Location.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. [Serializable]
  32. public class Location : ICloneable
  33. {
  34. private readonly uint m_x;
  35. private readonly uint m_y;
  36. public Location(uint x, uint y)
  37. {
  38. m_x = x;
  39. m_y = y;
  40. }
  41. public Location(ulong regionHandle)
  42. {
  43. m_x = (uint)(regionHandle >> 32);
  44. m_y = (uint)(regionHandle & (ulong)uint.MaxValue);
  45. }
  46. public ulong RegionHandle
  47. {
  48. get { return Utils.UIntsToLong(m_x, m_y); }
  49. }
  50. public uint X
  51. {
  52. get { return m_x; }
  53. }
  54. public uint Y
  55. {
  56. get { return m_y; }
  57. }
  58. public override bool Equals(object obj)
  59. {
  60. if (ReferenceEquals(obj, this))
  61. return true;
  62. if (obj is Location)
  63. {
  64. return Equals((Location) obj);
  65. }
  66. return base.Equals(obj);
  67. }
  68. public bool Equals(Location loc)
  69. {
  70. return loc.X == X && loc.Y == Y;
  71. }
  72. public bool Equals(int x, int y)
  73. {
  74. return X == x && y == Y;
  75. }
  76. public static bool operator ==(Location o, object o2)
  77. {
  78. return o.Equals(o2);
  79. }
  80. public static bool operator !=(Location o, object o2)
  81. {
  82. return !o.Equals(o2);
  83. }
  84. public override int GetHashCode()
  85. {
  86. return X.GetHashCode() ^ Y.GetHashCode();
  87. }
  88. public object Clone()
  89. {
  90. return new Location(X, Y);
  91. }
  92. }
  93. }