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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using System.Reflection;
- using System.Timers;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Framework.Capabilities;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
- public class UploadBakedTextureModule : ISharedRegionModule
- {
- private static readonly ILog m_log =LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private int m_nscenes;
- IAssetCache m_assetCache = null;
- private string m_URL;
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["ClientStack.LindenCaps"];
- if (config == null)
- return;
- m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
- }
- public void AddRegion(Scene s)
- {
- }
- public void RemoveRegion(Scene s)
- {
- s.EventManager.OnRegisterCaps -= RegisterCaps;
- --m_nscenes;
- if(m_nscenes <= 0)
- m_assetCache = null;
- }
- public void RegionLoaded(Scene s)
- {
- if (m_assetCache == null)
- m_assetCache = s.RequestModuleInterface <IAssetCache>();
- if (m_assetCache != null)
- {
- ++m_nscenes;
- s.EventManager.OnRegisterCaps += RegisterCaps;
- }
- }
- public void PostInitialise()
- {
- }
- public void Close() { }
- public string Name { get { return "UploadBakedTextureModule"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- if (m_URL == "localhost")
- {
- caps.RegisterSimpleHandler("UploadBakedTexture",
- new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- UploadBakedTexture(httpRequest, httpResponse, agentID, caps, m_assetCache);
- }));
- }
- else if(!string.IsNullOrWhiteSpace(m_URL))
- {
- caps.RegisterHandler("UploadBakedTexture", m_URL);
- }
- }
- public void UploadBakedTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps, IAssetCache cache)
- {
- if(httpRequest.HttpMethod != "POST")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- try
- {
- string capsBase = "/" + UUID.Random()+"-BK";
- string protocol = caps.SSLCaps ? "https://" : "http://";
- string uploaderURL = protocol + caps.HostName + ":" + caps.Port.ToString() + capsBase;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- BakedTextureUploader uploader =
- new BakedTextureUploader(capsBase, caps.HttpListener, agentID, cache, httpRequest.RemoteIPEndPoint.Address);
- var uploaderHandler = new SimpleBinaryHandler("POST", capsBase, uploader.process);
- uploaderHandler.MaxDataSize = 6000000; // change per asset type?
- caps.HttpListener.AddSimpleStreamHandler(uploaderHandler);
- httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadResponse));
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- return;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
- }
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- }
- }
- class BakedTextureUploader
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string m_uploaderPath = String.Empty;
- private IHttpServer m_httpListener;
- private UUID m_agentID = UUID.Zero;
- private IPAddress m_remoteAddress;
- private IAssetCache m_assetCache;
- private Timer m_timeout;
- public BakedTextureUploader(string path, IHttpServer httpServer, UUID agentID, IAssetCache cache, IPAddress remoteAddress)
- {
- m_uploaderPath = path;
- m_httpListener = httpServer;
- m_agentID = agentID;
- m_remoteAddress = remoteAddress;
- m_assetCache = cache;
- m_timeout = new Timer();
- m_timeout.Elapsed += Timeout;
- m_timeout.AutoReset = false;
- m_timeout.Interval = 30000;
- m_timeout.Start();
- }
- private void Timeout(Object source, ElapsedEventArgs e)
- {
- m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
- m_timeout.Dispose();
- }
- /// <summary>
- /// Handle raw uploaded baked texture data.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public void process(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, byte[] data)
- {
- m_timeout.Stop();
- m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
- m_timeout.Dispose();
- if (!httpRequest.RemoteIPEndPoint.Address.Equals(m_remoteAddress))
- {
- httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
- return;
- }
- // need to check if data is a baked
- try
- {
- UUID newAssetID = UUID.Random();
- AssetBase asset = new AssetBase(newAssetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
- asset.Data = data;
- asset.Temporary = true;
- asset.Local = true;
- //asset.Flags = AssetFlags.AvatarBake;
- m_assetCache.Cache(asset);
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = UUID.Zero;
- uploadComplete.state = "complete";
- httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadComplete));
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- return;
- }
- catch { }
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- }
- }
- }
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