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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- namespace OpenSim
- {
- /// <summary>
- /// Consoleless OpenSimulator region server
- /// </summary>
- public class OpenSimBackground : OpenSim
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private ManualResetEvent WorldHasComeToAnEnd = new ManualResetEvent(false);
- public OpenSimBackground(IConfigSource configSource) : base(configSource)
- {
- }
- /// <summary>
- /// Performs initialisation of the scene, such as loading configuration from disk.
- /// </summary>
- public override void Startup()
- {
- m_gui = false;
- base.Startup();
- m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
- SceneManager.Scenes.Count, SceneManager.Scenes.Count > 1 ? "s" : "");
- WorldHasComeToAnEnd.WaitOne();
- WorldHasComeToAnEnd.Close();
- }
- /// <summary>
- /// Performs any last-minute sanity checking and shuts down the region server
- /// </summary>
- public override void Shutdown()
- {
- WorldHasComeToAnEnd.Set();
- m_log.Info("[OPENSIM MAIN]: World has come to an end");
- base.Shutdown();
- }
- }
- }
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