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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.Chat
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ChatModule")]
- public class ChatModule : ISharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected const int DEBUG_CHANNEL = 2147483647;
- protected bool m_enabled = true;
- protected int m_saydistance = 20;
- protected int m_shoutdistance = 100;
- protected int m_whisperdistance = 10;
- protected float m_saydistanceSQ;
- protected float m_shoutdistanceSQ;
- protected float m_whisperdistanceSQ;
- protected List<Scene> m_scenes = new List<Scene>();
- protected List<string> FreezeCache = new List<string>();
- protected string m_adminPrefix = "";
- protected object m_syncy = new object();
- protected IConfig m_config;
- #region ISharedRegionModule Members
- public virtual void Initialise(IConfigSource config)
- {
- m_config = config.Configs["Chat"];
- if (m_config != null)
- {
- if (!m_config.GetBoolean("enabled", true))
- {
- m_log.Info("[CHAT]: plugin disabled by configuration");
- m_enabled = false;
- return;
- }
- m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
- m_saydistance = m_config.GetInt("say_distance", m_saydistance);
- m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
- m_adminPrefix = m_config.GetString("admin_prefix", "");
- }
- m_saydistanceSQ = m_saydistance * m_saydistance;
- m_shoutdistanceSQ = m_shoutdistance * m_shoutdistance;
- m_whisperdistanceSQ = m_whisperdistance *m_whisperdistance;
- }
- public virtual void AddRegion(Scene scene)
- {
- if (!m_enabled) return;
- lock (m_syncy)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- scene.EventManager.OnChatBroadcast += OnChatBroadcast;
- }
- }
- m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
- m_whisperdistance, m_saydistance, m_shoutdistance);
- }
- public virtual void RegionLoaded(Scene scene)
- {
- if (!m_enabled)
- return;
- ISimulatorFeaturesModule featuresModule = scene.RequestModuleInterface<ISimulatorFeaturesModule>();
- if (featuresModule != null)
- featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
- }
- public virtual void RemoveRegion(Scene scene)
- {
- if (!m_enabled) return;
- lock (m_syncy)
- {
- if (m_scenes.Contains(scene))
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
- scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
- m_scenes.Remove(scene);
- }
- }
- }
- public virtual void Close()
- {
- }
- public virtual void PostInitialise()
- {
- }
- public virtual Type ReplaceableInterface
- {
- get { return null; }
- }
- public virtual string Name
- {
- get { return "ChatModule"; }
- }
- #endregion
- public virtual void OnNewClient(IClientAPI client)
- {
- client.OnChatFromClient += OnChatFromClient;
- }
- protected virtual OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
- {
- ScenePresence avatar;
- Scene scene = (Scene)c.Scene;
- if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
- c.Position = avatar.AbsolutePosition;
- return c;
- }
- public virtual void OnChatFromClient(Object sender, OSChatMessage c)
- {
- c = FixPositionOfChatMessage(c);
- // redistribute to interested subscribers
- Scene scene = (Scene)c.Scene;
- scene.EventManager.TriggerOnChatFromClient(sender, c);
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- // sanity check:
- if (c.Sender == null)
- {
- m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
- return;
- }
- if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
- {
- if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
- c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
- }
- else
- {
- DeliverChatToAvatars(ChatSourceType.Agent, c);
- }
- }
- public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
- {
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- DeliverChatToAvatars(ChatSourceType.Object, c);
- }
- protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
- {
- string fromName = c.From;
- string fromNamePrefix = "";
- UUID fromID = UUID.Zero;
- UUID ownerID = UUID.Zero;
- string message = c.Message;
- Scene scene = c.Scene as Scene;
- UUID destination = c.Destination;
- Vector3 fromPos = c.Position;
- bool checkParcelHide = false;
- UUID sourceParcelID = UUID.Zero;
- Vector3 hidePos = fromPos;
- if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
- if(!m_scenes.Contains(scene))
- {
- m_log.WarnFormat("[CHAT]: message from unkown scene {0} ignored",
- scene.RegionInfo.RegionName);
- return;
- }
- switch (sourceType)
- {
- case ChatSourceType.Agent:
- ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
- if(avatar == null)
- return;
- fromPos = avatar.AbsolutePosition;
- fromName = avatar.Name;
- fromID = c.Sender.AgentId;
- if (avatar.IsViewerUIGod)
- { // let gods speak to outside or things may get confusing
- fromNamePrefix = m_adminPrefix;
- checkParcelHide = false;
- }
- else
- {
- checkParcelHide = true;
- }
- destination = UUID.Zero; // Avatars cant "SayTo"
- ownerID = c.Sender.AgentId;
- hidePos = fromPos;
- break;
- case ChatSourceType.Object:
- fromID = c.SenderUUID;
- if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
- {
- ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
- if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment)
- {
- checkParcelHide = true;
- hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition;
- }
- }
- break;
- }
- // TODO: iterate over message
- if (message.Length >= 1000) // libomv limit
- message = message.Substring(0, 1000);
- // m_log.DebugFormat(
- // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
- // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
- HashSet<UUID> receiverIDs = new HashSet<UUID>();
- if (checkParcelHide)
- {
- checkParcelHide = false;
- if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero)
- {
- ILandObject srcland = scene.LandChannel.GetLandObject(hidePos.X, hidePos.Y);
- if (srcland != null && !srcland.LandData.SeeAVs)
- {
- sourceParcelID = srcland.LandData.GlobalID;
- checkParcelHide = true;
- }
- }
- }
- Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
- scene.ForEachScenePresence(
- delegate(ScenePresence presence)
- {
- if (destination != UUID.Zero && presence.UUID != destination)
- return;
- if(presence.IsChildAgent)
- {
- if(checkParcelHide)
- return;
- if (TrySendChatMessage(presence, fromPos, regionPos, fromID,
- ownerID, fromNamePrefix + fromName, c.Type,
- message, sourceType, (destination != UUID.Zero)))
- receiverIDs.Add(presence.UUID);
- return;
- }
- ILandObject Presencecheck = scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
- if (Presencecheck != null)
- {
- if (checkParcelHide)
- {
- if (sourceParcelID != Presencecheck.LandData.GlobalID && !presence.IsViewerUIGod)
- return;
- }
- if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
- {
- if (TrySendChatMessage(presence, fromPos, regionPos, fromID,
- ownerID, fromNamePrefix + fromName, c.Type,
- message, sourceType, (destination != UUID.Zero)))
- receiverIDs.Add(presence.UUID);
- }
- }
- });
- scene.EventManager.TriggerOnChatToClients(
- fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
- }
- static protected Vector3 CenterOfRegion = new Vector3(128, 128, 30);
- public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
- {
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- ChatTypeEnum cType = c.Type;
- if (c.Channel == DEBUG_CHANNEL)
- cType = ChatTypeEnum.DebugChannel;
- if (cType == ChatTypeEnum.Region)
- cType = ChatTypeEnum.Say;
- if (c.Message.Length > 1100)
- c.Message = c.Message.Substring(0, 1000);
- // broadcast chat works by redistributing every incoming chat
- // message to each avatar in the scene.
- string fromName = c.From;
- UUID fromID = UUID.Zero;
- UUID ownerID = UUID.Zero;
- ChatSourceType sourceType = ChatSourceType.Object;
- if (null != c.Sender)
- {
- ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
- fromID = c.Sender.AgentId;
- fromName = avatar.Name;
- ownerID = c.Sender.AgentId;
- sourceType = ChatSourceType.Agent;
- }
- else if (c.SenderUUID != UUID.Zero)
- {
- if(c.SenderObject == null)
- return;
- fromID = c.SenderUUID;
- ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
- }
- // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
- HashSet<UUID> receiverIDs = new HashSet<UUID>();
- if (c.Scene != null)
- {
- ((Scene)c.Scene).ForEachRootClient
- (
- delegate(IClientAPI client)
- {
- // don't forward SayOwner chat from objects to
- // non-owner agents
- if ((c.Type == ChatTypeEnum.Owner) &&
- (null != c.SenderObject) &&
- (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
- return;
- client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID,
- (byte)sourceType, (byte)ChatAudibleLevel.Fully);
- receiverIDs.Add(client.AgentId);
- }
- );
- (c.Scene as Scene).EventManager.TriggerOnChatToClients(
- fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
- }
- }
- /// <summary>
- /// Try to send a message to the given presence
- /// </summary>
- /// <param name="presence">The receiver</param>
- /// <param name="fromPos"></param>
- /// <param name="regionPos">/param>
- /// <param name="fromAgentID"></param>
- /// <param name='ownerID'>
- /// Owner of the message. For at least some messages from objects, this has to be correctly filled with the owner's UUID.
- /// This is the case for script error messages in viewer 3 since LLViewer change EXT-7762
- /// </param>
- /// <param name="fromName"></param>
- /// <param name="type"></param>
- /// <param name="message"></param>
- /// <param name="src"></param>
- /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
- /// precondition</returns>
- protected virtual bool TrySendChatMessage(
- ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
- UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
- string message, ChatSourceType src, bool ignoreDistance)
- {
- if (presence.IsDeleted || presence.IsInTransit || !presence.ControllingClient.IsActive)
- return false;
- if (!ignoreDistance)
- {
- float maxDistSQ;
- switch(type)
- {
- case ChatTypeEnum.Whisper:
- maxDistSQ = m_whisperdistanceSQ;
- break;
- case ChatTypeEnum.Say:
- maxDistSQ = m_saydistanceSQ;
- break;
- case ChatTypeEnum.Shout:
- maxDistSQ = m_shoutdistanceSQ;
- break;
- default:
- maxDistSQ = -1f;
- break;
- }
- if(maxDistSQ > 0)
- {
- Vector3 fromRegionPos = fromPos + regionPos;
- Vector3 toRegionPos = presence.AbsolutePosition +
- new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
- if(maxDistSQ < Vector3.DistanceSquared(toRegionPos, fromRegionPos))
- return false;
- }
- }
- // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
- presence.ControllingClient.SendChatMessage(
- message, (byte) type, fromPos, fromName,
- fromAgentID, ownerID, (byte)src, (byte)ChatAudibleLevel.Fully);
- return true;
- }
- Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
- public virtual void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
- {
- System.Threading.Timer Timer;
- if (flags == 0)
- {
- FreezeCache.Add(target.ToString());
- System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
- Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
- Timers.Add(target, Timer);
- }
- else
- {
- FreezeCache.Remove(target.ToString());
- Timers.TryGetValue(target, out Timer);
- Timers.Remove(target);
- Timer.Dispose();
- }
- }
- protected virtual void OnEndParcelFrozen(object avatar)
- {
- UUID target = (UUID)avatar;
- FreezeCache.Remove(target.ToString());
- System.Threading.Timer Timer;
- Timers.TryGetValue(target, out Timer);
- Timers.Remove(target);
- Timer.Dispose();
- }
- #region SimulatorFeaturesRequest
- protected static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange;
- protected virtual void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
- {
- OSD extras;
- if (!features.TryGetValue("OpenSimExtras", out extras))
- extras = new OSDMap();
- if (m_SayRange == null)
- {
- // Do this only once
- m_SayRange = new OSDInteger(m_saydistance);
- m_WhisperRange = new OSDInteger(m_whisperdistance);
- m_ShoutRange = new OSDInteger(m_shoutdistance);
- }
- ((OSDMap)extras)["say-range"] = m_SayRange;
- ((OSDMap)extras)["whisper-range"] = m_WhisperRange;
- ((OSDMap)extras)["shout-range"] = m_ShoutRange;
- }
- #endregion
- }
- }
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