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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Framework
- {
- public class SkyData
- {
- public struct AbsCoefData
- {
- public float constant_term;
- public float exp_scale;
- public float exp_term;
- public float linear_term;
- public float width;
- public AbsCoefData(float w, float expt, float exps, float lin, float cons)
- {
- constant_term = cons;
- exp_scale = exps;
- exp_term = expt;
- linear_term = lin;
- width = w;
- }
- public OSDMap ToOSD()
- {
- OSDMap map = new OSDMap();
- map["constant_term"] = constant_term;
- map["exp_scale"] = exp_scale;
- map["exp_term"] = exp_term;
- map["linear_term"] = linear_term;
- map["width"] = width;
- return map;
- }
- public void FromOSD(OSDMap map)
- {
- constant_term = map["constant_term"];
- exp_scale = map["exp_scale"];
- exp_term = map["exp_term"];
- linear_term = map["linear_term"];
- width = map["width"];
- }
- }
- public struct mCoefData
- {
- public float anisotropy;
- public float constant_term;
- public float exp_scale;
- public float exp_term;
- public float linear_term;
- public float width;
- public mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
- {
- anisotropy = ani;
- constant_term = cons;
- exp_scale = exps;
- exp_term = expt;
- linear_term = lin;
- width = w;
- }
- public OSDMap ToOSD()
- {
- OSDMap map = new OSDMap();
- map["anisotropy"] = anisotropy;
- map["constant_term"] = constant_term;
- map["exp_scale"] = exp_scale;
- map["exp_term"] = exp_term;
- map["linear_term"] = linear_term;
- map["width"] = width;
- return map;
- }
- public void FromOSD(OSDMap map)
- {
- anisotropy = map["anisotropy"];
- constant_term = map["constant_term"];
- exp_scale = map["exp_scale"];
- exp_term = map["exp_term"];
- linear_term = map["linear_term"];
- width = map["width"];
- }
- }
- //AbsCoefData(float w, float expt, float exps, float lin, float cons)
- public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0);
- public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f);
- public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0);
- //mCoefData(float w, float expt, float exps, float lin, float cons, float ani)
- public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f);
- UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
- UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
- UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd");
- UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621");
- UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4");
- UUID sun_id = UUID.Zero;
- public Vector3 ambient = new Vector3(1.047f, 1.047f, 1.047f); //?
- public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f);
- public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f);
- public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f);
- public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1);
- public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 0.12f);
- public float cloud_scale = 0.42f;
- public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f);
- public float cloud_shadow = 0.27f;
- public float density_multiplier = 0.00018f;
- public float distance_multiplier = 0.8f;
- public float gamma = 1;
- public Vector3 glow = new Vector3(5, 0.0010f, -0.48f);
- public float haze_density = 0.7f;
- public float haze_horizon = 0.19f;
- public float max_y = 1605;
- public float star_brightness = 0f;
- //this is a vector3 now, but all viewers expect a vector4, so keeping like this for now
- public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f);
- public string Name = "DefaultSky";
- public float cloud_variance = 0;
- public float dome_offset = 0.96f;
- public float dome_radius = 15000f;
- public float droplet_radius = 800.0f;
- public float ice_level = 0;
- public float moisture_level = 0;
- public float sky_bottom_radius = 6360;
- public float sky_top_radius = 6420;
- public float sun_arc_radians = 0.00045f;
- public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f);
- public float sun_scale = 1;
- public float moon_brightness = 0.5f;
- public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f);
- public float moon_scale = 1;
- public float planet_radius = 6360f;
- public void FromWLOSD(string name, OSD osd)
- {
- Vector4 v4tmp;
- OSDMap map = osd as OSDMap;
- v4tmp = map["ambient"];
- ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["blue_density"];
- blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["blue_horizon"];
- blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["cloud_color"];
- cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["cloud_pos_density1"];
- cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["cloud_pos_density2"];
- cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["cloud_scale"];
- cloud_scale = v4tmp.X;
- cloud_scroll_rate = map["cloud_scroll_rate"];
- cloud_scroll_rate.X -= 10f;
- cloud_scroll_rate.Y -= 10f;
- v4tmp = map["cloud_shadow"];
- cloud_shadow = v4tmp.X;
- v4tmp = map["density_multiplier"];
- density_multiplier = v4tmp.X;
- v4tmp = map["distance_multiplier"];
- distance_multiplier = v4tmp.X;
- Vector2 v2tmp = map["enable_cloud_scroll"];
- if (v2tmp.X == 0)
- cloud_scroll_rate.X = 0;
- if (v2tmp.Y == 0)
- cloud_scroll_rate.Y = 0;
- v4tmp = map["gamma"];
- gamma = v4tmp.X;
- v4tmp = map["glow"];
- glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z);
- v4tmp = map["haze_density"];
- haze_density = v4tmp.X;
- v4tmp = map["haze_horizon"];
- haze_horizon = v4tmp.X;
- //lightnorm = map["lightnorm"];
- v4tmp = map["max_y"];
- max_y = v4tmp.X;
- star_brightness = map["star_brightness"] * 250.0f;
- sunlight_color = map["sunlight_color"];
- ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]);
- Name = name;
- }
- public OSD ToWLOSD()
- {
- OSDMap map = new OSDMap();
- float sun_angle;
- float east_angle;
- Vector4 lightnorm;
- ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm);
- map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1);
- map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1);
- map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1);
- map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);;
- map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1);
- map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1);
- map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1);
- map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f);
- map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1);
- map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1);
- map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1);
- map["east_angle"] = east_angle;
- map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 };
- map["gamma"] = new Vector4(gamma, 0, 0, 1);
- map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1);
- map["haze_density"] = new Vector4(haze_density, 0, 0, 1);
- map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1);
- map["lightnorm"] = lightnorm;
- map["max_y"] = new Vector4(max_y, 0, 0, 1);
- map["name"] = Name;
- map["star_brightness"] = star_brightness / 250.0f;
- map["sun_angle"] = sun_angle;
- map["sunlight_color"] = sunlight_color;
- return map;
- }
- public OSD ToOSD()
- {
- OSDMap map = new OSDMap(64);
- OSDArray abscfg = new OSDArray(2);
- abscfg.Add(abscoefA.ToOSD());
- abscfg.Add(abscoefB.ToOSD());
- map["absorption_config"] = abscfg;
- map["bloom_id"] = bloom_id;
- map["cloud_color"] = cloud_color;
- map["cloud_id"] = cloud_id;
- map["cloud_pos_density1"] = cloud_pos_density1;
- map["cloud_pos_density2"] = cloud_pos_density2;
- map["cloud_scale"] = cloud_scale;
- map["cloud_scroll_rate"] = cloud_scroll_rate;
- map["cloud_shadow"] = cloud_shadow;
- map["cloud_variance"] = cloud_variance;
- map["dome_offset"] = dome_offset;
- map["dome_radius"] = dome_radius;
- map["droplet_radius"] = droplet_radius;
- map["gamma"] = gamma;
- map["glow"] = glow;
- map["halo_id"] = halo_id;
- map["ice_level"] = ice_level;
- OSDMap lhaze = new OSDMap();
- lhaze["ambient"] = ambient;
- lhaze["blue_density"] = blue_density;
- lhaze["blue_horizon"] = blue_horizon;
- lhaze["density_multiplier"] = density_multiplier;
- lhaze["distance_multiplier"] = distance_multiplier;
- lhaze["haze_density"] = haze_density;
- lhaze["haze_horizon"] = haze_horizon;
- map["legacy_haze"] = lhaze;
- map["max_y"] = max_y;
- OSDArray miecfg = new OSDArray();
- miecfg.Add(mieconf.ToOSD());
- map["mie_config"] = miecfg;
- map["moisture_level"] = moisture_level;
- map["moon_brightness"] = moon_brightness;
- map["moon_id"] = moon_id;
- map["moon_rotation"] = moon_rotation;
- map["moon_scale"] = moon_scale;
- map["planet_radius"] = planet_radius;
- map["rainbow_id"] = rainbow_id;
- OSDArray rayl = new OSDArray();
- rayl.Add(rayleigh_config.ToOSD());
- map["rayleigh_config"] = rayl;
- map["sky_bottom_radius"] = sky_bottom_radius;
- map["sky_top_radius"] = sky_top_radius;
- map["star_brightness"] = star_brightness;
- map["sun_arc_radians"] = sun_arc_radians;
- map["sun_id"] = sun_id;
- map["sun_rotation"] = sun_rotation;
- map["sun_scale"] = sun_scale;
- map["sunlight_color"] = sunlight_color;
- map["type"] = "sky";
- return map;
- }
- public void FromOSD(string name, OSDMap map)
- {
- OSDArray tmpArray;
- OSD otmp;
- if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray)
- {
- tmpArray = otmp as OSDArray;
- if (tmpArray.Count > 0)
- {
- abscoefA.FromOSD(tmpArray[0] as OSDMap);
- if (tmpArray.Count > 1)
- abscoefA.FromOSD(tmpArray[1] as OSDMap);
- }
- }
- if (map.TryGetValue("bloom_id", out otmp))
- bloom_id = otmp;
- if (map.TryGetValue("cloud_color", out otmp))
- cloud_color = otmp;
- if (map.TryGetValue("cloud_id", out otmp))
- cloud_id = otmp;
- if (map.TryGetValue("cloud_pos_density1", out otmp))
- cloud_pos_density1 = otmp;
- if (map.TryGetValue("cloud_pos_density2", out otmp))
- cloud_pos_density2 = otmp;
- if (map.TryGetValue("cloud_scale", out otmp))
- cloud_scale = otmp;
- if (map.TryGetValue("cloud_scroll_rate", out otmp))
- cloud_scroll_rate = otmp;
- if (map.TryGetValue("cloud_shadow", out otmp))
- cloud_shadow = otmp;
- if (map.TryGetValue("cloud_variance", out otmp))
- cloud_variance = otmp;
- if (map.TryGetValue("dome_offset", out otmp))
- dome_offset = otmp;
- if (map.TryGetValue("dome_radius", out otmp))
- dome_radius = otmp;
- if (map.TryGetValue("droplet_radius", out otmp))
- droplet_radius = otmp;
- if (map.TryGetValue("gamma", out otmp))
- gamma = otmp;
- if (map.TryGetValue("glow", out otmp))
- glow = otmp;
- if (map.TryGetValue("halo_id", out otmp))
- halo_id = otmp;
- if (map.TryGetValue("ice_level", out otmp))
- halo_id = otmp;
- if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap)
- {
- OSDMap lHaze = tmp as OSDMap;
- if (lHaze.TryGetValue("ambient", out otmp))
- ambient = otmp;
- if (lHaze.TryGetValue("blue_density", out otmp))
- blue_density = otmp;
- if (lHaze.TryGetValue("blue_horizon", out otmp))
- blue_horizon = otmp;
- if (lHaze.TryGetValue("density_multiplier", out otmp))
- density_multiplier = otmp;
- if (lHaze.TryGetValue("distance_multiplier", out otmp))
- distance_multiplier = otmp;
- if (lHaze.TryGetValue("haze_density", out otmp))
- haze_density = otmp;
- if (lHaze.TryGetValue("haze_horizon", out otmp))
- haze_horizon = otmp;
- }
- if (map.TryGetValue("max_y", out otmp))
- max_y = otmp;
- if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray)
- {
- tmpArray = otmp as OSDArray;
- if (tmpArray.Count > 0)
- mieconf.FromOSD(tmpArray[0] as OSDMap);
- }
- if (map.TryGetValue("moisture_level", out otmp))
- moisture_level = otmp;
- if (map.TryGetValue("moon_brightness", out otmp))
- moon_brightness = otmp;
- if (map.TryGetValue("moon_id", out otmp))
- moon_id = otmp;
- if (map.TryGetValue("moon_rotation", out otmp))
- moon_rotation = otmp;
- if (map.TryGetValue("moon_scale", out otmp))
- moon_scale = otmp;
- if (map.TryGetValue("planet_radius", out otmp))
- planet_radius = otmp;
- if (map.TryGetValue("rainbow_id", out otmp))
- rainbow_id = otmp;
- if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray)
- {
- tmpArray = otmp as OSDArray;
- if (tmpArray.Count > 0)
- rayleigh_config.FromOSD(tmpArray[0] as OSDMap);
- }
- if (map.TryGetValue("sky_bottom_radius", out otmp))
- sky_bottom_radius = otmp;
- if (map.TryGetValue("sky_top_radius", out otmp))
- sky_top_radius = otmp;
- if (map.TryGetValue("star_brightness", out otmp))
- star_brightness = otmp;
- if (map.TryGetValue("sun_arc_radians", out otmp))
- sun_arc_radians = otmp;
- if (map.TryGetValue("sun_id", out otmp))
- sun_id = otmp;
- if (map.TryGetValue("sun_rotation", out otmp))
- sun_rotation = otmp;
- if (map.TryGetValue("sun_scale", out otmp))
- sun_scale = otmp;
- if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray)
- {
- tmpArray = otmp as OSDArray;
- if(tmpArray.Count == 4)
- sunlight_color = otmp;
- else
- {
- Vector3 tv = otmp;
- sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0);
- }
- }
- Name = name;
- }
- public void GatherAssets(Dictionary<UUID, sbyte> uuids)
- {
- Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
- Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
- Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
- Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
- Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
- Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
- }
- }
- }
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