TextureRequestArgs.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public class TextureRequestArgs : EventArgs
  32. {
  33. private sbyte m_discardLevel;
  34. private uint m_packetNumber;
  35. private float m_priority;
  36. private int m_requestType;
  37. private uint m_requestsequence;
  38. protected UUID m_requestedAssetID;
  39. public float Priority
  40. {
  41. get { return m_priority; }
  42. set { m_priority = value; }
  43. }
  44. /// <summary>
  45. ///
  46. /// </summary>
  47. public uint PacketNumber
  48. {
  49. get { return m_packetNumber; }
  50. set { m_packetNumber = value; }
  51. }
  52. public uint requestSequence
  53. {
  54. get { return m_requestsequence; }
  55. set { m_requestsequence = value; }
  56. }
  57. /// <summary>
  58. ///
  59. /// </summary>
  60. public sbyte DiscardLevel
  61. {
  62. get { return m_discardLevel; }
  63. set { m_discardLevel = value; }
  64. }
  65. /// <summary>
  66. ///
  67. /// </summary>
  68. public UUID RequestedAssetID
  69. {
  70. get { return m_requestedAssetID; }
  71. set { m_requestedAssetID = value; }
  72. }
  73. public int RequestType
  74. {
  75. get { return m_requestType; }
  76. set { m_requestType = value; }
  77. }
  78. public override string ToString()
  79. {
  80. return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}",
  81. m_discardLevel,
  82. m_priority, m_packetNumber, m_requestedAssetID, m_requestType);
  83. }
  84. }
  85. }