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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public interface IEventArgs
- {
- IScene Scene { get; set; }
- IClientAPI Sender { get; set; }
- }
- /// <summary>
- /// ChatFromViewer Arguments
- /// </summary>
- public class OSChatMessage : EventArgs, IEventArgs
- {
- protected int m_channel;
- protected string m_from;
- protected string m_message;
- protected Vector3 m_position;
- protected IScene m_scene;
- protected IClientAPI m_sender;
- protected object m_senderObject;
- protected ChatTypeEnum m_type;
- protected UUID m_fromID;
- protected UUID m_destination = UUID.Zero;
- public OSChatMessage()
- {
- m_position = new Vector3();
- }
- /// <summary>
- /// The message sent by the user
- /// </summary>
- public string Message
- {
- get { return m_message; }
- set { m_message = value; }
- }
- /// <summary>
- /// The type of message, eg say, shout, broadcast.
- /// </summary>
- public ChatTypeEnum Type
- {
- get { return m_type; }
- set { m_type = value; }
- }
- /// <summary>
- /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
- /// </summary>
- public int Channel
- {
- get { return m_channel; }
- set { m_channel = value; }
- }
- /// <summary>
- /// The position of the sender at the time of the message broadcast.
- /// </summary>
- public Vector3 Position
- {
- get { return m_position; }
- set { m_position = value; }
- }
- /// <summary>
- /// The name of the sender (needed for scripts)
- /// </summary>
- public string From
- {
- get { return m_from; }
- set { m_from = value; }
- }
- #region IEventArgs Members
- /// TODO: Sender and SenderObject should just be Sender and of
- /// type IChatSender
- /// <summary>
- /// The client responsible for sending the message, or null.
- /// </summary>
- public IClientAPI Sender
- {
- get { return m_sender; }
- set { m_sender = value; }
- }
- /// <summary>
- /// The object responsible for sending the message, or null.
- /// </summary>
- public object SenderObject
- {
- get { return m_senderObject; }
- set { m_senderObject = value; }
- }
- public UUID SenderUUID
- {
- get { return m_fromID; }
- set { m_fromID = value; }
- }
- public UUID Destination
- {
- get { return m_destination; }
- set { m_destination = value; }
- }
- /// <summary>
- ///
- /// </summary>
- public IScene Scene
- {
- get { return m_scene; }
- set { m_scene = value; }
- }
- public override string ToString()
- {
- return m_message;
- }
- #endregion
- }
- }
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