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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Text;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.ClientStack.Linden;
- using OpenSim.Region.CoreModules.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.OptionalModules.World.NPC;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.ClientStack.Linden.Tests
- {
- [TestFixture]
- public class EventQueueTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private EventQueueGetModule m_eqgMod;
- private NPCModule m_npcMod;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- uint port = 9999;
- // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
- // variables and the VM is not restarted between tests.
- MainServer.RemoveHttpServer(port);
- BaseHttpServer server = new BaseHttpServer(port, false, "","","");
- MainServer.AddHttpServer(server);
- MainServer.Instance = server;
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Startup");
- CapabilitiesModule capsModule = new CapabilitiesModule();
- m_eqgMod = new EventQueueGetModule();
- // For NPC test support
- config.AddConfig("NPC");
- config.Configs["NPC"].Set("Enabled", "true");
- m_npcMod = new NPCModule();
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, config, capsModule, m_eqgMod, m_npcMod);
- }
- [Test]
- public void TestAddForClient()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
- // TODO: Add more assertions for the other aspects of event queues
- Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1));
- }
- [Test]
- public void TestRemoveForClient()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID spId = TestHelpers.ParseTail(0x1);
- SceneHelpers.AddScenePresence(m_scene, spId);
- m_scene.CloseAgent(spId, false);
- // TODO: Add more assertions for the other aspects of event queues
- Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
- }
- [Test]
- public void TestEnqueueMessage()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
- string messageName = "TestMessage";
- m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), sp.UUID);
- Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
- // initial queue as null events
- // eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
- if((int)eventsResponse["int_response_code"] != (int)HttpStatusCode.OK)
- {
- eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
- if((int)eventsResponse["int_response_code"] != (int)HttpStatusCode.OK)
- eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
- }
- Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
- // Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
- string data = String.Empty;
- if(eventsResponse["bin_response_data"] != null)
- data = Encoding.UTF8.GetString((byte[])eventsResponse["bin_response_data"]);
- OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml(data);
- OSDArray eventsOsd = (OSDArray)rawOsd["events"];
- bool foundUpdate = false;
- foreach (OSD osd in eventsOsd)
- {
- OSDMap eventOsd = (OSDMap)osd;
- if (eventOsd["message"] == messageName)
- foundUpdate = true;
- }
- Assert.That(foundUpdate, Is.True, string.Format("Did not find {0} in response", messageName));
- }
- /// <summary>
- /// Test an attempt to put a message on the queue of a user that is not in the region.
- /// </summary>
- [Test]
- public void TestEnqueueMessageNoUser()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
- string messageName = "TestMessage";
- m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), TestHelpers.ParseTail(0x1));
- Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, TestHelpers.ParseTail(0x1));
- Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.NotFound));
- }
- /// <summary>
- /// NPCs do not currently have an event queue but a caller may try to send a message anyway, so check behaviour.
- /// </summary>
- [Test]
- public void TestEnqueueMessageToNpc()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID npcId
- = m_npcMod.CreateNPC(
- "John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, new AvatarAppearance());
- ScenePresence npc = m_scene.GetScenePresence(npcId);
- string messageName = "TestMessage";
- m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), npc.UUID);
- Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, npc.UUID);
- Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.NotFound));
- }
- }
- }
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