TerrainModifierData.cs 338 B

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  1. using System;
  2. namespace OpenSim.Region.CoreModules.World.Terrain
  3. {
  4. public struct TerrainModifierData
  5. {
  6. public float elevation;
  7. public string shape;
  8. public int x0;
  9. public int y0;
  10. public int dx;
  11. public int dy;
  12. public string bevel;
  13. public float bevelevation;
  14. }
  15. }