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- using System;
- namespace OpenSim.Region.CoreModules.World.Terrain
- {
- public struct TerrainModifierData
- {
- public float elevation;
- public string shape;
- public int x0;
- public int y0;
- public int dx;
- public int dy;
- public string bevel;
- public float bevelevation;
- }
- }
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