DOMap.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using System.IO;
  31. using System.Text;
  32. using System.Xml;
  33. using System.Xml.Schema;
  34. using System.Xml.Serialization;
  35. using OpenMetaverse;
  36. using OpenMetaverse.StructuredData;
  37. namespace OpenSim.Framework
  38. {
  39. /// <summary>
  40. /// This class stores and retrieves dynamic objects.
  41. /// </summary>
  42. /// <remarks>
  43. /// Experimental - DO NOT USE. Does not yet have namespace support.
  44. /// </remarks>
  45. public class DOMap
  46. {
  47. private IDictionary<string, object> m_map;
  48. public void Add(string ns, string objName, object dynObj)
  49. {
  50. DAMap.ValidateNamespace(ns);
  51. lock (this)
  52. {
  53. if (m_map == null)
  54. m_map = new Dictionary<string, object>();
  55. m_map.Add(objName, dynObj);
  56. }
  57. }
  58. public bool ContainsKey(string key)
  59. {
  60. return Get(key) != null;
  61. }
  62. /// <summary>
  63. /// Get a dynamic object
  64. /// </summary>
  65. /// <remarks>
  66. /// Not providing an index method so that users can't casually overwrite each other's objects.
  67. /// </remarks>
  68. /// <param name='key'></param>
  69. public object Get(string key)
  70. {
  71. lock (this)
  72. {
  73. if (m_map == null)
  74. return null;
  75. else
  76. return m_map[key];
  77. }
  78. }
  79. public bool Remove(string key)
  80. {
  81. lock (this)
  82. {
  83. if (m_map == null)
  84. return false;
  85. else
  86. return m_map.Remove(key);
  87. }
  88. }
  89. }
  90. }