.ScriptEngine.XEngine
  60. {
  61. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEngine")]
  62. public class XEngine : INonSharedRegionModule, IScriptModule, IScriptEngine
  63. {
  64. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  65. /// <summary>
  66. /// Control the printing of certain debug messages.
  67. /// </summary>
  68. /// <remarks>
  69. /// If DebugLevel >= 1, then we log every time that a script is started.
  70. /// </remarks>
  71. public int DebugLevel { get; set; }
  72. /// <summary>
  73. /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible
  74. /// with ScriptStopStrategy.
  75. /// </summary>
  76. public bool HaveNotifiedLogOfScriptStopMismatch { get; private set; }
  77. private SmartThreadPool m_ThreadPool;
  78. private int m_MaxScriptQueue;
  79. private Scene m_Scene;
  80. private IConfig m_ScriptConfig = null;
  81. private IConfigSource m_ConfigSource = null;
  82. private ICompiler m_Compiler;
  83. private int m_MinThreads;
  84. private int m_MaxThreads;
  85. /// <summary>
  86. /// Amount of time to delay before starting.
  87. /// </summary>
  88. private int m_StartDelay;
  89. /// <summary>
  90. /// Are we stopping scripts co-operatively by inserting checks in them at C# compile time (true) or aborting
  91. /// their threads (false)?
  92. /// </summary>
  93. private bool m_coopTermination;
  94. private int m_IdleTimeout;
  95. private int m_StackSize;
  96. private int m_SleepTime;
  97. private int m_SaveTime;
  98. private ThreadPriority m_Prio;
  99. private bool m_Enabled = false;
  100. private bool m_InitialStartup = true;
  101. private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
  102. private string m_ScriptErrorMessage;
  103. private bool m_AppDomainLoading;
  104. private bool m_AttachmentsDomainLoading;
  105. private Dictionary<UUID,ArrayList> m_ScriptErrors =
  106. new Dictionary<UUID,ArrayList>();
  107. // disable warning: need to keep a reference to XEngine.EventManager
  108. // alive to avoid it being garbage collected
  109. #pragma warning disable 414
  110. private EventManager m_EventManager;
  111. #pragma warning restore 414
  112. private IXmlRpcRouter m_XmlRpcRouter;
  113. private int m_EventLimit;
  114. private bool m_KillTimedOutScripts;
  115. /// <summary>
  116. /// Number of milliseconds we will wait for a script event to complete on script stop before we forcibly abort
  117. /// its thread.
  118. /// </summary>
  119. /// <remarks>
  120. /// It appears that if a script thread is aborted whilst it is holding ReaderWriterLockSlim (possibly the write
  121. /// lock) then the lock is not properly released. This causes mono 2.6, 2.10 and possibly
  122. /// later to crash, sometimes with symptoms such as a leap to 100% script usage and a vm thead dump showing
  123. /// all threads waiting on release of ReaderWriterLockSlim write thread which none of the threads listed
  124. /// actually hold.
  125. ///
  126. /// Pausing for event completion reduces the risk of this happening. However, it may be that aborting threads
  127. /// is not a mono issue per se but rather a risky activity in itself in an AppDomain that is not immediately
  128. /// shutting down.
  129. /// </remarks>
  130. private int m_WaitForEventCompletionOnScriptStop = 1000;
  131. private string m_ScriptEnginesPath = null;
  132. private ExpiringCache<UUID, bool> m_runFlags = new ExpiringCache<UUID, bool>();
  133. /// <summary>
  134. /// Is the entire simulator in the process of shutting down?
  135. /// </summary>
  136. private bool m_SimulatorShuttingDown;
  137. private static List<XEngine> m_ScriptEngines =
  138. new List<XEngine>();
  139. // Maps the local id to the script inventory items in it
  140. private Dictionary<uint, List<UUID> > m_PrimObjects =
  141. new Dictionary<uint, List<UUID> >();
  142. // Maps the UUID above to the script instance
  143. private Dictionary<UUID, IScriptInstance> m_Scripts =
  144. new Dictionary<UUID, IScriptInstance>();
  145. // Maps the asset ID to the assembly
  146. private Dictionary<UUID, string> m_Assemblies =
  147. new Dictionary<UUID, string>();
  148. private Dictionary<string, int> m_AddingAssemblies =
  149. new Dictionary<string, int>();
  150. // This will list AppDomains by script asset
  151. private Dictionary<UUID, AppDomain> m_AppDomains =
  152. new Dictionary<UUID, AppDomain>();
  153. // List the scripts running in each appdomain
  154. private Dictionary<UUID, List<UUID> > m_DomainScripts =
  155. new Dictionary<UUID, List<UUID> >();
  156. private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
  157. IWorkItemResult m_CurrentCompile = null;
  158. private Dictionary<UUID, ScriptCompileInfo> m_CompileDict = new Dictionary<UUID, ScriptCompileInfo>();
  159. private ScriptEngineConsoleCommands m_consoleCommands;
  160. public string ScriptEngineName
  161. {
  162. get { return "XEngine"; }
  163. }
  164. public string ScriptClassName { get; private set; }
  165. public string ScriptBaseClassName { get; private set; }
  166. public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
  167. public string[] ScriptReferencedAssemblies { get; private set; }
  168. public Scene World
  169. {
  170. get { return m_Scene; }
  171. }
  172. public static List<XEngine> ScriptEngines
  173. {
  174. get { return m_ScriptEngines; }
  175. }
  176. public IScriptModule ScriptModule
  177. {
  178. get { return this; }
  179. }
  180. // private struct RezScriptParms
  181. // {
  182. // uint LocalID;
  183. // UUID ItemID;
  184. // string Script;
  185. // }
  186. public IConfig Config
  187. {
  188. get { return m_ScriptConfig; }
  189. }
  190. public string ScriptEnginePath
  191. {
  192. get { return m_ScriptEnginesPath; }
  193. }
  194. public IConfigSource ConfigSource
  195. {
  196. get { return m_ConfigSource; }
  197. }
  198. private class ScriptCompileInfo
  199. {
  200. public List<EventParams> eventList = new List<EventParams>();
  201. }
  202. /// <summary>
  203. /// Event fired after the script engine has finished removing a script.
  204. /// </summary>
  205. public event ScriptRemoved OnScriptRemoved;
  206. /// <summary>
  207. /// Event fired after the script engine has finished removing a script from an object.
  208. /// </summary>
  209. public event ObjectRemoved OnObjectRemoved;
  210. public void Initialise(IConfigSource configSource)
  211. {
  212. if (configSource.Configs["XEngine"] == null)
  213. return;
  214. m_ScriptConfig = configSource.Configs["XEngine"];
  215. m_ConfigSource = configSource;
  216. string rawScriptStopStrategy = m_ScriptConfig.GetString("ScriptStopStrategy", "co-op");
  217. m_log.InfoFormat("[XEngine]: Script stop strategy is {0}", rawScriptStopStrategy);
  218. if (rawScriptStopStrategy == "co-op")
  219. {
  220. m_coopTermination = true;
  221. ScriptClassName = "XEngineScript";
  222. ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
  223. ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
  224. ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
  225. }
  226. else
  227. {
  228. ScriptClassName = "Script";
  229. ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
  230. }
  231. // Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
  232. }
  233. public void AddRegion(Scene scene)
  234. {
  235. if (m_ScriptConfig == null)
  236. return;
  237. m_ScriptFailCount = 0;
  238. m_ScriptErrorMessage = String.Empty;
  239. m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
  240. if (!m_Enabled)
  241. return;
  242. AppDomain.CurrentDomain.AssemblyResolve +=
  243. OnAssemblyResolve;
  244. m_Scene = scene;
  245. m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName);
  246. m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
  247. m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
  248. m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
  249. string priority = m_ScriptConfig.GetString("Priority", "BelowNormal");
  250. m_StartDelay = m_ScriptConfig.GetInt("StartDelay", 15000);
  251. m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
  252. m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
  253. m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
  254. m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
  255. m_AttachmentsDomainLoading = m_ScriptConfig.GetBoolean("AttachmentsDomainLoading", false);
  256. m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
  257. m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
  258. m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
  259. m_WaitForEventCompletionOnScriptStop
  260. = m_ScriptConfig.GetInt("WaitForEventCompletionOnScriptStop", m_WaitForEventCompletionOnScriptStop);
  261. m_ScriptEnginesPath = m_ScriptConfig.GetString("ScriptEnginesPath", "ScriptEngines");
  262. m_Prio = ThreadPriority.BelowNormal;
  263. switch (priority)
  264. {
  265. case "Lowest":
  266. m_Prio = ThreadPriority.Lowest;
  267. break;
  268. case "BelowNormal":
  269. m_Prio = ThreadPriority.BelowNormal;
  270. break;
  271. case "Normal":
  272. m_Prio = ThreadPriority.Normal;
  273. break;
  274. case "AboveNormal":
  275. m_Prio = ThreadPriority.AboveNormal;
  276. break;
  277. case "Highest":
  278. m_Prio = ThreadPriority.Highest;
  279. break;
  280. default:
  281. m_log.ErrorFormat("[XEngine] Invalid thread priority: '{0}'. Assuming BelowNormal", priority);
  282. break;
  283. }
  284. lock (m_ScriptEngines)
  285. {
  286. m_ScriptEngines.Add(this);
  287. }
  288. // Needs to be here so we can queue the scripts that need starting
  289. //
  290. m_Scene.EventManager.OnRezScript += OnRezScript;
  291. // Complete basic setup of the thread pool
  292. //
  293. SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
  294. m_MaxScriptQueue, m_StackSize);
  295. m_Scene.StackModuleInterface<IScriptModule>(this);
  296. m_XmlRpcRouter = m_Scene.RequestModuleInterface<IXmlRpcRouter>();
  297. if (m_XmlRpcRouter != null)
  298. {
  299. OnScriptRemoved += m_XmlRpcRouter.ScriptRemoved;
  300. OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
  301. }
  302. m_consoleCommands = new ScriptEngineConsoleCommands(this);
  303. m_consoleCommands.RegisterCommands();
  304. MainConsole.Instance.Commands.AddCommand(
  305. "Scripts", false, "xengine status", "xengine status", "Show status information",
  306. "Show status information on the script engine.",
  307. HandleShowStatus);
  308. MainConsole.Instance.Commands.AddCommand(
  309. "Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
  310. "Show information on all scripts known to the script engine.\n"
  311. + "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
  312. HandleShowScripts);
  313. MainConsole.Instance.Commands.AddCommand(
  314. "Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
  315. "Synonym for scripts show command", HandleShowScripts);
  316. MainConsole.Instance.Commands.AddCommand(
  317. "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
  318. "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
  319. + " script that is currently processing an event.\n"
  320. + "Suspended scripts will continue to accumulate events but won't process them.\n"
  321. + "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
  322. (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
  323. MainConsole.Instance.Commands.AddCommand(
  324. "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
  325. "Resumes all currently suspended scripts.\n"
  326. + "Resumed scripts will process all events accumulated whilst suspended.\n"
  327. + "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
  328. (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
  329. MainConsole.Instance.Commands.AddCommand(
  330. "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
  331. "Stops all running scripts.\n"
  332. + "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
  333. (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
  334. MainConsole.Instance.Commands.AddCommand(
  335. "Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
  336. "Starts all stopped scripts.\n"
  337. + "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
  338. (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
  339. MainConsole.Instance.Commands.AddCommand(
  340. "Debug", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a particular script.",
  341. "Activates or deactivates extra debug logging for the given script.\n"
  342. + "Level == 0, deactivate extra debug logging.\n"
  343. + "Level >= 1, log state changes.\n"
  344. + "Level >= 2, log event invocations.\n",
  345. HandleDebugScriptLogCommand);
  346. MainConsole.Instance.Commands.AddCommand(
  347. "Debug", false, "debug xengine log", "debug xengine log [<level>]",
  348. "Turn on detailed xengine debugging.",
  349. "If level <= 0, then no extra logging is done.\n"
  350. + "If level >= 1, then we log every time that a script is started.",
  351. HandleDebugLevelCommand);
  352. }
  353. private void HandleDebugScriptLogCommand(string module, string[] args)
  354. {
  355. if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
  356. return;
  357. if (args.Length != 5)
  358. {
  359. MainConsole.Instance.Output("Usage: debug script log <item-id> <log-level>");
  360. return;
  361. }
  362. UUID itemId;
  363. if (!ConsoleUtil.TryParseConsoleUuid(MainConsole.Instance, args[3], out itemId))
  364. return;
  365. int newLevel;
  366. if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out newLevel))
  367. return;
  368. IScriptInstance si;
  369. lock (m_Scripts)
  370. {
  371. // XXX: We can't give the user feedback on a bad item id because this may apply to a different script
  372. // engine
  373. if (!m_Scripts.TryGetValue(itemId, out si))
  374. return;
  375. }
  376. si.DebugLevel = newLevel;
  377. MainConsole.Instance.Output("Set debug level of {0} {1} to {2}", si.ScriptName, si.ItemID, newLevel);
  378. }
  379. /// <summary>
  380. /// Change debug level
  381. /// </summary>
  382. /// <param name="module"></param>
  383. /// <param name="args"></param>
  384. private void HandleDebugLevelCommand(string module, string[] args)
  385. {
  386. if (args.Length >= 4)
  387. {
  388. int newDebug;
  389. if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, args[3], out newDebug))
  390. {
  391. DebugLevel = newDebug;
  392. MainConsole.Instance.Output("Debug level set to {0} in XEngine for region {1}", newDebug, m_Scene.Name);
  393. }
  394. }
  395. else if (args.Length == 3)
  396. {
  397. MainConsole.Instance.Output("Current debug level is {0}", DebugLevel);
  398. }
  399. else
  400. {
  401. MainConsole.Instance.Output("Usage: debug xengine log <level>");
  402. }
  403. }
  404. /// <summary>
  405. /// Parse the raw item id into a script instance from the command params if it's present.
  406. /// </summary>
  407. /// <param name="cmdparams"></param>
  408. /// <param name="instance"></param>
  409. /// <param name="comparer">Basis on which to sort output. Can be null if no sort needs to take place</param>
  410. private void HandleScriptsAction(string[] cmdparams, Action<IScriptInstance> action)
  411. {
  412. HandleScriptsAction<object>(cmdparams, action, null);
  413. }
  414. /// <summary>
  415. /// Parse the raw item id into a script instance from the command params if it's present.
  416. /// </summary>
  417. /// <param name="cmdparams"></param>
  418. /// <param name="instance"></param>
  419. /// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param>
  420. private void HandleScriptsAction<TKey>(
  421. string[] cmdparams, Action<IScriptInstance> action, System.Func<IScriptInstance, TKey> keySelector)
  422. {
  423. if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
  424. return;
  425. lock (m_Scripts)
  426. {
  427. string rawItemId;
  428. UUID itemId = UUID.Zero;
  429. if (cmdparams.Length == 2)
  430. {
  431. IEnumerable<IScriptInstance> scripts = m_Scripts.Values;
  432. if (keySelector != null)
  433. scripts = scripts.OrderBy<IScriptInstance, TKey>(keySelector);
  434. foreach (IScriptInstance instance in scripts)
  435. action(instance);
  436. return;
  437. }
  438. for (int i = 2; i < cmdparams.Length; i++)
  439. {
  440. rawItemId = cmdparams[i];
  441. if (!UUID.TryParse(rawItemId, out itemId))
  442. {
  443. MainConsole.Instance.Output("ERROR: {0} is not a valid UUID", rawItemId);
  444. continue;
  445. }
  446. if (itemId != UUID.Zero)
  447. {
  448. IScriptInstance instance = GetInstance(itemId);
  449. if (instance == null)
  450. {
  451. // Commented out for now since this will cause false reports on simulators with more than
  452. // one scene where the current command line set region is 'root' (which causes commands to
  453. // go to both regions... (sigh)
  454. // MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
  455. continue;
  456. }
  457. else
  458. {
  459. action(instance);
  460. }
  461. }
  462. }
  463. }
  464. }
  465. private void HandleShowStatus(string module, string[] cmdparams)
  466. {
  467. if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
  468. return;
  469. MainConsole.Instance.Output(GetStatusReport());
  470. }
  471. public string GetStatusReport()
  472. {
  473. StringBuilder sb = new StringBuilder();
  474. sb.AppendFormat("Status of XEngine instance for {0}\n", m_Scene.RegionInfo.RegionName);
  475. long scriptsLoaded, eventsQueued = 0, eventsProcessed = 0;
  476. lock (m_Scripts)
  477. {
  478. scriptsLoaded = m_Scripts.Count;
  479. foreach (IScriptInstance si in m_Scripts.Values)
  480. {
  481. eventsQueued += si.EventsQueued;
  482. eventsProcessed += si.EventsProcessed;
  483. }
  484. }
  485. sb.AppendFormat("Scripts loaded : {0}\n", scriptsLoaded);
  486. sb.AppendFormat("Scripts waiting for load : {0}\n", m_CompileQueue.Count);
  487. sb.AppendFormat("Max threads : {0}\n", m_ThreadPool.MaxThreads);
  488. sb.AppendFormat("Min threads : {0}\n", m_ThreadPool.MinThreads);
  489. sb.AppendFormat("Allocated threads : {0}\n", m_ThreadPool.ActiveThreads);
  490. sb.AppendFormat("In use threads : {0}\n", m_ThreadPool.InUseThreads);
  491. sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks);
  492. // sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
  493. sb.AppendFormat("Events queued : {0}\n", eventsQueued);
  494. sb.AppendFormat("Events processed : {0}\n", eventsProcessed);
  495. SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
  496. sb.AppendFormat("Sensors : {0}\n", sr != null ? sr.SensorsCount : 0);
  497. Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
  498. sb.AppendFormat("Dataserver requests : {0}\n", ds != null ? ds.DataserverRequestsCount : 0);
  499. ScritTimer t = AsyncCommandManager.GetTimerPlugin(this);
  500. sb.AppendFormat("Timers : {0}\n", t != null ? t.TimersCount : 0);
  501. Listener l = AsyncCommandManager.GetListenerPlugin(this);
  502. sb.AppendFormat("Listeners : {0}\n", l != null ? l.ListenerCount : 0);
  503. return sb.ToString();
  504. }
  505. public void HandleShowScripts(string module, string[] cmdparams)
  506. {
  507. if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
  508. return;
  509. if (cmdparams.Length == 2)
  510. {
  511. lock (m_Scripts)
  512. {
  513. MainConsole.Instance.Output(
  514. "Showing {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
  515. }
  516. }
  517. HandleScriptsAction<long>(cmdparams, HandleShowScript, si => si.EventsProcessed);
  518. }
  519. private void HandleShowScript(IScriptInstance instance)
  520. {
  521. SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
  522. string status;
  523. if (instance.ShuttingDown)
  524. {
  525. status = "shutting down";
  526. }
  527. else if (instance.Suspended)
  528. {
  529. status = "suspended";
  530. }
  531. else if (!instance.Running)
  532. {
  533. status = "stopped";
  534. }
  535. else
  536. {
  537. status = "running";
  538. }
  539. StringBuilder sb = new StringBuilder();
  540. sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
  541. sb.AppendFormat("Status : {0}\n", status);
  542. sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued);
  543. sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed);
  544. sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
  545. sb.AppendFormat("Asset UUID : {0}\n", instance.AssetID);
  546. sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);
  547. sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID);
  548. sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition);
  549. MainConsole.Instance.Output(sb.ToString());
  550. }
  551. private void HandleSuspendScript(IScriptInstance instance)
  552. {
  553. if (!instance.Suspended)
  554. {
  555. instance.Suspend();
  556. SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
  557. MainConsole.Instance.Output(
  558. "Suspended {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
  559. instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
  560. }
  561. }
  562. private void HandleResumeScript(IScriptInstance instance)
  563. {
  564. if (instance.Suspended)
  565. {
  566. instance.Resume();
  567. SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
  568. MainConsole.Instance.Output(
  569. "Resumed {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
  570. instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
  571. }
  572. }
  573. private void HandleStartScript(IScriptInstance instance)
  574. {
  575. if (!instance.Running)
  576. {
  577. instance.Start();
  578. SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
  579. MainConsole.Instance.Output(
  580. "Started {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
  581. instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
  582. }
  583. }
  584. private void HandleStopScript(IScriptInstance instance)
  585. {
  586. if (instance.Running)
  587. {
  588. instance.StayStopped = true; // the script was stopped explicitly
  589. instance.Stop(0);
  590. SceneObjectPart sop = m_Scene.GetSceneObjectPart(instance.ObjectID);
  591. MainConsole.Instance.Output(
  592. "Stopped {0}.{1}, item UUID {2}, prim UUID {3} @ {4}",
  593. instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, sop.AbsolutePosition);
  594. }
  595. }
  596. public void RemoveRegion(Scene scene)
  597. {
  598. if (!m_Enabled)
  599. return;
  600. lock (m_Scripts)
  601. {
  602. m_log.InfoFormat(
  603. "[XEngine]: Shutting down {0} scripts in {1}", m_Scripts.Count, m_Scene.RegionInfo.RegionName);
  604. foreach (IScriptInstance instance in m_Scripts.Values)
  605. {
  606. // Force a final state save
  607. //
  608. try
  609. {
  610. if (instance.StatePersistedHere)
  611. instance.SaveState();
  612. }
  613. catch (Exception e)
  614. {
  615. m_log.Error(
  616. string.Format(
  617. "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
  618. instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
  619. , e);
  620. }
  621. // Clear the event queue and abort the instance thread
  622. //
  623. instance.Stop(0, true);
  624. // Release events, timer, etc
  625. //
  626. instance.DestroyScriptInstance();
  627. // Unload scripts and app domains.
  628. // Must be done explicitly because they have infinite
  629. // lifetime.
  630. // However, don't bother to do this if the simulator is shutting
  631. // down since it takes a long time with many scripts.
  632. if (!m_SimulatorShuttingDown)
  633. {
  634. m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
  635. if (m_DomainScripts[instance.AppDomain].Count == 0)
  636. {
  637. m_DomainScripts.Remove(instance.AppDomain);
  638. UnloadAppDomain(instance.AppDomain);
  639. }
  640. }
  641. }
  642. m_Scripts.Clear();
  643. m_PrimObjects.Clear();
  644. m_Assemblies.Clear();
  645. m_DomainScripts.Clear();
  646. }
  647. lock (m_ScriptEngines)
  648. {
  649. m_ScriptEngines.Remove(this);
  650. }
  651. }
  652. public void RegionLoaded(Scene scene)
  653. {
  654. if (!m_Enabled)
  655. return;
  656. m_EventManager = new EventManager(this);
  657. m_Compiler = new Compiler(this);
  658. m_Scene.EventManager.OnRemoveScript += OnRemoveScript;
  659. m_Scene.EventManager.OnScriptReset += OnScriptReset;
  660. m_Scene.EventManager.OnStartScript += OnStartScript;
  661. m_Scene.EventManager.OnStopScript += OnStopScript;
  662. m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning;
  663. m_Scene.EventManager.OnShutdown += OnShutdown;
  664. // If region ready has been triggered, then the region had no scripts to compile and completed its other
  665. // work.
  666. m_Scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) m_InitialStartup = false; };
  667. if (m_SleepTime > 0)
  668. {
  669. m_ThreadPool.QueueWorkItem(DoMaintenance, new object[]{ m_SleepTime });
  670. }
  671. if (m_SaveTime > 0)
  672. {
  673. m_ThreadPool.QueueWorkItem(DoBackup, new object[] { m_SaveTime });
  674. }
  675. }
  676. public void StartProcessing()
  677. {
  678. m_ThreadPool.Start();
  679. }
  680. public void Close()
  681. {
  682. if (!m_Enabled)
  683. return;
  684. lock (m_ScriptEngines)
  685. {
  686. if (m_ScriptEngines.Contains(this))
  687. m_ScriptEngines.Remove(this);
  688. }
  689. lock(m_Scripts)
  690. m_ThreadPool.Shutdown();
  691. }
  692. public object DoBackup(object o)
  693. {
  694. Object[] p = (Object[])o;
  695. int saveTime = (int)p[0];
  696. if (saveTime > 0)
  697. System.Threading.Thread.Sleep(saveTime);
  698. // m_log.Debug("[XEngine] Backing up script states");
  699. List<IScriptInstance> instances = new List<IScriptInstance>();
  700. lock (m_Scripts)
  701. {
  702. foreach (IScriptInstance instance in m_Scripts.Values)
  703. {
  704. if (instance.StatePersistedHere)
  705. {
  706. // m_log.DebugFormat(
  707. // "[XEngine]: Adding script {0}.{1}, item UUID {2}, prim UUID {3} in {4} for state persistence",
  708. // instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name);
  709. instances.Add(instance);
  710. }
  711. }
  712. }
  713. foreach (IScriptInstance i in instances)
  714. {
  715. try
  716. {
  717. i.SaveState();
  718. }
  719. catch (Exception e)
  720. {
  721. m_log.Error(
  722. string.Format(
  723. "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
  724. i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name)
  725. , e);
  726. }
  727. }
  728. if (saveTime > 0)
  729. m_ThreadPool.QueueWorkItem(DoBackup, new object[] { saveTime });
  730. return 0;
  731. }
  732. public void SaveAllState()
  733. {
  734. DoBackup(new object[] { 0 });
  735. }
  736. public object DoMaintenance(object p)
  737. {
  738. object[] parms = (object[])p;
  739. int sleepTime = (int)parms[0];
  740. foreach (IScriptInstance inst in m_Scripts.Values)
  741. {
  742. if (inst.EventTime() > m_EventLimit)
  743. {
  744. inst.Stop(100);
  745. if (!m_KillTimedOutScripts)
  746. inst.Start();
  747. }
  748. }
  749. System.Threading.Thread.Sleep(sleepTime);
  750. m_ThreadPool.QueueWorkItem(DoMaintenance, new object[]{ sleepTime });
  751. return 0;
  752. }
  753. public Type ReplaceableInterface
  754. {
  755. get { return null; }
  756. }
  757. public string Name
  758. {
  759. get { return "XEngine"; }
  760. }
  761. public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
  762. {
  763. // m_log.DebugFormat(
  764. // "[XEngine]: OnRezScript event triggered for script {0}, startParam {1}, postOnRez {2}, engine {3}, stateSource {4}, script\n{5}",
  765. // itemID, startParam, postOnRez, engine, stateSource, script);
  766. if (script.StartsWith("//MRM:"))
  767. return;
  768. List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
  769. List<string> names = new List<string>();
  770. foreach (IScriptModule m in engines)
  771. names.Add(m.ScriptEngineName);
  772. int lineEnd = script.IndexOf('\n');
  773. if (lineEnd > 1)
  774. {
  775. string firstline = script.Substring(0, lineEnd).Trim();
  776. int colon = firstline.IndexOf(':');
  777. if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
  778. {
  779. string engineName = firstline.Substring(2, colon - 2);
  780. if (names.Contains(engineName))
  781. {
  782. engine = engineName;
  783. script = "//" + script.Substring(colon + 1);
  784. }
  785. else
  786. {
  787. if (engine == ScriptEngineName)
  788. {
  789. // If we are falling back on XEngine as the default engine, then only complain to the user
  790. // if a script language has been explicitly set and it's one that we recognize or there are
  791. // no non-whitespace characters after the colon.
  792. //
  793. // If the script is
  794. // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message.
  795. //
  796. // If the colon ends the line then we'll risk the false positive as this is more likely
  797. // to signal a real scriptengine line where the user wants to use the default compile language.
  798. //
  799. // This avoids the overwhelming number of false positives where we're in this code because
  800. // there's a colon in a comment in the first line of a script for entirely
  801. // unrelated reasons (e.g. vim settings).
  802. //
  803. // TODO: A better fix would be to deprecate simple : detection and look for some less likely
  804. // string to begin the comment (like #! in unix shell scripts).
  805. bool warnRunningInXEngine = false;
  806. string restOfFirstLine = firstline.Substring(colon + 1);
  807. // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs
  808. if (restOfFirstLine.StartsWith("c#")
  809. || restOfFirstLine.StartsWith("vb")
  810. || restOfFirstLine.StartsWith("lsl")
  811. || restOfFirstLine.Length == 0)
  812. warnRunningInXEngine = true;
  813. if (warnRunningInXEngine)
  814. {
  815. SceneObjectPart part =
  816. m_Scene.GetSceneObjectPart(
  817. localID);
  818. TaskInventoryItem item =
  819. part.Inventory.GetInventoryItem(itemID);
  820. ScenePresence presence =
  821. m_Scene.GetScenePresence(
  822. item.OwnerID);
  823. if (presence != null)
  824. {
  825. presence.ControllingClient.SendAgentAlertMessage(
  826. "Selected engine unavailable. "+
  827. "Running script on "+
  828. ScriptEngineName,
  829. false);
  830. }
  831. }
  832. }
  833. }
  834. }
  835. }
  836. if (engine != ScriptEngineName)
  837. return;
  838. Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
  839. if (stateSource == (int)StateSource.ScriptedRez)
  840. {
  841. lock (m_CompileDict)
  842. {
  843. // m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
  844. m_CompileDict[itemID] = new ScriptCompileInfo();
  845. }
  846. DoOnRezScript(parms);
  847. }
  848. else
  849. {
  850. lock (m_CompileDict)
  851. m_CompileDict[itemID] = new ScriptCompileInfo();
  852. // m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
  853. // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
  854. // in DoOnRezScript() before m_CompileDict has been updated.
  855. m_CompileQueue.Enqueue(parms);
  856. // m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
  857. // NOTE: Although we use a lockless queue, the lock here
  858. // is required. It ensures that there are never two
  859. // compile threads running, which, due to a race
  860. // conndition, might otherwise happen
  861. //
  862. lock (m_CompileQueue)
  863. {
  864. if (m_CurrentCompile == null)
  865. m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
  866. }
  867. }
  868. }
  869. public Object DoOnRezScriptQueue(Object dummy)
  870. {
  871. try
  872. {
  873. if (m_InitialStartup)
  874. {
  875. // This delay exists to stop mono problems where script compilation and startup would stop the sim
  876. // working properly for the session.
  877. System.Threading.Thread.Sleep(m_StartDelay);
  878. m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
  879. }
  880. object[] o;
  881. int scriptsStarted = 0;
  882. while (m_CompileQueue.Dequeue(out o))
  883. {
  884. try
  885. {
  886. if (DoOnRezScript(o))
  887. {
  888. scriptsStarted++;
  889. if (m_InitialStartup)
  890. if (scriptsStarted % 50 == 0)
  891. m_log.InfoFormat(
  892. "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
  893. }
  894. }
  895. catch (System.Threading.ThreadAbortException) { }
  896. catch (Exception e)
  897. {
  898. m_log.Error(
  899. string.Format(
  900. "[XEngine]: Failure in DoOnRezScriptQueue() for item {0} in {1}. Continuing. Exception ",
  901. o[1], m_Scene.Name),
  902. e);
  903. }
  904. }
  905. if (m_InitialStartup)
  906. m_log.InfoFormat(
  907. "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
  908. }
  909. catch (Exception e)
  910. {
  911. m_log.Error(
  912. string.Format("[XEngine]: Failure in DoOnRezScriptQueue() in {0}. Exception ", m_Scene.Name), e);
  913. }
  914. finally
  915. {
  916. // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the
  917. // RegionReadyModule is not forever waiting. This event really needs a different name.
  918. m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
  919. m_ScriptErrorMessage);
  920. m_ScriptFailCount = 0;
  921. m_InitialStartup = false;
  922. // NOTE: Despite having a lockless queue, this lock is required
  923. // to make sure there is never no compile thread while there
  924. // are still scripts to compile. This could otherwise happen
  925. // due to a race condition
  926. //
  927. lock (m_CompileQueue)
  928. {
  929. m_CurrentCompile = null;
  930. // This is to avoid a situation where the m_CompileQueue while loop above could complete but
  931. // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit
  932. // this section.
  933. if (m_CompileQueue.Count > 0)
  934. m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
  935. }
  936. }
  937. return null;
  938. }
  939. private bool DoOnRezScript(object[] parms)
  940. {
  941. Object[] p = parms;
  942. uint localID = (uint)p[0];
  943. UUID itemID = (UUID)p[1];
  944. string script =(string)p[2];
  945. int startParam = (int)p[3];
  946. bool postOnRez = (bool)p[4];
  947. StateSource stateSource = (StateSource)p[5];
  948. // m_log.DebugFormat("[XEngine]: DoOnRezScript called for script {0}", itemID);
  949. lock (m_CompileDict)
  950. {
  951. if (!m_CompileDict.ContainsKey(itemID))
  952. return false;
  953. }
  954. // Get the asset ID of the script, so we can check if we
  955. // already have it.
  956. // We must look for the part outside the m_Scripts lock because GetSceneObjectPart later triggers the
  957. // m_parts lock on SOG. At the same time, a scene object that is being deleted will take the m_parts lock
  958. // and then later on try to take the m_scripts lock in this class when it calls OnRemoveScript()
  959. SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
  960. if (part == null)
  961. {
  962. m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID);
  963. m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
  964. m_ScriptFailCount++;
  965. lock (m_CompileDict)
  966. m_CompileDict.Remove(itemID);
  967. return false;
  968. }
  969. TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
  970. if (item == null)
  971. {
  972. m_ScriptErrorMessage += "Can't find script inventory item.\n";
  973. m_ScriptFailCount++;
  974. lock (m_CompileDict)
  975. m_CompileDict.Remove(itemID);
  976. return false;
  977. }
  978. if (DebugLevel > 0)
  979. m_log.DebugFormat(
  980. "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
  981. part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
  982. part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
  983. UUID assetID = item.AssetID;
  984. ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
  985. string assemblyPath = "";
  986. Culture.SetCurrentCulture();
  987. Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap;
  988. lock (m_ScriptErrors)
  989. {
  990. try
  991. {
  992. lock (m_AddingAssemblies)
  993. {
  994. m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
  995. // m_log.DebugFormat(
  996. // "[XENGINE]: Found assembly path {0} onrez {1} in {2}",
  997. // assemblyPath, item.ItemID, World.Name);
  998. if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
  999. m_AddingAssemblies[assemblyPath] = 1;
  1000. } else {
  1001. m_AddingAssemblies[assemblyPath]++;
  1002. }
  1003. }
  1004. string[] warnings = m_Compiler.GetWarnings();
  1005. if (warnings != null && warnings.Length != 0)
  1006. {
  1007. foreach (string warning in warnings)
  1008. {
  1009. if (!m_ScriptErrors.ContainsKey(itemID))
  1010. m_ScriptErrors[itemID] = new ArrayList();
  1011. m_ScriptErrors[itemID].Add(warning);
  1012. // try
  1013. // {
  1014. // // DISPLAY WARNING INWORLD
  1015. // string text = "Warning:\n" + warning;
  1016. // if (text.Length > 1000)
  1017. // text = text.Substring(0, 1000);
  1018. // if (!ShowScriptSaveResponse(item.OwnerID,
  1019. // assetID, text, true))
  1020. // {
  1021. // if (presence != null && (!postOnRez))
  1022. // presence.ControllingClient.SendAgentAlertMessage("Script saved with warnings, check debug window!", false);
  1023. //
  1024. // World.SimChat(Utils.StringToBytes(text),
  1025. // ChatTypeEnum.DebugChannel, 2147483647,
  1026. // part.AbsolutePosition,
  1027. // part.Name, part.UUID, false);
  1028. // }
  1029. // }
  1030. // catch (Exception e2) // LEGIT: User Scripting
  1031. // {
  1032. // m_log.Error("[XEngine]: " +
  1033. // "Error displaying warning in-world: " +
  1034. // e2.ToString());
  1035. // m_log.Error("[XEngine]: " +
  1036. // "Warning:\r\n" +
  1037. // warning);
  1038. // }
  1039. }
  1040. }
  1041. }
  1042. catch (Exception e)
  1043. {
  1044. // m_log.ErrorFormat(
  1045. // "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}",
  1046. // itemID, e.Message, e.StackTrace);
  1047. // try
  1048. // {
  1049. if (!m_ScriptErrors.ContainsKey(itemID))
  1050. m_ScriptErrors[itemID] = new ArrayList();
  1051. // DISPLAY ERROR INWORLD
  1052. // m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
  1053. //
  1054. m_ScriptFailCount++;
  1055. m_ScriptErrors[itemID].Add(e.Message.ToString());
  1056. // string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
  1057. // if (text.Length > 1000)
  1058. // text = text.Substring(0, 1000);
  1059. // if (!ShowScriptSaveResponse(item.OwnerID,
  1060. // assetID, text, false))
  1061. // {
  1062. // if (presence != null && (!postOnRez))
  1063. // presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
  1064. // World.SimChat(Utils.StringToBytes(text),
  1065. // ChatTypeEnum.DebugChannel, 2147483647,
  1066. // part.AbsolutePosition,
  1067. // part.Name, part.UUID, false);
  1068. // }
  1069. // }
  1070. // catch (Exception e2) // LEGIT: User Scripting
  1071. // {
  1072. // m_log.Error("[XEngine]: "+
  1073. // "Error displaying error in-world: " +
  1074. // e2.ToString());
  1075. // m_log.Error("[XEngine]: " +
  1076. // "Errormessage: Error compiling script:\r\n" +
  1077. // e.Message.ToString());
  1078. // }
  1079. lock (m_CompileDict)
  1080. m_CompileDict.Remove(itemID);
  1081. return false;
  1082. }
  1083. }
  1084. ScriptInstance instance = null;
  1085. lock (m_Scripts)
  1086. {
  1087. // Create the object record
  1088. if ((!m_Scripts.ContainsKey(itemID)) || (m_Scripts[itemID].AssetID != assetID))
  1089. {
  1090. bool attachDomains = m_AttachmentsDomainLoading && part.ParentGroup.IsAttachmentCheckFull();
  1091. UUID appDomain = part.ParentGroup.RootPart.UUID;
  1092. if (!m_AppDomains.ContainsKey(appDomain))
  1093. {
  1094. try
  1095. {
  1096. AppDomain sandbox;
  1097. if (m_AppDomainLoading || attachDomains)
  1098. {
  1099. AppDomainSetup appSetup = new AppDomainSetup();
  1100. appSetup.PrivateBinPath = Path.Combine(
  1101. m_ScriptEnginesPath,
  1102. m_Scene.RegionInfo.RegionID.ToString());
  1103. Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
  1104. Evidence evidence = new Evidence(baseEvidence);
  1105. sandbox = AppDomain.CreateDomain(
  1106. m_Scene.RegionInfo.RegionID.ToString(),
  1107. evidence, appSetup);
  1108. sandbox.AssemblyResolve +=
  1109. new ResolveEventHandler(
  1110. AssemblyResolver.OnAssemblyResolve);
  1111. }
  1112. else
  1113. {
  1114. sandbox = AppDomain.CurrentDomain;
  1115. }
  1116. //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
  1117. //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
  1118. //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
  1119. //PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
  1120. //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
  1121. //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
  1122. //sandbox.SetAppDomainPolicy(sandboxPolicy);
  1123. m_AppDomains[appDomain] = sandbox;
  1124. m_DomainScripts[appDomain] = new List<UUID>();
  1125. }
  1126. catch (Exception e)
  1127. {
  1128. m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
  1129. m_ScriptErrorMessage += "Exception creating app domain:\n";
  1130. m_ScriptFailCount++;
  1131. lock (m_AddingAssemblies)
  1132. {
  1133. m_AddingAssemblies[assemblyPath]--;
  1134. }
  1135. lock (m_CompileDict)
  1136. m_CompileDict.Remove(itemID);
  1137. return false;
  1138. }
  1139. }
  1140. m_DomainScripts[appDomain].Add(itemID);
  1141. IScript scriptObj = null;
  1142. EventWaitHandle coopSleepHandle;
  1143. bool coopTerminationForThisScript;
  1144. // Set up assembly name to point to the appropriate scriptEngines directory
  1145. AssemblyName assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyPath));
  1146. assemblyName.CodeBase = Path.GetDirectoryName(assemblyPath);
  1147. if (m_coopTermination)
  1148. {
  1149. try
  1150. {
  1151. coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
  1152. scriptObj
  1153. = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
  1154. assemblyName.FullName,
  1155. "SecondLife.XEngineScript",
  1156. false,
  1157. BindingFlags.Default,
  1158. null,
  1159. new object[] { coopSleepHandle },
  1160. null,
  1161. null);
  1162. coopTerminationForThisScript = true;
  1163. }
  1164. catch (TypeLoadException)
  1165. {
  1166. coopSleepHandle = null;
  1167. try
  1168. {
  1169. scriptObj
  1170. = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
  1171. assemblyName.FullName,
  1172. "SecondLife.Script",
  1173. false,
  1174. BindingFlags.Default,
  1175. null,
  1176. null,
  1177. null,
  1178. null);
  1179. }
  1180. catch (Exception e2)
  1181. {
  1182. m_log.Error(
  1183. string.Format(
  1184. "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ",
  1185. assemblyName.FullName, World.Name),
  1186. e2);
  1187. lock (m_CompileDict)
  1188. m_CompileDict.Remove(itemID);
  1189. return false;
  1190. }
  1191. coopTerminationForThisScript = false;
  1192. }
  1193. }
  1194. else
  1195. {
  1196. try
  1197. {
  1198. scriptObj
  1199. = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
  1200. assemblyName.FullName,
  1201. "SecondLife.Script",
  1202. false,
  1203. BindingFlags.Default,
  1204. null,
  1205. null,
  1206. null,
  1207. null);
  1208. coopSleepHandle = null;
  1209. coopTerminationForThisScript = false;
  1210. }
  1211. catch (TypeLoadException)
  1212. {
  1213. coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
  1214. try
  1215. {
  1216. scriptObj
  1217. = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
  1218. assemblyName.FullName,
  1219. "SecondLife.XEngineScript",
  1220. false,
  1221. BindingFlags.Default,
  1222. null,
  1223. new object[] { coopSleepHandle },
  1224. null,
  1225. null);
  1226. }
  1227. catch (Exception e2)
  1228. {
  1229. m_log.Error(
  1230. string.Format(
  1231. "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ",
  1232. assemblyName.FullName, World.Name),
  1233. e2);
  1234. lock (m_CompileDict)
  1235. m_CompileDict.Remove(itemID);
  1236. return false;
  1237. }
  1238. coopTerminationForThisScript = true;
  1239. }
  1240. }
  1241. if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMismatch)
  1242. {
  1243. // Notify the log that there is at least one script compile that doesn't match the
  1244. // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows
  1245. // once the assembly has been loaded evne if the instantiation of a class was unsuccessful.
  1246. m_log.WarnFormat(
  1247. "[XEngine]: At least one existing compiled script DLL in {0} has {1} as ScriptStopStrategy whereas config setting is {2}."
  1248. + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).",
  1249. World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination ? "co-op" : "abort");
  1250. HaveNotifiedLogOfScriptStopMismatch = true;
  1251. }
  1252. instance = new ScriptInstance(this, part,
  1253. item,
  1254. startParam, postOnRez,
  1255. m_MaxScriptQueue);
  1256. if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath,
  1257. Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
  1258. {
  1259. lock (m_CompileDict)
  1260. m_CompileDict.Remove(itemID);
  1261. return false;
  1262. }
  1263. // if (DebugLevel >= 1)
  1264. // m_log.DebugFormat(
  1265. // "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
  1266. // part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
  1267. // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
  1268. if (presence != null)
  1269. {
  1270. ShowScriptSaveResponse(item.OwnerID,
  1271. assetID, "Compile successful", true);
  1272. }
  1273. instance.AppDomain = appDomain;
  1274. instance.LineMap = linemap;
  1275. m_Scripts[itemID] = instance;
  1276. }
  1277. }
  1278. lock (m_PrimObjects)
  1279. {
  1280. if (!m_PrimObjects.ContainsKey(localID))
  1281. m_PrimObjects[localID] = new List<UUID>();
  1282. if (!m_PrimObjects[localID].Contains(itemID))
  1283. m_PrimObjects[localID].Add(itemID);
  1284. }
  1285. lock (m_AddingAssemblies)
  1286. {
  1287. if (!m_Assemblies.ContainsKey(assetID))
  1288. m_Assemblies[assetID] = assemblyPath;
  1289. m_AddingAssemblies[assemblyPath]--;
  1290. }
  1291. if (instance != null)
  1292. {
  1293. instance.Init();
  1294. lock (m_CompileDict)
  1295. {
  1296. foreach (EventParams pp in m_CompileDict[itemID].eventList)
  1297. instance.PostEvent(pp);
  1298. }
  1299. }
  1300. lock (m_CompileDict)
  1301. m_CompileDict.Remove(itemID);
  1302. bool runIt;
  1303. if (m_runFlags.TryGetValue(itemID, out runIt))
  1304. {
  1305. if (!runIt)
  1306. StopScript(itemID);
  1307. m_runFlags.Remove(itemID);
  1308. }
  1309. return true;
  1310. }
  1311. public void OnRemoveScript(uint localID, UUID itemID)
  1312. {
  1313. // If it's not yet been compiled, make sure we don't try
  1314. lock (m_CompileDict)
  1315. {
  1316. if (m_CompileDict.ContainsKey(itemID))
  1317. m_CompileDict.Remove(itemID);
  1318. }
  1319. IScriptInstance instance = null;
  1320. lock (m_Scripts)
  1321. {
  1322. // Do we even have it?
  1323. if (!m_Scripts.TryGetValue(itemID, out instance))
  1324. return;
  1325. m_Scripts.Remove(itemID);
  1326. }
  1327. instance.Stop(m_WaitForEventCompletionOnScriptStop, true);
  1328. lock (m_PrimObjects)
  1329. {
  1330. // Remove the script from it's prim
  1331. if (m_PrimObjects.ContainsKey(localID))
  1332. {
  1333. // Remove inventory item record
  1334. if (m_PrimObjects[localID].Contains(itemID))
  1335. m_PrimObjects[localID].Remove(itemID);
  1336. // If there are no more scripts, remove prim
  1337. if (m_PrimObjects[localID].Count == 0)
  1338. m_PrimObjects.Remove(localID);
  1339. }
  1340. }
  1341. if (instance.StatePersistedHere)
  1342. instance.RemoveState();
  1343. instance.DestroyScriptInstance();
  1344. m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
  1345. if (m_DomainScripts[instance.AppDomain].Count == 0)
  1346. {
  1347. m_DomainScripts.Remove(instance.AppDomain);
  1348. UnloadAppDomain(instance.AppDomain);
  1349. }
  1350. OnObjectRemoved?.Invoke(instance.ObjectID);
  1351. OnScriptRemoved?.Invoke(itemID);
  1352. }
  1353. public void OnScriptReset(uint localID, UUID itemID)
  1354. {
  1355. ResetScript(itemID);
  1356. }
  1357. public void OnStartScript(uint localID, UUID itemID)
  1358. {
  1359. StartScript(itemID);
  1360. }
  1361. public void OnStopScript(uint localID, UUID itemID)
  1362. {
  1363. StopScript(itemID);
  1364. }
  1365. private void CleanAssemblies()
  1366. {
  1367. List<UUID> assetIDList = new List<UUID>(m_Assemblies.Keys);
  1368. foreach (IScriptInstance i in m_Scripts.Values)
  1369. {
  1370. if (assetIDList.Contains(i.AssetID))
  1371. assetIDList.Remove(i.AssetID);
  1372. }
  1373. lock (m_AddingAssemblies)
  1374. {
  1375. foreach (UUID assetID in assetIDList)
  1376. {
  1377. // Do not remove assembly files if another instance of the script
  1378. // is currently initialising
  1379. if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID])
  1380. || m_AddingAssemblies[m_Assemblies[assetID]] == 0)
  1381. {
  1382. // m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
  1383. try
  1384. {
  1385. if (File.Exists(m_Assemblies[assetID]))
  1386. File.Delete(m_Assemblies[assetID]);
  1387. if (File.Exists(m_Assemblies[assetID]+".text"))
  1388. File.Delete(m_Assemblies[assetID]+".text");
  1389. if (File.Exists(m_Assemblies[assetID]+".mdb"))
  1390. File.Delete(m_Assemblies[assetID]+".mdb");
  1391. if (File.Exists(m_Assemblies[assetID]+".map"))
  1392. File.Delete(m_Assemblies[assetID]+".map");
  1393. }
  1394. catch (Exception)
  1395. {
  1396. }
  1397. m_Assemblies.Remove(assetID);
  1398. }
  1399. }
  1400. }
  1401. }
  1402. private void UnloadAppDomain(UUID id)
  1403. {
  1404. if (m_AppDomains.ContainsKey(id))
  1405. {
  1406. AppDomain domain = m_AppDomains[id];
  1407. m_AppDomains.Remove(id);
  1408. if (domain != AppDomain.CurrentDomain)
  1409. AppDomain.Unload(domain);
  1410. domain = null;
  1411. // m_log.DebugFormat("[XEngine] Unloaded app domain {0}", id.ToString());
  1412. }
  1413. }
  1414. //
  1415. // Start processing
  1416. //
  1417. private void SetupEngine(int minThreads, int maxThreads,
  1418. int idleTimeout, ThreadPriority threadPriority,
  1419. int maxScriptQueue, int stackSize)
  1420. {
  1421. m_MaxScriptQueue = maxScriptQueue;
  1422. STPStartInfo startInfo = new STPStartInfo()
  1423. {
  1424. ThreadPoolName = "XEngine",
  1425. IdleTimeout = idleTimeout * 1000, // convert to seconds as stated in .ini
  1426. MaxWorkerThreads = maxThreads,
  1427. MinWorkerThreads = minThreads,
  1428. ThreadPriority = threadPriority,
  1429. MaxStackSize = stackSize,
  1430. SuppressFlow = true,
  1431. StartSuspended = true
  1432. };
  1433. m_ThreadPool = new SmartThreadPool(startInfo);
  1434. }
  1435. //
  1436. // Used by script instances to queue event handler jobs
  1437. //
  1438. public IScriptWorkItem QueueEventHandler(object parms)
  1439. {
  1440. return new XWorkItem(m_ThreadPool.QueueWorkItem((WaitCallback)ProcessEventHandler,parms));
  1441. }
  1442. /// <summary>
  1443. /// Process a previously posted script event.
  1444. /// </summary>
  1445. /// <param name="parms"></param>
  1446. /// <returns></returns>
  1447. private void ProcessEventHandler(object parms)
  1448. {
  1449. Culture.SetCurrentCulture();
  1450. IScriptInstance instance = (ScriptInstance) parms;
  1451. // m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
  1452. instance.EventProcessor();
  1453. }
  1454. /// <summary>
  1455. /// Post event to an entire prim
  1456. /// </summary>
  1457. /// <param name="localID"></param>
  1458. /// <param name="p"></param>
  1459. /// <returns></returns>
  1460. public bool PostObjectEvent(uint localID, EventParams p)
  1461. {
  1462. bool result = false;
  1463. List<UUID> uuids = null;
  1464. lock (m_PrimObjects)
  1465. {
  1466. if (!m_PrimObjects.TryGetValue(localID, out uuids))
  1467. return false;
  1468. foreach (UUID itemID in uuids)
  1469. {
  1470. IScriptInstance instance = null;
  1471. try
  1472. {
  1473. m_Scripts.TryGetValue(itemID, out instance);
  1474. }
  1475. catch { /* ignore race conditions */ }
  1476. if (instance != null)
  1477. {
  1478. instance.PostEvent(p);
  1479. result = true;
  1480. }
  1481. else
  1482. {
  1483. lock (m_CompileDict)
  1484. {
  1485. if (m_CompileDict.ContainsKey(itemID))
  1486. {
  1487. m_CompileDict[itemID].eventList.Add(p);
  1488. result = true;
  1489. }
  1490. }
  1491. }
  1492. }
  1493. }
  1494. return result;
  1495. }
  1496. public void CancelScriptEvent(UUID itemID, string eventName)
  1497. {
  1498. }
  1499. /// <summary>
  1500. /// Post an event to a single script
  1501. /// </summary>
  1502. /// <param name="itemID"></param>
  1503. /// <param name="p"></param>
  1504. /// <returns></returns>
  1505. public bool PostScriptEvent(UUID itemID, EventParams p)
  1506. {
  1507. if (m_Scripts.TryGetValue(itemID, out IScriptInstance instance))
  1508. {
  1509. instance?.PostEvent(p);
  1510. return true;
  1511. }
  1512. lock (m_CompileDict)
  1513. {
  1514. if (m_CompileDict.ContainsKey(itemID))
  1515. {
  1516. m_CompileDict[itemID].eventList.Add(p);
  1517. return true;
  1518. }
  1519. }
  1520. return false;
  1521. }
  1522. public bool PostScriptEvent(UUID itemID, string name, Object[] p)
  1523. {
  1524. Object[] lsl_p = new Object[p.Length];
  1525. for (int i = 0; i < p.Length ; i++)
  1526. {
  1527. if (p[i] is int)
  1528. lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
  1529. else if (p[i] is string)
  1530. lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
  1531. else if (p[i] is Vector3)
  1532. lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
  1533. else if (p[i] is Quaternion)
  1534. lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
  1535. else if (p[i] is float)
  1536. lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
  1537. else
  1538. lsl_p[i] = p[i];
  1539. }
  1540. return PostScriptEvent(itemID, new EventParams(name, lsl_p, new DetectParams[0]));
  1541. }
  1542. public bool PostObjectEvent(UUID itemID, string name, Object[] p)
  1543. {
  1544. SceneObjectPart part = m_Scene.GetSceneObjectPart(itemID);
  1545. if (part == null)
  1546. return false;
  1547. Object[] lsl_p = new Object[p.Length];
  1548. for (int i = 0; i < p.Length ; i++)
  1549. {
  1550. if (p[i] is int)
  1551. lsl_p[i] = new LSL_Types.LSLInteger((int)p[i]);
  1552. else if (p[i] is string)
  1553. lsl_p[i] = new LSL_Types.LSLString((string)p[i]);
  1554. else if (p[i] is Vector3)
  1555. lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
  1556. else if (p[i] is Quaternion)
  1557. lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
  1558. else if (p[i] is float)
  1559. lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
  1560. else
  1561. lsl_p[i] = p[i];
  1562. }
  1563. return PostObjectEvent(part.LocalId, new EventParams(name, lsl_p, new DetectParams[0]));
  1564. }
  1565. public Assembly OnAssemblyResolve(object sender,
  1566. ResolveEventArgs args)
  1567. {
  1568. if (!(sender is System.AppDomain))
  1569. return null;
  1570. string[] pathList = new string[] {"bin", m_ScriptEnginesPath,
  1571. Path.Combine(m_ScriptEnginesPath,
  1572. m_Scene.RegionInfo.RegionID.ToString())};
  1573. string assemblyName = args.Name;
  1574. if (assemblyName.IndexOf(",") != -1)
  1575. assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
  1576. foreach (string s in pathList)
  1577. {
  1578. string path = Path.Combine(Directory.GetCurrentDirectory(),
  1579. Path.Combine(s, assemblyName))+".dll";
  1580. // Console.WriteLine("[XEngine]: Trying to resolve {0}", path);
  1581. if (File.Exists(path))
  1582. return Assembly.LoadFrom(path);
  1583. }
  1584. return null;
  1585. }
  1586. private IScriptInstance GetInstance(UUID itemID)
  1587. {
  1588. lock (m_Scripts)
  1589. {
  1590. if (m_Scripts.TryGetValue(itemID, out IScriptInstance instance))
  1591. return instance;
  1592. }
  1593. return null;
  1594. }
  1595. public void SetScriptState(UUID itemID, bool running, bool self)
  1596. {
  1597. IScriptInstance instance = GetInstance(itemID);
  1598. if (instance != null)
  1599. {
  1600. if (running)
  1601. instance.Start();
  1602. else
  1603. {
  1604. if(self)
  1605. {
  1606. instance.Running = false;
  1607. throw new EventAbortException();
  1608. }
  1609. else
  1610. instance.Stop(100);
  1611. }
  1612. }
  1613. }
  1614. public bool GetScriptState(UUID itemID)
  1615. {
  1616. IScriptInstance instance = GetInstance(itemID);
  1617. return instance != null && instance.Running;
  1618. }
  1619. public void ApiResetScript(UUID itemID)
  1620. {
  1621. IScriptInstance instance = GetInstance(itemID);
  1622. if (instance != null)
  1623. instance.ApiResetScript();
  1624. // Send the new number of threads that are in use by the thread
  1625. // pool, I believe that by adding them to the locations where the
  1626. // script is changing states that I will catch all changes to the
  1627. // thread pool
  1628. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  1629. }
  1630. public void ResetScript(UUID itemID)
  1631. {
  1632. IScriptInstance instance = GetInstance(itemID);
  1633. if (instance != null)
  1634. instance.ResetScript(m_WaitForEventCompletionOnScriptStop);
  1635. // Send the new number of threads that are in use by the thread
  1636. // pool, I believe that by adding them to the locations where the
  1637. // script is changing states that I will catch all changes to the
  1638. // thread pool
  1639. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  1640. }
  1641. public void StartScript(UUID itemID)
  1642. {
  1643. IScriptInstance instance = GetInstance(itemID);
  1644. if (instance != null)
  1645. instance.Start();
  1646. else
  1647. m_runFlags.AddOrUpdate(itemID, true, 240);
  1648. // Send the new number of threads that are in use by the thread
  1649. // pool, I believe that by adding them to the locations where the
  1650. // script is changing states that I will catch all changes to the
  1651. // thread pool
  1652. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  1653. }
  1654. public void StopScript(UUID itemID)
  1655. {
  1656. IScriptInstance instance = GetInstance(itemID);
  1657. if (instance != null)
  1658. {
  1659. lock (instance.EventQueue)
  1660. instance.StayStopped = true; // the script was stopped explicitly
  1661. instance.Stop(m_WaitForEventCompletionOnScriptStop);
  1662. }
  1663. else
  1664. {
  1665. // m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name);
  1666. m_runFlags.AddOrUpdate(itemID, false, 240);
  1667. }
  1668. // Send the new number of threads that are in use by the thread
  1669. // pool, I believe that by adding them to the locations where the
  1670. // script is changing states that I will catch all changes to the
  1671. // thread pool
  1672. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  1673. }
  1674. public DetectParams GetDetectParams(UUID itemID, int idx)
  1675. {
  1676. IScriptInstance instance = GetInstance(itemID);
  1677. return instance != null ? instance.GetDetectParams(idx) : null;
  1678. }
  1679. public void SetMinEventDelay(UUID itemID, double delay)
  1680. {
  1681. IScriptInstance instance = GetInstance(itemID);
  1682. if (instance != null)
  1683. instance.MinEventDelay = delay;
  1684. }
  1685. public UUID GetDetectID(UUID itemID, int idx)
  1686. {
  1687. IScriptInstance instance = GetInstance(itemID);
  1688. return instance != null ? instance.GetDetectID(idx) : UUID.Zero;
  1689. }
  1690. public void SetState(UUID itemID, string newState)
  1691. {
  1692. IScriptInstance instance = GetInstance(itemID);
  1693. if (instance == null)
  1694. return;
  1695. instance.SetState(newState);
  1696. }
  1697. public int GetStartParameter(UUID itemID)
  1698. {
  1699. IScriptInstance instance = GetInstance(itemID);
  1700. return instance == null ? 0 : instance.StartParam;
  1701. }
  1702. public void OnShutdown()
  1703. {
  1704. m_SimulatorShuttingDown = true;
  1705. List<IScriptInstance> instances = new List<IScriptInstance>();
  1706. lock (m_Scripts)
  1707. {
  1708. foreach (IScriptInstance instance in m_Scripts.Values)
  1709. instances.Add(instance);
  1710. }
  1711. foreach (IScriptInstance i in instances)
  1712. {
  1713. // Stop the script, even forcibly if needed. Then flag
  1714. // it as shutting down and restore the previous run state
  1715. // for serialization, so the scripts don't come back
  1716. // dead after region restart
  1717. //
  1718. bool prevRunning = i.Running;
  1719. i.Stop(50);
  1720. i.ShuttingDown = true;
  1721. i.Running = prevRunning;
  1722. }
  1723. DoBackup(new Object[] {0});
  1724. }
  1725. public IScriptApi GetApi(UUID itemID, string name)
  1726. {
  1727. IScriptInstance instance = GetInstance(itemID);
  1728. return instance == null ? null : instance.GetApi(name);
  1729. }
  1730. public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
  1731. {
  1732. IScriptInstance instance = GetInstance(itemID);
  1733. if (instance == null)
  1734. return;
  1735. IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
  1736. if (eq == null)
  1737. {
  1738. controllingClient.SendScriptRunningReply(objectID, itemID,
  1739. GetScriptState(itemID));
  1740. }
  1741. else
  1742. {
  1743. eq.ScriptRunningEvent(objectID, itemID, GetScriptState(itemID), controllingClient.AgentId);
  1744. }
  1745. }
  1746. public string GetXMLState(UUID itemID)
  1747. {
  1748. // m_log.DebugFormat("[XEngine]: Getting XML state for script instance {0}", itemID);
  1749. IScriptInstance instance = GetInstance(itemID);
  1750. if (instance == null)
  1751. {
  1752. // m_log.DebugFormat("[XEngine]: Found no script instance for {0}, returning empty string", itemID);
  1753. return "";
  1754. }
  1755. string xml = instance.GetXMLState();
  1756. XmlDocument sdoc = new XmlDocument();
  1757. bool loadedState = true;
  1758. try
  1759. {
  1760. sdoc.LoadXml(xml);
  1761. }
  1762. catch (System.Xml.XmlException)
  1763. {
  1764. loadedState = false;
  1765. }
  1766. XmlNodeList rootL = null;
  1767. XmlNode rootNode = null;
  1768. if (loadedState)
  1769. {
  1770. rootL = sdoc.GetElementsByTagName("ScriptState");
  1771. rootNode = rootL[0];
  1772. }
  1773. // Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
  1774. XmlDocument doc = new XmlDocument();
  1775. XmlElement stateData = doc.CreateElement("", "State", "");
  1776. XmlAttribute stateID = doc.CreateAttribute("", "UUID", "");
  1777. stateID.Value = itemID.ToString();
  1778. stateData.Attributes.Append(stateID);
  1779. XmlAttribute assetID = doc.CreateAttribute("", "Asset", "");
  1780. assetID.Value = instance.AssetID.ToString();
  1781. stateData.Attributes.Append(assetID);
  1782. XmlAttribute engineName = doc.CreateAttribute("", "Engine", "");
  1783. engineName.Value = ScriptEngineName;
  1784. stateData.Attributes.Append(engineName);
  1785. doc.AppendChild(stateData);
  1786. XmlNode xmlstate = null;
  1787. // Add <ScriptState>...</ScriptState>
  1788. if (loadedState)
  1789. {
  1790. xmlstate = doc.ImportNode(rootNode, true);
  1791. }
  1792. else
  1793. {
  1794. xmlstate = doc.CreateElement("", "ScriptState", "");
  1795. }
  1796. stateData.AppendChild(xmlstate);
  1797. string assemName = instance.GetAssemblyName();
  1798. string fn = Path.GetFileName(assemName);
  1799. string assem = String.Empty;
  1800. string assemNameText = assemName + ".text";
  1801. if (File.Exists(assemNameText))
  1802. {
  1803. FileInfo tfi = new FileInfo(assemNameText);
  1804. if (tfi != null)
  1805. {
  1806. Byte[] tdata = new Byte[tfi.Length];
  1807. try
  1808. {
  1809. using (FileStream tfs = File.Open(assemNameText,
  1810. FileMode.Open, FileAccess.Read))
  1811. {
  1812. tfs.Read(tdata, 0, tdata.Length);
  1813. }
  1814. assem = Encoding.ASCII.GetString(tdata);
  1815. }
  1816. catch (Exception e)
  1817. {
  1818. m_log.ErrorFormat(
  1819. "[XEngine]: Unable to open script textfile {0}{1}, reason: {2}",
  1820. assemName, ".text", e.Message);
  1821. }
  1822. }
  1823. }
  1824. else
  1825. {
  1826. FileInfo fi = new FileInfo(assemName);
  1827. if (fi != null)
  1828. {
  1829. Byte[] data = new Byte[fi.Length];
  1830. try
  1831. {
  1832. using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
  1833. {
  1834. fs.Read(data, 0, data.Length);
  1835. }
  1836. assem = System.Convert.ToBase64String(data);
  1837. }
  1838. catch (Exception e)
  1839. {
  1840. m_log.ErrorFormat(
  1841. "[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
  1842. }
  1843. }
  1844. }
  1845. string map = String.Empty;
  1846. if (File.Exists(fn + ".map"))
  1847. {
  1848. using (FileStream mfs = File.Open(fn + ".map", FileMode.Open, FileAccess.Read))
  1849. {
  1850. using (StreamReader msr = new StreamReader(mfs))
  1851. {
  1852. map = msr.ReadToEnd();
  1853. }
  1854. }
  1855. }
  1856. XmlElement assemblyData = doc.CreateElement("", "Assembly", "");
  1857. XmlAttribute assemblyName = doc.CreateAttribute("", "Filename", "");
  1858. assemblyName.Value = fn;
  1859. assemblyData.Attributes.Append(assemblyName);
  1860. assemblyData.InnerText = assem;
  1861. stateData.AppendChild(assemblyData);
  1862. XmlElement mapData = doc.CreateElement("", "LineMap", "");
  1863. XmlAttribute mapName = doc.CreateAttribute("", "Filename", "");
  1864. mapName.Value = fn + ".map";
  1865. mapData.Attributes.Append(mapName);
  1866. mapData.InnerText = map;
  1867. stateData.AppendChild(mapData);
  1868. // m_log.DebugFormat("[XEngine]: Got XML state for {0}", itemID);
  1869. return doc.InnerXml;
  1870. }
  1871. private bool ShowScriptSaveResponse(UUID ownerID, UUID assetID, string text, bool compiled)
  1872. {
  1873. return false;
  1874. }
  1875. public bool SetXMLState(UUID itemID, string xml)
  1876. {
  1877. // m_log.DebugFormat("[XEngine]: Writing state for script item with ID {0}", itemID);
  1878. if (xml == String.Empty)
  1879. return false;
  1880. XmlDocument doc = new XmlDocument();
  1881. try
  1882. {
  1883. doc.LoadXml(xml);
  1884. }
  1885. catch (Exception)
  1886. {
  1887. m_log.Error("[XEngine]: Exception decoding XML data from region transfer");
  1888. return false;
  1889. }
  1890. XmlNodeList rootL = doc.GetElementsByTagName("State");
  1891. if (rootL.Count < 1)
  1892. return false;
  1893. XmlElement rootE = (XmlElement)rootL[0];
  1894. if (rootE.GetAttribute("Engine") != ScriptEngineName)
  1895. return false;
  1896. // On rez from inventory, that ID will have changed. It was only
  1897. // advisory anyway. So we don't check it anymore.
  1898. //
  1899. // if (rootE.GetAttribute("UUID") != itemID.ToString())
  1900. // return;
  1901. XmlNodeList stateL = rootE.GetElementsByTagName("ScriptState");
  1902. if (stateL.Count != 1)
  1903. return false;
  1904. XmlElement stateE = (XmlElement)stateL[0];
  1905. if (World.m_trustBinaries)
  1906. {
  1907. XmlNodeList assemL = rootE.GetElementsByTagName("Assembly");
  1908. if (assemL.Count != 1)
  1909. return false;
  1910. XmlElement assemE = (XmlElement)assemL[0];
  1911. string fn = assemE.GetAttribute("Filename");
  1912. string base64 = assemE.InnerText;
  1913. string path = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
  1914. path = Path.Combine(path, fn);
  1915. if (!File.Exists(path))
  1916. {
  1917. Byte[] filedata = Convert.FromBase64String(base64);
  1918. try
  1919. {
  1920. using (FileStream fs = File.Create(path))
  1921. {
  1922. // m_log.DebugFormat("[XEngine]: Writing assembly file {0}", path);
  1923. fs.Write(filedata, 0, filedata.Length);
  1924. }
  1925. }
  1926. catch (IOException ex)
  1927. {
  1928. // if there already exists a file at that location, it may be locked.
  1929. m_log.ErrorFormat("[XEngine]: Error whilst writing assembly file {0}, {1}", path, ex.Message);
  1930. }
  1931. string textpath = path + ".text";
  1932. try
  1933. {
  1934. using (FileStream fs = File.Create(textpath))
  1935. {
  1936. using (StreamWriter sw = new StreamWriter(fs))
  1937. {
  1938. // m_log.DebugFormat("[XEngine]: Writing .text file {0}", textpath);
  1939. sw.Write(base64);
  1940. }
  1941. }
  1942. }
  1943. catch (IOException ex)
  1944. {
  1945. // if there already exists a file at that location, it may be locked.
  1946. m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
  1947. }
  1948. }
  1949. XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
  1950. if (mapL.Count > 0)
  1951. {
  1952. XmlElement mapE = (XmlElement)mapL[0];
  1953. string mappath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
  1954. mappath = Path.Combine(mappath, mapE.GetAttribute("Filename"));
  1955. try
  1956. {
  1957. using (FileStream mfs = File.Create(mappath))
  1958. {
  1959. using (StreamWriter msw = new StreamWriter(mfs))
  1960. {
  1961. // m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
  1962. msw.Write(mapE.InnerText);
  1963. }
  1964. }
  1965. }
  1966. catch (IOException ex)
  1967. {
  1968. // if there already exists a file at that location, it may be locked.
  1969. m_log.Error(
  1970. string.Format("[XEngine]: Linemap file {0} could not be written. Exception ", mappath), ex);
  1971. }
  1972. }
  1973. }
  1974. string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
  1975. statepath = Path.Combine(statepath, itemID.ToString() + ".state");
  1976. try
  1977. {
  1978. using (FileStream sfs = File.Create(statepath))
  1979. {
  1980. using (StreamWriter ssw = new StreamWriter(sfs))
  1981. {
  1982. // m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
  1983. ssw.Write(stateE.OuterXml);
  1984. }
  1985. }
  1986. }
  1987. catch (IOException ex)
  1988. {
  1989. // if there already exists a file at that location, it may be locked.
  1990. m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
  1991. }
  1992. // m_log.DebugFormat(
  1993. // "[XEngine]: Wrote state for script item with ID {0} at {1} in {2}", itemID, statepath, m_Scene.Name);
  1994. return true;
  1995. }
  1996. public ArrayList GetScriptErrors(UUID itemID)
  1997. {
  1998. System.Threading.Thread.Sleep(1000);
  1999. lock (m_ScriptErrors)
  2000. {
  2001. if (m_ScriptErrors.ContainsKey(itemID))
  2002. {
  2003. ArrayList ret = m_ScriptErrors[itemID];
  2004. m_ScriptErrors.Remove(itemID);
  2005. return ret;
  2006. }
  2007. return new ArrayList();
  2008. }
  2009. }
  2010. public Dictionary<uint, float> GetObjectScriptsExecutionTimes()
  2011. {
  2012. Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
  2013. lock (m_Scripts)
  2014. {
  2015. foreach (IScriptInstance si in m_Scripts.Values)
  2016. {
  2017. if (!topScripts.ContainsKey(si.RootLocalID))
  2018. topScripts[si.RootLocalID] = 0;
  2019. topScripts[si.RootLocalID] += GetExectionTime(si);
  2020. }
  2021. }
  2022. return topScripts;
  2023. }
  2024. public float GetScriptExecutionTime(List<UUID> itemIDs)
  2025. {
  2026. if (itemIDs == null|| itemIDs.Count == 0)
  2027. {
  2028. return 0.0f;
  2029. }
  2030. float time = 0.0f;
  2031. IScriptInstance si;
  2032. // Calculate the time for all scripts that this engine is executing
  2033. // Ignore any others
  2034. foreach (UUID id in itemIDs)
  2035. {
  2036. si = GetInstance(id);
  2037. if (si != null && si.Running)
  2038. {
  2039. time += GetExectionTime(si);
  2040. }
  2041. }
  2042. return time;
  2043. }
  2044. public int GetScriptsMemory(List<UUID> itemIDs)
  2045. {
  2046. return 0;
  2047. }
  2048. private float GetExectionTime(IScriptInstance si)
  2049. {
  2050. return (float)si.ExecutionTime.GetSumTime().TotalMilliseconds;
  2051. }
  2052. public bool SuspendScript(UUID itemID)
  2053. {
  2054. // m_log.DebugFormat("[XEngine]: Received request to suspend script with ID {0}", itemID);
  2055. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  2056. IScriptInstance instance = GetInstance(itemID);
  2057. if (instance == null)
  2058. return false;
  2059. instance.Suspend();
  2060. return true;
  2061. }
  2062. public bool ResumeScript(UUID itemID)
  2063. {
  2064. // m_log.DebugFormat("[XEngine]: Received request to resume script with ID {0}", itemID);
  2065. m_Scene.setThreadCount(m_ThreadPool.InUseThreads);
  2066. IScriptInstance instance = GetInstance(itemID);
  2067. if (instance != null)
  2068. {
  2069. instance.Resume();
  2070. return true;
  2071. }
  2072. return false;
  2073. }
  2074. public bool HasScript(UUID itemID, out bool running)
  2075. {
  2076. running = true;
  2077. IScriptInstance instance = GetInstance(itemID);
  2078. if (instance == null)
  2079. return false;
  2080. running = instance.Running;
  2081. return true;
  2082. }
  2083. public void SleepScript(UUID itemID, int delay)
  2084. {
  2085. IScriptInstance instance = GetInstance(itemID);
  2086. if (instance == null)
  2087. return;
  2088. instance.ExecutionTimer.Stop();
  2089. try
  2090. {
  2091. if (instance.CoopWaitHandle != null)
  2092. {
  2093. if (instance.CoopWaitHandle.WaitOne(delay))
  2094. throw new ScriptCoopStopException();
  2095. }
  2096. else
  2097. {
  2098. Thread.Sleep(delay);
  2099. }
  2100. }
  2101. finally
  2102. {
  2103. instance.ExecutionTimer.Start();
  2104. }
  2105. }
  2106. public ICollection<ScriptTopStatsData> GetTopObjectStats(float mintime, int minmemory, out float totaltime, out float totalmemory)
  2107. {
  2108. Dictionary<uint, ScriptTopStatsData> topScripts = new Dictionary<uint, ScriptTopStatsData>();
  2109. totalmemory = 0;
  2110. totaltime = 0;
  2111. lock (m_Scripts)
  2112. {
  2113. foreach (IScriptInstance si in m_Scripts.Values)
  2114. {
  2115. float time = GetExectionTime(si);
  2116. totaltime += time;
  2117. if(time > mintime)
  2118. {
  2119. ScriptTopStatsData sd;
  2120. if (topScripts.TryGetValue(si.RootLocalID, out sd))
  2121. sd.time += time;
  2122. else
  2123. {
  2124. sd = new ScriptTopStatsData();
  2125. sd.localID = si.RootLocalID;
  2126. sd.time = time;
  2127. topScripts[si.RootLocalID] = sd;
  2128. }
  2129. }
  2130. }
  2131. }
  2132. return topScripts.Values;
  2133. }
  2134. }
  2135. }