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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CloudModule")]
- public class CloudModule : ICloudModule, INonSharedRegionModule
- {
- // private static readonly log4net.ILog m_log
- // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private uint m_frame = 0;
- private int m_frameUpdateRate = 1000;
- private Random m_rndnums;
- private Scene m_scene = null;
- private bool m_ready = false;
- private bool m_enabled = false;
- private float m_cloudDensity = 1.0F;
- private float[] cloudCover = new float[16 * 16];
- private int m_dataVersion;
- private bool m_busy;
- private object cloudlock = new object();
- public void Initialise(IConfigSource config)
- {
- IConfig cloudConfig = config.Configs["Cloud"];
- if (cloudConfig != null)
- {
- m_enabled = cloudConfig.GetBoolean("enabled", false);
- m_cloudDensity = cloudConfig.GetFloat("density", 0.5F);
- m_frameUpdateRate = cloudConfig.GetInt("cloud_update_rate", 1000);
- }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_scene = scene;
- scene.RegisterModuleInterface<ICloudModule>(this);
- int seed = Environment.TickCount;
- seed += (int)(scene.RegionInfo.RegionLocX << 16);
- seed += (int)(scene.RegionInfo.RegionLocY);
- m_rndnums = new Random(seed);
- GenerateCloudCover();
- m_dataVersion = m_scene.AllocateIntId();
- scene.EventManager.OnNewClient += CloudsToClient;
- scene.EventManager.OnFrame += CloudUpdate;
- m_ready = true;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- m_ready = false;
- // Remove our hooks
- m_scene.EventManager.OnNewClient -= CloudsToClient;
- m_scene.EventManager.OnFrame -= CloudUpdate;
- m_scene.UnregisterModuleInterface<ICloudModule>(this);
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "CloudModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public float CloudCover(int x, int y, int z)
- {
- float cover = 0f;
- x /= 16;
- y /= 16;
- if (x < 0) x = 0;
- if (x > 15) x = 15;
- if (y < 0) y = 0;
- if (y > 15) y = 15;
- if (cloudCover != null)
- {
- lock(cloudlock)
- cover = cloudCover[y * 16 + x];
- }
- return cover;
- }
- private void UpdateCloudCover()
- {
- float[] newCover = new float[16 * 16];
- int rowAbove = new int();
- int rowBelow = new int();
- int columnLeft = new int();
- int columnRight = new int();
- for (int x = 0; x < 16; x++)
- {
- if (x == 0)
- {
- columnRight = x + 1;
- columnLeft = 15;
- }
- else if (x == 15)
- {
- columnRight = 0;
- columnLeft = x - 1;
- }
- else
- {
- columnRight = x + 1;
- columnLeft = x - 1;
- }
- for (int y = 0; y< 16; y++)
- {
- if (y == 0)
- {
- rowAbove = y + 1;
- rowBelow = 15;
- }
- else if (y == 15)
- {
- rowAbove = 0;
- rowBelow = y - 1;
- }
- else
- {
- rowAbove = y + 1;
- rowBelow = y - 1;
- }
- float neighborAverage = (cloudCover[rowBelow * 16 + columnLeft] +
- cloudCover[y * 16 + columnLeft] +
- cloudCover[rowAbove * 16 + columnLeft] +
- cloudCover[rowBelow * 16 + x] +
- cloudCover[rowAbove * 16 + x] +
- cloudCover[rowBelow * 16 + columnRight] +
- cloudCover[y * 16 + columnRight] +
- cloudCover[rowAbove * 16 + columnRight] +
- cloudCover[y * 16 + x]) / 9;
- newCover[y * 16 + x] = ((neighborAverage / m_cloudDensity) + 0.175f) % 1.0f;
- newCover[y * 16 + x] *= m_cloudDensity;
- }
- }
- Array.Copy(newCover, cloudCover, 16 * 16);
- m_dataVersion++;
- }
- private void CloudUpdate()
- {
- if ((!m_ready || m_busy || m_cloudDensity == 0 ||
- (m_frame++ % m_frameUpdateRate) != 0))
- return;
- if(Monitor.TryEnter(cloudlock))
- {
- m_busy = true;
- Util.FireAndForget(delegate
- {
- try
- {
- lock(cloudlock)
- {
- UpdateCloudCover();
- m_scene.ForEachClient(delegate(IClientAPI client)
- {
- client.SendCloudData(m_dataVersion, cloudCover);
- });
- }
- }
- finally
- {
- m_busy = false;
- }
- },
- null, "CloudModuleUpdate");
- Monitor.Exit(cloudlock);
- }
- }
- public void CloudsToClient(IClientAPI client)
- {
- if (m_ready)
- {
- lock(cloudlock)
- client.SendCloudData(m_dataVersion, cloudCover);
- }
- }
- /// <summary>
- /// Calculate the cloud cover over the region.
- /// </summary>
- private void GenerateCloudCover()
- {
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x++)
- {
- cloudCover[y * 16 + x] = (float)(m_rndnums.NextDouble()); // 0 to 1
- cloudCover[y * 16 + x] *= m_cloudDensity;
- }
- }
- }
- }
- }
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