MOD_Stub.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Runtime.Remoting.Lifetime;
  29. using System.Threading;
  30. using System.Reflection;
  31. using System.Collections;
  32. using System.Collections.Generic;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.ScriptEngine.Interfaces;
  36. using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
  37. using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  38. using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  39. using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  40. using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  41. using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
  42. using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
  43. using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  44. using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
  45. using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
  46. using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
  47. using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
  48. namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
  49. {
  50. public partial class ScriptBaseClass : MarshalByRefObject
  51. {
  52. public IMOD_Api m_MOD_Functions;
  53. public void ApiTypeMOD(IScriptApi api)
  54. {
  55. if (!(api is IMOD_Api))
  56. return;
  57. m_MOD_Functions = (IMOD_Api)api;
  58. }
  59. public void modInvokeN(string fname, params object[] parms)
  60. {
  61. m_MOD_Functions.modInvokeN(fname, parms);
  62. }
  63. public LSL_String modInvokeS(string fname, params object[] parms)
  64. {
  65. return m_MOD_Functions.modInvokeS(fname, parms);
  66. }
  67. public LSL_Integer modInvokeI(string fname, params object[] parms)
  68. {
  69. return m_MOD_Functions.modInvokeI(fname, parms);
  70. }
  71. public LSL_Float modInvokeF(string fname, params object[] parms)
  72. {
  73. return m_MOD_Functions.modInvokeF(fname, parms);
  74. }
  75. public LSL_Key modInvokeK(string fname, params object[] parms)
  76. {
  77. return m_MOD_Functions.modInvokeK(fname, parms);
  78. }
  79. public LSL_Vector modInvokeV(string fname, params object[] parms)
  80. {
  81. return m_MOD_Functions.modInvokeV(fname, parms);
  82. }
  83. public LSL_Rotation modInvokeR(string fname, params object[] parms)
  84. {
  85. return m_MOD_Functions.modInvokeR(fname, parms);
  86. }
  87. public LSL_List modInvokeL(string fname, params object[] parms)
  88. {
  89. return m_MOD_Functions.modInvokeL(fname, parms);
  90. }
  91. public string modSendCommand(string module, string command, string k)
  92. {
  93. return m_MOD_Functions.modSendCommand(module, command, k);
  94. }
  95. }
  96. }