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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Timers;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "InstantMessageModule")]
- public class InstantMessageModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- /// <value>
- /// Is this module enabled?
- /// </value>
- protected bool m_enabled = false;
- protected readonly List<Scene> m_scenes = new List<Scene>();
- #region Region Module interface
- protected IMessageTransferModule m_TransferModule = null;
- public virtual void Initialise(IConfigSource config)
- {
- if (config.Configs["Messaging"] != null)
- {
- if (config.Configs["Messaging"].GetString(
- "InstantMessageModule", "InstantMessageModule") !=
- "InstantMessageModule")
- return;
- }
- m_enabled = true;
- }
- public virtual void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- lock (m_scenes)
- m_scenes.Add(scene);
- }
- public virtual void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- if (m_TransferModule == null)
- {
- m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
- if (m_TransferModule == null)
- {
- m_log.Error("[INSTANT MESSAGE]: No message transfer module, IM will not work!");
- scene.EventManager.OnNewClient -= OnClientConnect;
- scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
- m_scenes.Clear();
- m_enabled = false;
- }
- }
- scene.EventManager.OnNewClient += OnClientConnect;
- scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
- }
- public virtual void RemoveRegion(Scene scene)
- {
- if (!m_enabled)
- return;
- lock (m_scenes)
- {
- m_scenes.Remove(scene);
- }
- }
- protected virtual void OnClientConnect(IClientAPI client)
- {
- client.OnInstantMessage += OnInstantMessage;
- }
- public virtual void PostInitialise()
- {
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "InstantMessageModule"; }
- }
- public virtual Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- /*
- public virtual void OnViewerInstantMessage(IClientAPI client, GridInstantMessage im)
- {
- im.fromAgentName = client.FirstName + " " + client.LastName;
- OnInstantMessage(client, im);
- }
- */
- public virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
- {
- byte dialog = im.dialog;
- if (dialog != (byte)InstantMessageDialog.MessageFromAgent
- && dialog != (byte)InstantMessageDialog.StartTyping
- && dialog != (byte)InstantMessageDialog.StopTyping
- && dialog != (byte)InstantMessageDialog.BusyAutoResponse
- && dialog != (byte)InstantMessageDialog.MessageFromObject)
- {
- return;
- }
- //DateTime dt = DateTime.UtcNow;
- // Ticks from UtcNow, but make it look like local. Evil, huh?
- //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
- //try
- //{
- // // Convert that to the PST timezone
- // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
- // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
- //}
- //catch
- //{
- // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
- //}
- //// And make it look local again to fool the unix time util
- //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
- // If client is null, this message comes from storage and IS offline
- if (client != null)
- im.offline = 0;
- if (im.offline == 0)
- im.timestamp = (uint)Util.UnixTimeSinceEpoch();
- if (m_TransferModule != null)
- {
- m_TransferModule.SendInstantMessage(im,
- delegate(bool success)
- {
- if (dialog == (uint)InstantMessageDialog.StartTyping ||
- dialog == (uint)InstantMessageDialog.StopTyping ||
- dialog == (uint)InstantMessageDialog.MessageFromObject)
- {
- return;
- }
- if ((client != null) && !success)
- {
- client.SendInstantMessage(
- new GridInstantMessage(
- null, new UUID(im.fromAgentID), "System",
- new UUID(im.toAgentID),
- (byte)InstantMessageDialog.BusyAutoResponse,
- "Unable to send instant message. "+
- "User is not logged in.", false,
- new Vector3()));
- }
- }
- );
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="msg"></param>
- protected virtual void OnGridInstantMessage(GridInstantMessage msg)
- {
- // Just call the Text IM handler above
- // This event won't be raised unless we have that agent,
- // so we can depend on the above not trying to send
- // via grid again
- //
- OnInstantMessage(null, msg);
- }
- }
- }
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